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Posted

Just decided to give the new server a go and noticed there is no coremods (i can see its all in mods now) but also no bukkitforge 1.6.5 only 1.5.2. Since its not there I can find a way to use bukkit plugins like I used to. 

 

Is there a workaround to run bukkit plugins again?

Posted

As of Minecraft 1.6, mods and coremods go in the same folder, so no problem there.

As for Bukkit, use MCPC+.  It has bukkit and forge built in.  I can't give you the link as I use the standard server software myself, but I'm sure you could find it if you google MCPC+.

Posted

OH, darn, there was a bukkitforge jar that went into the tekkit 1.5.2 versions coremod folder and allowed the use of bukkit plugins. It would create a folder called plugins in the server root directory.

Posted (edited)

mcpc+ replaces the tekkit.jar on the root of your folder it will create a plugin directory

 

 

 

fyi coremods folder is no longer used, as mentioned in the 1.6.4 forge patch notes

Edited by TonyVS
Posted (edited)

just to add to that the dynmap forge goes in your mods (on the server only, clients do not need this) folder and the dynmap-cbbridge goes in your plugins folder; however you only need the cbbridge if you want to show things like residences, citizens and other bukkit replated dynmap plugins 

Edited by TonyVS
Posted

true. Also, need it if you want Dynmap and a bukkit permissions plugin to play nice ;)

oh? I have never thought dynmap would need or could even use permissions, for what purpose could you need that?

 

learning things is good :)

Posted

dynmap has commands

[iNFO] Valid subcommands: add-id-for-ip cancelrender del-id-for-ip fullrender hide ids-for-ip ips-for-id pause purgemap purgequeue purgeworld quiet radiusrender render resetstats sendtoweb show stats triggerstats updaterender version webregister

Among which, I want to give perms to my users for things like webregister, etc ( I have chatting without registration off)

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