vince14113 Posted June 16, 2013 Posted June 16, 2013 could i put these mod into the new tekkit because i want have a fun experience playing. heres the mod: Forestry mod extra bees thaumcraft 3 ugocraft railcraft artifice big reactors im just a kid sorry if this is late my computer burned because of my bugging tekkit i removed some of the mods and replaced them with these.the optifine mod,shaders mod and better than wolves mod crashed my computer so im wondering if i could get some help from experts in placing these mods
Lethosos Posted June 16, 2013 Posted June 16, 2013 Let's go over each one... better than wolves mod: Unless FlowerChild has a stroke/amnesia and makes it Forge-compatible, be prepared to wait til the heat death of the universe first. optifine: Compatible; just copy what's in the zip file directly into modpack.jar. ships and boats mod: Don't know about this one, but if it can just be dropped into the mods folder, it should be. forestry mod: Compatible, yes. Drop it into the mods folder. sonic ether's unbelievable shaders: You may need to read the installation instructions carefully, but I know I heard around here that it'll work. Just remember, if you get ID conflicts, change one of the two that conflicts within the mod's config file located within the config directory.
TokiWartooth Posted June 16, 2013 Posted June 16, 2013 optifine is not compatible with mmmps latest version last i checked.
Lethosos Posted June 16, 2013 Posted June 16, 2013 Technically it is, you just won't see the PowerTool in first person view.
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