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Missing mods, unavailable features


reasonpolice
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So, I decided to get back into Tekkit today, but when I started up the batch file from a brand new tekkit server download, I get this: (though the server still runs fine)

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Atum missing - MFR Atum Compat no

t loading

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Biomes O' Plenty missing - MFR Bi

omes O' Plenty Compat not loading

2013-08-10 16:38:43 [iNFO] [ForgeModLoader] Chococraft is not available; MFR Cho

cocraft Compat not loaded

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] ExtraBiomesXL missing - MFR Extra

BiomesXL Compat not loading

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Forestry missing - MFR Forestry C

ompat not loading

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] IC2 missing - MFR IC2 Compat not

loading

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Magical Crops missing - MFR Compa

t: Magical Crops not loading

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Natura missing - MFR Natura Compa

t not loading

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Pam's HC base missing - MFR Pam H

C Compat not loading

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Pam's Weee! Flowers missing - MFR

Pam Weee! Flowers Compat not loading

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] RedPowerWorld missing - MFR RedPo

wer2 Compat not loading

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] SoulShards missing - MFR SoulShar

ds Compat not loading

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Sufficient Biomes missing - MFR S

ufficient Biomes Compat not loading

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Thaumcraft missing - MFR Thaumcra

ft Compat not loading

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] TConstruct missing - MFR TConstru

ct Compat not loading

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] Twilight Forest missing - MFR Twi

light Forest Compat not loading

2013-08-10 16:38:43 [WARNING] [ForgeModLoader] XyCraft missing - MFR Xycraft Com

pat not loading

I also noticed while playing, that things like the pocket crafting table and scaffolding are unavailable/missing. Two things which I have gotten so used to that, without them, Tekkit is almost unplayable. There is really no good information on what features carry over between Tekkit releases, or anything about these "missing mod" warnings.

So, what's going on here? Is it a huge hassle to manually add in the mods which contain pocket crafting and scaffolding, or is it something I can do in 20 minutes?

Thanks for your time!

EDIT: I am talking about the latest version of Tekkit, not Lite or Classic

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Ah, I see. 1.0.6 is the latest download link on the main page, so yeah that would explain it. Thanks!

I am still wondering, though, why it often seems like "one step forward, two steps back" in regard to Tekkit updates. It just feels like more features get removed than added between builds.

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*sigh*

be careful when asking that question, as it's been asked far too often on these boards.

In brief, things are different and therefore can be painful to those that have tried-and-true habits and preferences. But different also is an opportunity to try out new things and figure things out from the bottom up. So just try to enjoy the new stuff and the figuring it all out again. There's lots there... like Applied Energistics, BioFuel setups and now (in the newest releases) Atomic Science.

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