Lagnalok Posted January 5, 2014 Share Posted January 5, 2014 Some clearification on this thread before I start: No right now there isn't one and there isn't any release date known when it will come. In this thread I'd like to look at and discuss about changes in mods and their interaction with each other that will most likely affect how we will play in the future version of Tekkit. Or so to say, to do some prep work before we get hit in the face by a few drastic changes. Informations can change over time and craftign recipes are those that they come with without changing anything - so they will probably change when tekkit updates. So, hello everyone =) Currently I play arround with a custom modpack for MC 1.6.4 that uses similar mods like Tekkit and I noticed a few drastic changes in how mods interact/work that will affect the ways that many people used to play Tekkit in. Let's first take look at some important Minefactory Reloaded (MFR) changes: 1. Bio Reactors: The efficiency values to turn bio mass into bio fuel changed as follows: #Types of different items. old efficiency -> new one 80 -> 5 180 -> 25 300 -> 70 440 -> 150 600 -> 275 780 -> 455 980 -> 700 1200 -> 1020 1440 -> 1425 As you can see, low efficiency setups take a heavy blow and won't be useable anymore as it will take more energy to produce all the items it will use of only few types. Note: this dosn't change how much bio fuel is produced per tick but how much items are used up in order to make it, it is a common miss information that efficiency changes how much bio fuel is produced over time: Efficiency changes how much bio fuel is prouced per item! 2. Changes in the Rancher: The rancher used to milk cows or squids like creazy so it was easy to gain an infinite ammount of milk or more importantly ink sacs. This is not the case anymore, the rancher will take not which entities it already worked and wil rotate trough any entitiy in range wit a small idle time then when it dosn't find a new one run trough a long idle time. This means that after an update a setup that used to get somthing like 20k ink a minute would now take seval hours if nto days to produce the same ammount. 3. Changes to the Grinder: Mobs killed by a Grinder will no longer spawn other mobs, this means a autospawner-grinder-setup to spawn and kill slimes will no longer produce more essence than it uses in the process. So now it is a must to use either normal spawners (portaspanwer to move them) or using breeder-grinder setups in order to farm mob essence. 4. Deep Storage Unit (DSU): DSUs are easier to use as now itmes can be pumped in and out from any side. Right now there is a bug that crashes the server when using a ME Storage Bus from Applied Energistics (AE) with a DSU that has no item in it and the Bus tries to insert an item... hopefully that will be fixed by the time tekkit updates. Next we have Galacticraft (GC), lots of new stuff in there but it is now far harder to make a rocket and lift off to space. You'll need a few new blocks and items: Circuit Fabricator: 2 Aluminium Ingots, 2 Aluminium Wire, 1 redstone torch, 1 furnace, 1 lever, 2 Buttons Used to make different types of wafers, the base cost is 1 Diamond, 2 Raw Silicon (minable), 1 Redstone Dust plus power and another ingridient depending on the type of wafer you want to make: +1 Redstone Torch = 3 Basic Wafers or +1 Redstone Repeater = 1 Advanced Wafer or +1 Lapis Lazuli = 9 Blue Solar Wafer Compressor: 1 Basic Wafer, 1 Copper, 1 Anvil, 3 Alluminium Used to compress 2 metal ingots into 1 compressed version (like Compressed Iron), 2 coal and 1 Compressed Iron to make 1 Compressed Steel or 2 Compressed Steel, 2 Compressed Alluminium and 2 Compressed Bronze to make 1 Heavy-Duty-Plate. Nasa Workbench: 1 Advanced Wafer, 4 Compressed Steel, 2 Levers, 1 Redstone Torch and 1 Workbench. Tier 1 Rocket in total: 31 Heavy-Duty-Plates, 9 Compressed Steal, 3 Compressed Tin, 1 Tin Canister, 1 Flint and Steal, 1 Button and one Redstone Torch. Refinery: 2 Compressed Steal, 2 Copper Canister, 2 Stone, 1 Furnace Fuel Loader: 5 Compressed Steel, 2 Compressed Aluminium, 1 Basic Wafer and 1 Tin Canister 9 Launchpad: 3 Block of Iron, 3 Compressed Iron Yeah not so cheap anymore... But we get to explore Mars and they gave us Solar Panels for energy production =) And then there is Thermal Expansion 3... well i'll focus on the basics here... just far to much cahnges ^^; They introduced Itemducts, which do basicly do the same as BC Pipes but better. They can move whole stacks require only a redstone signal to pump and even that can be removed if upgrading the duct with a pneumatic servo - this also alows to set filter options for both extraction and insertation with the choice to set ti to blacklist or whitelist mode. There is only one Tesseract now and it can do energy, items and liquid at the same time. Send/recive and ignore options can be set seperatly for each of those. Energy Conduit, Energy Cells, Porable Tanks and Strongboxes (Chests that work like Portable Tanks) come in different tiers now. Low tier stuff is easy to make (especially opaque versions of *ducts as they only require Lead and not Hardened Glass) but limited in its usefullnes. Each tier costs more than the previous but gets more powerful as well - most of the time you can/must use the lower tier to craft the higher ones but in some cases you can't. TE3 uses its own energy system called redstone flux (RF) now, thought TE3 can convert RF to MJ it can't convert it the other way arround. MFR, AE, GC and Atomic Science (as well as some other mods) can as well accept as produce RF, so only BC engines won't work with TE3 - TE3 dynamos (they renamed engines to dynamos) ar now aviable in more variations and can be used with any kind of fuel now (need the right type). Energy conduts can now only be connected or diconnected usign a wrench, there is no input/output mode anymore. This functionality got moved to Redstone cells where you can now use its GUI to set for each side if it should accept energy (blue), output energy (copper/orange) or ignore it (yellow). This feature also allows to put energy cells dircetly next to each other or even into cubes for expanded energy stroage - you must set them manualy to the correct modes thought. So, anyone else noticed something in the future versions of mods that will change how people will play Tekkit? Link to comment Share on other sites More sharing options...
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