mastersargewall Posted April 7, 2014 Posted April 7, 2014 I think maybe the whole pack can be made better if the likes and interests of the everyday person playing it are taken into account. What are your thoughts? Quote
mastersargewall Posted April 7, 2014 Author Posted April 7, 2014 One of my ideas is an increase to the amount of blocks that can be used for an Archimedes Ship. I was working on an amazing Seperatist battleship from Star Wars, but I have gone over the maximum amount of blocks usable for a ship. Quote
Maxis010 Posted April 7, 2014 Posted April 7, 2014 One of my ideas is an increase to the amount of blocks that can be used for an Archimedes Ship. I was working on an amazing Seperatist battleship from Star Wars, but I have gone over the maximum amount of blocks usable for a ship. Or just change this value in ArchimedesShipsMod.cfg # The maximum amount of blocks that a mobile ship chunk may contain. I:max_chunk_blocks=2048 mastersargewall 1 Quote
Kalbintion Posted April 7, 2014 Posted April 7, 2014 Changing the value to be higher can cause instability in the ship, the game, and a lot of other things. Make sure you do not increase that value to stupidly high values as it will crash the game. The mod itself isn't intended to be using millions and millions of blocks. Also keep in mind that some blocks (carpenters, microblocks, etc) will simply fail and can crash the game due to them being a part of the ship. The mod cannot store these types of complex blocks when it becomes an entity. Quote
mastersargewall Posted April 7, 2014 Author Posted April 7, 2014 Or allowing for Carpenter's Blocks and such to be used in Archimedes Ships without crashing the game Quote
mastersargewall Posted April 7, 2014 Author Posted April 7, 2014 If I am playing on a mac, does anybody have any suggestions for an application that will allow me to edit .cfg files; I have one to open them, but it won't allow for editing. Quote
Kalbintion Posted April 7, 2014 Posted April 7, 2014 For the mod to permit carpenters blocks, etc, would require a massive overhaul of the mod itself as it wasn't initially set-up to incorporate such block structures. If you really want support for them, bug the mod author. As for a text editor, I prefer vim, but there are other options out there like Brackets, or TextMate 2 mastersargewall 1 Quote
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