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Posted

I'm fairly new to the modding community, so please bear with me. Ive tried multiple times and a few different ways but still cant seem to get Too Many Items to work. Is this because the mod packs are not meant to be tampered with? Is it even possible to add other mods to a mod pack? Ive wanted to add other mods like turrets and such (UtilityMobs) but that seems to be a bust as well. If someone could chime in I'd appreciate it.

Posted

I'm fairly new to the modding community, so please bear with me. Ive tried multiple times and a few different ways but still cant seem to get Too Many Items to work. Is this because the mod packs are not meant to be tampered with? Is it even possible to add other mods to a mod pack? Ive wanted to add other mods like turrets and such (UtilityMobs) but that seems to be a bust as well. If someone could chime in I'd appreciate it.

if it's a Jar mod, it goes into the modpack.jar in the modpack's bin folder.

other wise, it goes into the mods/coremods folder.

Posted

if it's a Jar mod, it goes into the modpack.jar in the modpack's bin folder.

other wise, it goes into the mods/coremods folder.

When editing the modpack.jar, Im supposed to make it a folder, edit to my liking, then add the .jar extension correct?

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Posted

if it's a Jar mod, it goes into the modpack.jar in the modpack's bin folder.

other wise, it goes into the mods/coremods folder.

If one is customizing an existing pack on simply drops the new mod file (.jar or .zip) into the "mods" folder for the pack. Don't go editing the modpack.jar. There is a 99.99% liklihood (and maybe a few dozen more 9s) that you never need to "edit" the modpack.jar.

As for where the mod files go, it depends on what version of Forge/MC you are using. If it is a 1.5.2 pack it MAY be a core mod and need to go into the "coremods" folder. If it is a 1.6.4 pack then all mods go into the "mods" folder. Forge/MC 1.6.4 does not use a "coremods" folder.

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