imMrStamper Posted August 8, 2014 Posted August 8, 2014 Does anyone know of a fix and or have a patch for mars' lag. I know that lag is due to dungeon gen and i know how to fix it with a re-code but i cannot have my dev do it as of now as he is working on another patch. If anyone has this i would really appreciate it and we can work out some sort of deal for it.
Loader Posted August 9, 2014 Posted August 9, 2014 With a little more info it's a lot more likely that someone will help; What mars lag? What code needs changing in the dungeon gen? How does dungeon gen code cause lag on a world that's not being generated?
Kalbintion Posted August 9, 2014 Posted August 9, 2014 (edited) Loader, this mars lag issue was actually known by Galacticraft devs, https://github.com/micdoodle8/Galacticraft/issues/295 goes into it in a bit more detail. The issue with the lag was that the rooms arrays were never cleared, eventually causing the arrays to be stupidly large and cause lag as the mod traversed this ever increasing array of rooms to spawn in. Though this issue should of been released to this modpack already and should no longer be a concern. Edit: After a quick look at GC's Jenkins, this issue was resolved in build 981, which was many builds ago since we're on build 1063. Edited August 9, 2014 by Kalbintion
Loader Posted August 10, 2014 Posted August 10, 2014 That bug? No wonder it didn't occur to me Is that the one you were talking about MrStamper, or is there something else?
Kalbintion Posted August 10, 2014 Posted August 10, 2014 If there is another bug related to gen lag, please link to the github report.
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