cyris69 Posted February 25, 2014 Posted February 25, 2014 Just decided to give the new server a go and noticed there is no coremods (i can see its all in mods now) but also no bukkitforge 1.6.5 only 1.5.2. Since its not there I can find a way to use bukkit plugins like I used to. Is there a workaround to run bukkit plugins again?
dwwojcik Posted February 25, 2014 Posted February 25, 2014 As of Minecraft 1.6, mods and coremods go in the same folder, so no problem there. As for Bukkit, use MCPC+. It has bukkit and forge built in. I can't give you the link as I use the standard server software myself, but I'm sure you could find it if you google MCPC+.
cyris69 Posted February 25, 2014 Author Posted February 25, 2014 Thank you very much I will give that a go
cyris69 Posted February 25, 2014 Author Posted February 25, 2014 (edited) Ok, downloaded the one on the technic link http://ci.md-5.net/job/MCPC-Plus-164/. I popped it into the mods folder but its never loaded searching server log. Edited February 25, 2014 by cyris69
dwwojcik Posted February 25, 2014 Posted February 25, 2014 Oh, it's not a mod. It's a server. It replaces one of the two .jars, Tekkit.jar I think.
cyris69 Posted February 25, 2014 Author Posted February 25, 2014 OH, darn, there was a bukkitforge jar that went into the tekkit 1.5.2 versions coremod folder and allowed the use of bukkit plugins. It would create a folder called plugins in the server root directory.
TonyVS Posted February 25, 2014 Posted February 25, 2014 (edited) mcpc+ replaces the tekkit.jar on the root of your folder it will create a plugin directory fyi coremods folder is no longer used, as mentioned in the 1.6.4 forge patch notes Edited February 25, 2014 by TonyVS
Gorian Posted February 25, 2014 Posted February 25, 2014 Just an FYI, since I also use MCPC+. If you want to use Dynmap, make sure you grab the forge version, NOT the bukkit version (This is the one I use with tekkit 1.2.6). There is a bukkit plugin for integration with the forge version, things like permissions, etc. You can find it here: http://www.curse.com/mc-mods/minecraft/dynmapcbbridge
TonyVS Posted February 26, 2014 Posted February 26, 2014 (edited) just to add to that the dynmap forge goes in your mods (on the server only, clients do not need this) folder and the dynmap-cbbridge goes in your plugins folder; however you only need the cbbridge if you want to show things like residences, citizens and other bukkit replated dynmap plugins Edited February 26, 2014 by TonyVS
Gorian Posted February 26, 2014 Posted February 26, 2014 true. Also, need it if you want Dynmap and a bukkit permissions plugin to play nice
TonyVS Posted February 26, 2014 Posted February 26, 2014 true. Also, need it if you want Dynmap and a bukkit permissions plugin to play nice oh? I have never thought dynmap would need or could even use permissions, for what purpose could you need that? learning things is good
Gorian Posted February 26, 2014 Posted February 26, 2014 dynmap has commands [iNFO] Valid subcommands: add-id-for-ip cancelrender del-id-for-ip fullrender hide ids-for-ip ips-for-id pause purgemap purgequeue purgeworld quiet radiusrender render resetstats sendtoweb show stats triggerstats updaterender version webregister Among which, I want to give perms to my users for things like webregister, etc ( I have chatting without registration off)
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