shaaaa Posted June 25, 2013 Posted June 25, 2013 source Minecraft 1.6 is coming.. and you can test it ! bug fixes for the test version : Fixed minecart collision boxes briefly being positioned wrong Fixed off-track minecarts floating Fixed sitting in minecarts being too high Fixed minecart hitboxes being too large Fixed being unabe to tie mobs to fences with less than 2 leads Fixed binding "sneak" to a mouse button and trying to mount an entity crashing the game Fixed being unable to hit mobs while jumping on horses Fixed pushing leashed mobs into a portal duplicating the lead Fixed attribute modifiers randomly running out when given via items Fixed "Resource packs" translation missing on crowdin.net Fixed Health Boost extra health vanishing on login Fixed tamed wolves' health being depleted upon world loading Fixed Health Boost and Absorption potions names not showing up correctly Fixed the sound when placing water in water playing twice Fixed the game crashing if the compass animation only has a single frame Fixed strength potions accidentally being nerfed Fixed team names containing "-" not working with the selector argument for seeing if anyone is in the team Fixed the Superflat customisation screen having formatting errors in Australian English and a missing String on crowdin.net Fixed the scoreboard "Health" attribute being out of sync - it rounds down Fixed the game crashing when it is launched with an invalid language selection Fixed using /kill setting health to 2 billion Fixed certain Instant health effect values killing players But then July 1st comes the real 1.6 source Changes: An attribute system Partially implemented already Goal: Enchanted items should be able to change attributes temporarily when hitting something [*]Resource packs Replace texture packs Can change sounds, language files, etc Users will be able to apply multiple resource packs at once A texture pack conversion tool will be provided New metadata format to enable easy inclusion of whole new types of resources with minimal difficulty Confirmed via a weekly build: Fixed some bugs Fixed endermen becoming hostile when taking environmental damage Fixed anvils charging levels for nothing when using other languages than English in MP Fixed being unable to play game unless LWJGL is manually replaced Fixed the game crashing on 1.5.1 prerelease Server Fixed Minecraft not opening Fixed some crashes because of trash files in assets [*]Fixed some bugs Fixed unintended debug output to console if .minecraft does not exist Fixed players not activating stone pressure plates anymore Fixed color of the experience bar while having spawn eggs, enchantment bottles, enchanted books and nether stars in the inventory Fixed boats not working Fixed the cursor no longer snapping back to centre of window after exiting inventories/menus Fixed being stuck in ceiling after leaving bed Fixed there being no lwjgl in java.library.path [*]Fixed some bugs Fixed jukebox music volume not decreasing Fixed tamed wolves and cats despawning Fixed silverfish breaking blocks when mobGriefing gamerule is set to false Fixed using Pick Block on an active furnace returning an active furnace Fixed the "Hot Topic" achievement using a faceless furnace icon Fixed arrows floating mid-air when shot into blocks Fixed language packs being removed when the game is started [*]Fixed some bugs Fixed the green arrow in maps in item frames remaining on the map after destroying the item frame Fixed mobs not realizing they killed their attacker and trying to attack empty space Fixed dogs not stopping to snarl when punched by someone else Fixed zombie villagers in the process of curing despawning Fixed lava decay not scheduling block updates Fixed blocks in other dimensions not updating one minute after entering [*]Fixed some bugs Fixed a crash on world load Fixed the item counts in inventory screens flickering Fixed player head textures glitching [*]Fixed some bugs Fixed enchanted Books not showing what creative mode tab they are from when listed in a search Fixed skins messing up Fixed breaking item frames causes a null pointer exception and crash. Fixed an internal exception: java.lang.NullPointerException Fixed coal blocks behaving like dirt blocks instead of stone blocks when placed under note blocks Fixed the game crashing on startup [*]Fixed some bugs Fixed furnace minecarts consuming coal in Creative Fixed duplicating phantom bows appearing after using up a bow Fixed coal blocks not being flammable [*]Fixed some bugs Fixed damaged anvils not showing damage status in inventory or item frame Fixed hay bales not burning when set on fire Fixed player appearence not updating properly in MP Fixed the selected item disappearing when armor breaks [*]Fixed some bugs Fixed sleeping while riding a Minecart producing a graphical glitch Fixed the "team" argument not working with "!" for other players Fixed "seeFriendlyInvisibles" not always working Fixed stacked entity spawners creating mass duplicate ghost entities Fixed a crash due to the pack.png file in texture packs being corrupt Fixed the shift key locking after certain events Fixed a crash producing an IllegalStateException: Server tried to update attributes of a non-living entity [*]Fixed some bugs Fixed cows eating buckets Fixed teleporting to NaN crashing the game Fixed a crash related to mob spawners [*]Fixed some bugs Fixed mob spawners with ActiveEffects crashing the game [*]Fixed some bugs Fixed mobs spawning and despawn right away in peaceful Fixed the "The End?" achievement being unachievable Fixed the persistenceRequired tag freezing mobs Fixed squids taking damage while in water Fixed the scoreboard "health" objective set to display "belowname" disconnecting players on MP with end of stream message Fixed eyes of ender not directing players to the nearest stronghold [*]Fixed some bugs Fixed command blocks choosing wrong people and selecting players cross-dimensional Fixed attempting to move servers in the server list without selecting a server crashing the game Fixed using the autocomplete function in chat disconnecting clients in MP Fixed Resistance V and above stopping /killfrom working Fixed a game tick speed issue? Fixed baby zombie spawners crashing the game Fixed server connection bars in Multiplayer Menu or Ingame missing Fixed the GUI being broken when the boss health bar is visible Fixed the texts for "credits" and "end" not showing up properly [*]Fixed some bugs Fixed certain death message printing "null" as the player/mob name that caused the death Fixed the server not translating strings properly Fixed no sounds playing after a while and music corrupting sound Fixed a crash with IllegalArgumentException Fixed the language files for en_US being grammatically incorrect for 'death.fell.finish.item' [*]Fixed some bugs Fixed receiving high amounts of damage at once causing ghost mode in multiplayer Fixed some mouse buttons behaving unexpectedly Fixed 3D anaglyph biome and flowing water/lava colour corruption Fixed incorrect and inconsistent command success criteria breaking command block comparator behavior Fixed it being possible to create a scoreboard objective without a name, but impossible to use/delete it Fixed birch leaves not using leaves_birch.png Fixed last played SP world changes last opened date to 1/1/70 Fixed a server crash/freeze after /kill Fixed igniting TNT not reducing flint and steel durability Fixed some animated textures only showing the placeholder texture Fixed a crash while uploading textures to graphics card [*]Fixed some bugs Fixed command block UI text merging when in windowed mode Fixed placing a water source into certain blocks yielding no drops Fixed 3D anaglyph biome colour corruption Fixed liquids replacing ladders Fixed the knockback resistance attribute not preventing knockback from fall damage Fixed a crash with the mcmeta reading of unicode font Fixed a crash when clicking the "Texture pack" button Fixed the text on 'Direct connect' and 'Rename World' screens being misplaced [*]Fixed some bugs Fixed the death counter not updating Fixed the Pick block feature in the Creative mode inventory not preserving stack sizes Fixed entities other than the player being unable to leave the end Fixed being unable to load ResourcePack with missing directory-ZipEntries. Fixed the credits ending too fast Fixed dogs' health being depleted upon world loading Fixed a crash when increasing volume [*]Fixed some bugs Fixed part of the beacon block texture missing when placed next to other blocks Fixed the name of the Jack-o-lantern being mis-punctuated Fixed brewing stands' feets' sides being transparent when placed against a wall Fixed thrown splash potions' particles being incorrect Fixed a cactus texture error when placed near a wall Fixed mounting rideable entities underwater desyncing the client and the server Fixed weighted pressure plates' names' being too long to be renamed Fixed a crash on LAN worlds Fixed the list of languages only containing English (US) [*]More fixes: 16a Fixed being able to become stuck in a minecart in a portal Fixed a client crash in MP Fixed a crash when closing the game 16b Fixed placing a boat in MP crashing the server Fixed the character looking up into the sky and spinning around quickly when entering fullscreen mode Fixed a NullpointerException when entering boat / minecart / riding horse 18a Fixed cloud textures of size 4096x4096 or larger not working correctly 18b Fixed item count / numbers randomly flickering in item bar, inventory, workbench Fixed zombies spawning wildly during day Fixed clock and compass textures being limited to 16x16 Fixed riding horses into obstacles crashing the game 18c Fixed Ctrl + Alt + Esc crashing the game Fixed switching from windowed to fullscreen and back moving the point of view Fixed being unable to use the scroll wheel in crash reports Fixed a memory leak when switching texture packs Fixed large texture pack resolutions causing massive performance drop. Fixed horse not spawning naturally Fixed horses despawning of horses. Fixed the "health" objective set to display "belowname" disconnecting players on MP with end of stream 19a Fixed the keyboard becoming unresponsive on OS X Fixed command blocks being easily breakable in survival Fixed ocelots not despawing 21a Fixed Teleporting to Large Numbers producing a broken error Fixed death messages always being in english regardless of the selected language (Multiplayer) Fixed the XP bar missing Fixed horse armor stacking Fixed being unable to throw enderpearls while mounting a horse Fixed bred horses losing extra health when hit Fixed a crash during world generation Fixed a debug message still being output to log files 21b Fixed throwing enderpearls and then mounting a boat/minecart doing damage, but not teleporting players Fixed skeletons attacking like zombies when hit in creative Fixed /scoreboard syntax missing from /help Fixed an Out of Memory Crash 22a Fixed resizing the window on OS X 10.8 mis-aligning the menu Fixed opening your inventory on wild horses allowing you to saddle them up Fixed the game temporarily freezing when moving 23b Fixed log files increasing loading time Fixed additional maximum health not being displayed 24a Fixed /whitelist list not displaying the full list of players Fixed skeleton's melee damage being unaffected by their swords' type Fixed scoreboard health objective crashing the game Fixed SP using english command guides instead of those of the language pack Fixed "We Need to Go Deeper" achievement being rewarded for going through an End Portal Fixed witches targeting themselves under certain circumstances 24b Fixed the error report missing when the game crashes Fixed scoreboard objectives disappearing when logging out Fixed animation definitions sometimes being partially ignored Fixed keys becoming sticky and unregistering [*]21a [*]Started to move over various attributes to a new attribute system Item attributes using NBT tags: Attributes can be additive, multiplicative and additive using a set value Some items have default modifiers Examples: A bow that slows the holder, a helm that buffs health, etc - Screenshot, one more Entity attributes: These properties can now be changed as easily as any other NBT attribute Entity speed Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow [*]24a [*]Removed Texture Pack support, added Resource Packs Use this tool to convert General Added some splash screens "HURNERJSGER" "What's up Doc?" [*]Re-enabled crash reporting [*]Improved internal chat mechanics Many messages previously untranslated are now translated properly Gameplay Improved the Creative Mode inventory Added origin tab to tooltip - [screenshot]() [*]Swords no longer break blocks in Creative mode [*]Added & improved a few commands /spreadplayers to spread players/teams around a given coordinate with /gamerule: Added doDaylightCycle & naturalRegeneration, changeddoFiretick` to not affect fire extinguishing [*]Natural health regeneration now costs hunger/saturation points [*]Dismounting mobs, Boats and Minecarts is now only possible using LSHIFT [*]The Respiration enchant now helps seeing underwater [*]Added and changed some effects Instant Health was nerfed 33% Regeneration was nerfed 50% Health Boost Adds 2 extra hearts per level Absorption adds 2 golden hearts per level, they disappear when taking damage, but reappear every 30 seconds [*]Regional difficulty: The longer players spend in one area, the harder the mobs there get World Generation Chests now generate in Nether Fortresses Screenshot [*]Small water lakes no longer spawn in deserts Screenshot Blocks & Items Hay Bales Screenshot Crafting recipe [*]Carpets Screenshot Crafting recipe [*]Hardened ClayBlocks Screenshot Obtained by smelting clay blocks [*]Comparators When powered by cauldrons and end portal frames, they now give out a signal with strength indicating the source block state Screenshot [*]Coal Blocks Screenshot Crafting recipe Can smelt 96 items in a furnace [*]Stained Hardened Clay Screenshot Crafting recipe [*]Lapis Lazuli Block New texture - Screenshot [*]Command Blocks Can no longer be mined or destroyed in Survival mode [*]Charcoal New texture - Screenshot [*]Spawn Eggs Now work on water [*]Horse armor Screenshot Can only be found in loot chests Infinite uses [*]Name Tag Screenshot When renamed, they can be used on mobs to give them a name and stop them from despawning Nametags only show up when the mob is in focus Can only be found in loot chests [*]Leads Crafting recipe Screenshot Can be used to tie mobs to fences or pull them around [*]Glistering Melons Crafting recipe [*]Golden Apples New crafting recipe Adjusted Regeneration to heal the same amount as before Now give 90 seconds of Absorption Mobs Horses [screenshots]() - armor, saddle, chests, babies, tied down, inventory shot Creation assisted & inspired by DrZhark of Mo' Creatures To tame, ride them and get thrown off a few times until hearts appear Can be bred using Wheat Drop leather when killed Health can be restored using Bread, Sugar, Hay Bales, Wheat, Apples & Golden Apples Baby horses can be grown the same way Players riding saddled horses are granted full control over the horse's movement Color, style, maximum health, jump height and speed vary between horses Open your inventory or press the inventory key while holding the LSHIFT to access horses' inventory to deal with their storage, armor and saddle Rarely spawn in small groups [*]Donkeys Like horses, but can carry chests with 15 slots on their saddles [*]Mules Obtained by breeding a Horse with a Donkey [*]Villagers Now have sounds for trading, getting hurt and other things [*]Spiders Can now spawn with random status effects [*]Zombies Will now occasionally spawn additional zombies in the darkness when hurt [*]All mobs Now spawn in groups again Quote
dwwojcik Posted June 25, 2013 Posted June 25, 2013 Excellent. That's an impressive number of bugfixes. Quote
Enzer Posted June 25, 2013 Posted June 25, 2013 Excellent. That's an impressive number of bugfixes. Adding up the tracker for each of the snapshots is something like 259 bug fixes, which isn't half bad at all. Quote
VioletArrows Posted June 28, 2013 Posted June 28, 2013 Regional difficulty: The longer players spend in one area, the harder the mobs there get I really friggin hope that's optional. Or at least reserved for the harder difficulties. :/ Quote
dwwojcik Posted June 28, 2013 Posted June 28, 2013 It isn't optional. Don't worry though, I believe Dinnerbone said it was limited to better armor and stuff that mobs spawn with. Creepers don't blow up bigger and zombies don't have any extra health or anything. I expect the speed at which one can mine and craft and smelt to gear up outstrips the increase in difficulty anyway. Quote
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