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Posted

Okay, so I'm setting up an applied energistics ME system, and one of the first things I noticed is that it takes a lot of power (I'm building a power barge to supply that, but that's not my question). Currently I'm saving power by removing the cable between the ME system and the MFE that supplies it whenever its not in use, which works fine, but is rather inelegant.

So what I was wondering is A) is there a way to switch the flow of power on and off (I.E. the cable will still be connected, but the power will stay in the MFE instead going to the ME system)? and B) is there any way to set it up so it automatically switches off when I leave the room (like, some sort of player-detecting proximity switch or something)?

Posted

A is easy, use an EU splitter cable. When it gets a Redstone signal it cuts off the power.

B is a little trickier, but it's still possible. The way I'd do it is with a pressure pad at the doorway hooked up to a toggle latch.

Posted

A is easy, use an EU splitter cable. When it gets a Redstone signal it cuts off the power.

B is a little trickier, but it's still possible. The way I'd do it is with a pressure pad at the doorway hooked up to a toggle latch.

So tekkit doesn't add any fancy automatic player-detectors, then?

Posted

Nope. None that I know of.

Perhaps something using ComputerCraft?

I dunno. I just think it would be cool. If not, I'll just do the pressure plate thing

Posted

Come to think of it, I think there's some sort of sensor in one of the ComputerCraft addons. I don't remember offhand, try the Tekkit Lite wiki.

Posted

Come to think of it, I think there's some sort of sensor in one of the ComputerCraft addons. I don't remember offhand, try the Tekkit Lite wiki.

Hmm... there doesn't seem to be any that I can find.

Pressure plates it is, then.

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