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Posted

So, Im trying to get some autocrafting setup using the project red pipes.

However, I seem to run into a minor problem but not sure if its just a bug in the mod, or maybe my setup is just wonky.

 

Looking around at what (little) info there is on these pipes it looks like they were mainly designed for use with the buildcraft autocrafting table, but I thought about trying to get it to work with the TE cyclic assembler.

 

So basically I got 2 chests, 1 for my materials and 1 as a buffer for the cyclic assembler. The materials chest has a interface pipe with a item responder and a item broadcaster chip in it. The buffer chest has a crafting pipe with a crafting chip. I then have a itemduct on the buffer chest to extract recipe materials from the buffer into the assembler, it then ejects the crafted recipe back into the buffer chest which the crafting pipe then extracts and delivers it to my request pipe.

 

This seems to work fine until I request less than the recipe outputs, such as a log makes 4 planks, I only request one plank. I will get the 1 plank delivered to my request pipe and the other 3 planks get sent to my materials chest. This would be fine except that now the crafting pipe wont let me craft again unless I break it and replace it.

 

Image of my setup:

pzeBAkI.png

Posted

Kr0nz, I've been doing a lot of work on the crafting pipes since 1.0.9c, trying to make them work properly. I've ran into them being buggy, crashing, failing to work at all, or just simply downright broken. I've avoided them because of this. For something in a mod, it is one of the worst things ever documented and implemented.

Posted

meh, I probably should have tried the most recent modpack version first (im playing on a server that still on 1.0.9c), but I tried this out in 1.0.10b and I don't seem to get this problem. Also looking at the github issues page looks like this bug was reported and fixed almost 2 weeks ago

 

So guess I'll just have to wait for my server to update, thnx anyway guys.

Posted

Well I didn't actually look through the commits, just that I didn't have the problem anymore in 1.0.10b, and that issue seemed similar to what I was experiencing.

 

Anyway, I dont really plan on making any huge/complicated auto-crafting systems, just something to craft some of the most common things I need, such as servos, machine frames, tesseract frames, conduits/duct, portable tanks, etc...

Posted

Anyone tested these on a 1.0.10b multiplayer server much? I read some stuff about with earlier versions of project red they'd crash multiplayer servers completely until they were yanked out with mcedit, so I'm a bit scared to try them there. Got some simpler stuff set up in a local creative world with only minor issues (sometimes unneeded extras are created.) Working on a little auto-obsidian generator on my server now and would love to tie it in to my request system, but afraid I'll bust everything. :P

Posted

gazpa, my comment about testing them in 1.0.9c has been continued throughout the version changes (1.0.10a, 1.0.10b...) still getting issues with crashes, it not behaving correctly, etc.

Posted

wiht using 1.0.10b problems are less but there are still bugs, not the best idea for crafting anything but if used for a simple storage and retrival systems its not so bad, what iv noticed is you have to WHITELIST items using the ol just blank blacklist works seams to bug out the systems and cause missing items 

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