reasonpolice Posted August 10, 2013 Posted August 10, 2013 So, I decided to get back into Tekkit today, but when I started up the batch file from a brand new tekkit server download, I get this: (though the server still runs fine) 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Atum missing - MFR Atum Compat no t loading 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Biomes O' Plenty missing - MFR Bi omes O' Plenty Compat not loading 2013-08-10 16:38:43 [iNFO] [ForgeModLoader] Chococraft is not available; MFR Cho cocraft Compat not loaded 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] ExtraBiomesXL missing - MFR Extra BiomesXL Compat not loading 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Forestry missing - MFR Forestry C ompat not loading 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] IC2 missing - MFR IC2 Compat not loading 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Magical Crops missing - MFR Compa t: Magical Crops not loading 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Natura missing - MFR Natura Compa t not loading 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Pam's HC base missing - MFR Pam H C Compat not loading 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Pam's Weee! Flowers missing - MFR Pam Weee! Flowers Compat not loading 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] RedPowerWorld missing - MFR RedPo wer2 Compat not loading 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] SoulShards missing - MFR SoulShar ds Compat not loading 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Sufficient Biomes missing - MFR S ufficient Biomes Compat not loading 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Thaumcraft missing - MFR Thaumcra ft Compat not loading 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] TConstruct missing - MFR TConstru ct Compat not loading 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Twilight Forest missing - MFR Twi light Forest Compat not loading 2013-08-10 16:38:43 [WARNING] [ForgeModLoader] XyCraft missing - MFR Xycraft Com pat not loading I also noticed while playing, that things like the pocket crafting table and scaffolding are unavailable/missing. Two things which I have gotten so used to that, without them, Tekkit is almost unplayable. There is really no good information on what features carry over between Tekkit releases, or anything about these "missing mod" warnings. So, what's going on here? Is it a huge hassle to manually add in the mods which contain pocket crafting and scaffolding, or is it something I can do in 20 minutes? Thanks for your time! EDIT: I am talking about the latest version of Tekkit, not Lite or Classic
TokiWartooth Posted August 10, 2013 Posted August 10, 2013 so those warnings are meaningless, MFR has comparability packs with tons of mods, if it doesn't find the mod installed it doesn't load, there exsists both portable crafting options and scaffolding, try harder.
reasonpolice Posted August 10, 2013 Author Posted August 10, 2013 try harder. Thanks for your amazing advice, you sure are helpful. Mind telling me what the scaffolding is called so I can find it in NEI? Also, I know you can use the minium stone for portable crafting, but it was nice to have that pocket table in the very early game.
weirleader Posted August 11, 2013 Posted August 11, 2013 vine scaffolding; workbench backpack. think they don't actually make an appearance until 1.1.5 or 1.1.6, so you may need to upgrade your Tekkit version in the TechnicLauncher. http://wiki.technicpack.net/Tekkit (not everything is in there yet, especially 1.1.5/1.1.6 stuff since it's not yet 'official')
reasonpolice Posted August 11, 2013 Author Posted August 11, 2013 Ah, I see. 1.0.6 is the latest download link on the main page, so yeah that would explain it. Thanks! I am still wondering, though, why it often seems like "one step forward, two steps back" in regard to Tekkit updates. It just feels like more features get removed than added between builds.
weirleader Posted August 11, 2013 Posted August 11, 2013 *sigh* be careful when asking that question, as it's been asked far too often on these boards. In brief, things are different and therefore can be painful to those that have tried-and-true habits and preferences. But different also is an opportunity to try out new things and figure things out from the bottom up. So just try to enjoy the new stuff and the figuring it all out again. There's lots there... like Applied Energistics, BioFuel setups and now (in the newest releases) Atomic Science.
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