AlexDGr8r Posted August 16, 2013 Share Posted August 16, 2013 For those of you who don't know me, my name is AlexDGr8r. I am the creator of the Falling Meteors Mod. I am extremely thrilled to have my mod in the Hexxit modpack and I want to give a HUGE thank you to the Technic Team for allowing my mod to be in the pack. Being that my mod is now in this major modpack, I've been trying to update the quality of the mod for 1.6 to help uphold some sort of standard. This is why I am making this thread. I want some input from all of you on what you think would make the mod better, whether that is just a general improvement, bugfix, new meteor, etc. I have heard about the majority of the bugs coming from 1.5.2. Here are the ones I currently have fixed for 1.6. (Note that the 1.6 update is not out yet, but the first release should be this weekend): Meteor Shields now block Kitty Comets All auto-enchanted items will no longer require a right-click to enchant the item All auto-enchanted items also can't be disenchanted then re-enchanted automatically (so no farming for exp with Enchanting Plus) Meteor ore now gives experience when mined Various tooltips have been added to the Detectors to help explain what each detector detects, as well as, telling you if it has found a meteor/crash. Detectors now work as intended The Meteor Timer block has now been updated to work more properly and will also take into account if meteors only fall at night. Two game rules have been added: meteorsFall and summonMeteors. This uses Minecraft's system of setting game rules via /gamerule to turn off/on the falling of Meteors and the ability to summon meteors with the summoners. Meteor Shields now drop red meteor gems that have been applied to them if the shield is broken. Red Meteor Gems now have a tooltip explaining their use Meteor Shields when charged now inform the player that the shield can be upgraded using red meteor gems Protected Land Testers now have a tooltip explaining that the tester has a one-time usage. Network traffic has been reduced with less packets being communicated between the server and client. The mod should now handle multiple dimensions properly. The tick rate for meteor updates has been reduced to once per second rather 20 times per second. The mod now uses the world's data folder to read/write from for "Ghost Meteors" and "Crashed Chunks" (used to prevent meteors from falling in an area where a meteor recently landed). This also uses MC's system of saving dat files, similar to how maps are saved. So there should be no more errors with linux users. So as you can see, a lot has been fixed and changed to help update the quality of the mod. Other than these changes, what else do you think would make the mod better? Any input is welcome. I enjoy hearing from people who use my mod because I love programming and I like to challenge myself with new ideas. When I first started this mod, I just thought I would add another entity that copied basically from TnT, but this quickly grew into something that was more of a challenge. Thanks to all of you who enjoy the mod and thanks to everyone that offers input. Be sure to check the main thread on the Minecraft Forums for update news pertaining to the mod: http://www.minecraftforum.net/topic/989113-152sspsmpfalling-meteors-modv2102/ Link to comment Share on other sites More sharing options...
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