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Hexxit Server Crash


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Me and my friends were raiding a huge castle/dungeon and we encountered the turtle in a secret pathway after destroying the Walkers at the entrance... We then crashed... The server and everyone with it. I'm looking for a temporary fix by removing the turtle, but I have no idea how I could do so.

Description: Ticking entity


at chocolate.mods.BD.mobs.EntityTurtlePart.func_70097_a(EntityTurtlePart.java:37)

at chocolate.mods.BD.mobs.EntityTurtle.doAttack(EntityTurtle.java:407)

at chocolate.mods.BD.mobs.EntityTurtle.func_70071_h_(EntityTurtle.java:212)

at net.minecraft.world.World.func_72866_a(World.java:2342)

at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:717)

at net.minecraft.world.World.func_72870_g(World.java:2304)

at net.minecraft.world.World.func_72939_s(World.java:2150)

at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:546)

at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:654)

at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)

at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)

at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)

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  • 2 weeks later...

Hey so after pulling an all nighter last night I finally figured out how to solve the server crashes. All you have to do is update the better dungeons mod. Server hasnt crashed yet. Still working on the entity xp orb spamming though. Managed to atleast isolate the problem .java and .class

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Well im fairly certain this specific question was about the turtleboss, which was causing issues in 1.0 release of hexxit and was fixed in the 1.1 update of hexxit about 2 weeks ago, so you are correct, but kinda late to the party, you may want to also include your version when you comment on things like this in the future especially when raising posts from the dead.

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