Al3xthegre4t

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Everything posted by Al3xthegre4t

  1. I've recently set up a custom modpack. I've made a logo and a background for it, ive checked and they both are under the 500kb limit. I've saved them as .png but the website wont recognise them. It just comes up saying "The logo must be a file of type: .jpeg or .png" even though it is. Any help would be appreciated
  2. This is a great idea! Technic have yet to add help with the Solder API, and i was trying to configure it, but failed miserably. But i would use this tool to help me. This is extremely helpful. Thanks for making this!
  3. http://www.technicpack.net/article/view/coming-16-support-in-the-technic-launcher-and-a-new-amazon-hire.36 This was announced on the technic website.
  4. yes these are a great replacement for redpower and the majority of the mods are now updated to 1.6.2 so no downgrading and loss of horses.
  5. Gregs lighting crashes the client and when i get back on again all the floodlights are gone, its very strange, but ill take a look at the deep storage units from mfr
  6. i thought factorisation didnt make a whole game changer but small additions that help a lot, i hardly ever play a modpack if factorisation isnt in the mod list. the wrath lamps and barrels, they are so useful.
  7. You can get all the different woods using the ee3 minium stone, just put the logs into the crafting bench with the stone and you get the different wood
  8. I think that ic2 was in tekkit for too long, with new updates coming out with exactly the same coremod of literally everybody's tekkit base: IndustrialCraft 2. And I do think redpower is amazing but I think the textures aren't too 'techy' and the whole setup of it is too fiddly for me. And I do think ee2 was the most cheaty mod I've ever played. But though ee3 has had no new features yet, there are so many behind the scenes stuff going on such as automatic emc values adding to modded items and a whole rewrite of the api and loads more. Also there is an ic2 dev build available with no bugs that I have found. Have you seen mps! You can look like iron man, superman or make your own super robotic casing. I think the new tekkit is entirely techy, and feels a lot more 'modern' than all the other ftb modpacks and all the old tekkits and technics. And I think this was a giant refresh and I think it's for the better
  9. Seriously though, you are biased and have no bit of technic loving blood in your whole body. Why don't you go and play ftb and don't worry about what Kaker is doing
  10. I know all about this and I'm not stupid, it still looks rubbish. It doesnt have that wow to it
  11. Yes what I've heared is that the forge version bigdig is using isn't compatible with optifine ultra at the moment
  12. Yeah I've just noticed about johnsmith, this was my first texture pack so it's nice to come back to it, also thanks for suggesting this
  13. I'm not sure. It works for me: are you sure your compressing the folder or all the files in the folder. Select all the files in the folder and right click add to archive and set it to .zip click method; best and call it modpack.jar and try this. If you've done this already. I've just used up all my energy typing really quick for no reason. But I hope it eventually works for you!
  14. The most common problem is that you didn't install the modpack.jar properly. That will then stop forge from working and then minecraft can't load the mods
  15. WHAT'S HAPPENING MY IPHONE HAS ALSO BEEN INFECTED BY DUCKS! IS THERE A SOLUTION TO THIS PROBLEM?
  16. It's the second post in platform pagoda. Are you blind? It's right there
  17. The dev version has the ue api in the modpack because they added atomic science as this is another energy scource for galacticraft machines and plus it adds in WAY cooler reactors than ic2 could ever do
  18. The mod author didn't want rail craft in tekkit because railcraft was in tekkit before but without the mod authors permission. So he banned technic from using railcraft in the whole of the technic launcher apart from voltz because they asked the author seperateley and this had no collaboration with tekkit at the time
  19. Sphax has literally every modpack with sphax textures ready to be downloaded off their website. That's the only texture pack that I can reply think of as most other texture packs have patches for feed the beast not tekkit
  20. Just copy the whole cofh folder in the bigdig config to the tekkit config, it should work, I hope
  21. I really do think that technic take a lot of care into their modpacks.making stunning artwork for the launchers, making very advanced coded web pages to show off the modpacks and a very nice website that you can easily find a modpack and download it just with a click of a button. Plus it has a lot more ease of use over the ftb launcher. But I do agree that ftb has a wider range of mods but the custom modpack option on the technic launcher beats the problem by making your own modpack. Even through there were permission problems at the start. It has all been fixed and everything seems much better now and is far superior to ftb
  22. i think Avast! is the best i know about
  23. no i meant the new modern start screen with the live tiles