Brigadon Posted February 7, 2014 Posted February 7, 2014 Administrators: Please insert the following text into the as_minions_advanced.cfg please be aware that there can be NO whitespaces in the file. // registerBlockIDasTreeBlock:1157 registerBlockIDasTreeBlock:1172 registerBlockIDasTreeBlock:1216 registerBlockIDasTreeBlock:1219 registerBlockIDasTreeBlock:1255 registerBlockIDasTreeBlock:1251 registerBlockIDasTreeBlock:1583 registerBlockIDasTreeBlock:1251 registerBlockIDasTreeBlock:1741 registerBlockIDasTreeBlock:1642 registerBlockIDasTreeBlock:1643 registerBlockIDasTreeBlock:1644 registerBlockIDasTreeBlock:1645 // registerBlockIDasWorthlessBlock:162 registerBlockIDasWorthlessBlock:163 registerBlockIDasWorthlessBlock:164 registerBlockIDasWorthlessBlock:165 registerBlockIDasWorthlessBlock:166 registerBlockIDasWorthlessBlock:167 registerBlockIDasWorthlessBlock:168 registerBlockIDasWorthlessBlock:169 registerBlockIDasWorthlessBlock:174 registerBlockIDasWorthlessBlock:245 registerBlockIDasWorthlessBlock:246 registerBlockIDasWorthlessBlock:247 registerBlockIDasWorthlessBlock:754 registerBlockIDasWorthlessBlock:755 registerBlockIDasWorthlessBlock:1376 registerBlockIDasWorthlessBlock:2276 // What this does is, it allows minions to identify all types of trees as 'trees' instead of ignoring some or treating them as mineable blocks. currently, there are several types of tree blocks that are referred to as 'logs' or 'trees' instead of the standard 'wood' designation for vanilla and most mod trees, this config file option allows the minions to treat them the same as any other tree. In addition, it also tells minions to treat 'stone replacers' as stone, instead of spending 25 minutes digging out an entire pocket of basalt, ash, or marble despite basalt and marble not being considered 'ores'. Surface replacers are NOT included on this list since, if you use strip mining at surface level, you generally have a very good reason for using them that way. These things can still be dug out with area mining, but will be treated like smoothstone, sand, dirt, and gravel... minions will dig THROUGH them, but while strip mining will not spend extra time digging out vanity blocks.
Targren Posted February 7, 2014 Posted February 7, 2014 Awesome, I was wondering why my boys took 20 minutes to go 5 blocks in. Thanks for this.
Jasonsj10 Posted February 7, 2014 Posted February 7, 2014 (edited) Does this prevent the crashing with Minions on 1.0.2 (The version they CLAIMED to of fixed it...)? Edited February 7, 2014 by Jasonsj10
Brigadon Posted February 7, 2014 Author Posted February 7, 2014 I don't get the crashing. Are you using Java 7 or 6? I heard it may be related to a multithreading thing.
CanVox Posted February 8, 2014 Posted February 8, 2014 I'm going to put this into the actual pack, thanks so much!
Jasonsj10 Posted February 8, 2014 Posted February 8, 2014 (edited) I don't get the crashing. Are you using Java 7 or 6? I heard it may be related to a multithreading thing. Java 7. We had to remove the mod due to it it kept crashing our server over and over. I also had like 50 people on at a time which could cause it to happen more often. Also, it is NOT the same error as the error that happened before on the first update. I'll be looking for the crash-log of the error. Report back soon. java.lang.IllegalArgumentException: Attempted to cancel a uncancelable event at net.minecraftforge.event.Event.setCanceled(Event.java:104) at atomicstryker.minions.common.MinionsChunkManager.canUnloadChunk(MinionsChunkManager.java:85) at net.minecraftforge.event.ASMEventHandler_136_MinionsChunkManager_canUnloadChunk_Unload.invoke(.dynamic) at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39) at net.minecraftforge.event.EventBus.post(EventBus.java:108) at net.minecraft.world.chunk.Chunk.func_76623_d(Chunk.java:1193) at net.minecraft.world.gen.ChunkProviderServer.func_73156_b(ChunkProviderServer.java:500) at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:418) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:876) at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:330) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:781) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:663) at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16) Full Report: http://pastebin.com/fBJyAQem Edited February 8, 2014 by Jasonsj10
CanVox Posted February 8, 2014 Posted February 8, 2014 This was reported back to AtomicStryker a few days ago and he put out a 1.7.9b which we updated to in 1.0.3. I'm waiting on access to our 4th file servers to upload the 1.0.4 server before we rec that version, though.
Brigadon Posted February 8, 2014 Author Posted February 8, 2014 (edited) call me weird, but I have been working on 'evil mastermind' packs for two years so far... since they generally feature minions I have had to bang out issues with it dozens of times. Thanks very much for some of the mods in this pack... they have enabled me to polish off the final flairs on my evil overlord server pack. Have you considered adding utility mobs? it's a lot lower profile than most mods of it's type, and can help give evil genius lairs those incredibly stupid wandering redshirts they desperately need to add to the dinosaurs, enderpets, and dragons defending the place. I won't suggest MCA...even though I use it to make 'daughters of the evil overlords' for heroes to seduce into helping them overthrow me Edited February 8, 2014 by Brigadon
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