dracosilv Posted April 28, 2012 Posted April 28, 2012 That is when the 1.2.5 client comes out of testing that is. My friend of mine has a 1.1 world (with the apatite ore and all that sort of thing... now the thing i'm wondering is: Is there plans to make a server-world upgrade tool? Something that removes all Forestry items from the world, and upgrades/switches the item-ids of all items in chests and the actual placed items/entities in the world?
konoxians123 Posted April 28, 2012 Posted April 28, 2012 Trust me they probally wont so deal with it :D
Jusupov Posted April 28, 2012 Posted April 28, 2012 I just tested the conversion on our old world and it seems to work. Though for it to work you MUST DESTROY ANY AND ALL FORESTRY ITEMS otherwise when you get to a chunk that has them your game will die. Stuff like highspeed railcraft rails got switched to use a different block system so those were all blank but thats not a huge issue for us at least.
magicman525 Posted April 28, 2012 Posted April 28, 2012 That is when the 1.2.5 client comes out of testing that is. My friend of mine has a 1.1 world (with the apatite ore and all that sort of thing... now the thing i'm wondering is: Is there plans to make a server-world upgrade tool? Something that removes all Forestry items from the world, and upgrades/switches the item-ids of all items in chests and the actual placed items/entities in the world? when he means friend he means me! HI draco! funny i found your forum topic while checking mine :3 anyway we were wondering this because we dont want our work to be for nothing o and fwi only items we have from forstry at all is apitie ore we havent built a single forestry item allthough i cant say for everybody......... ill have to check around
dracosilv Posted May 2, 2012 Author Posted May 2, 2012 Jusupov... where is this 'mystical' converter tool you are talking about?
bonfire01 Posted May 2, 2012 Posted May 2, 2012 He probably means he just loaded the world in MC1.2.5 and saw what happenned It's worth bearing in mind that the tekkit 3.0 client is still in development and AFAIK they haven't finished deciding on/adding mods to it yet. So whatever you can or cannot get working now is a moot point. As for forestry being removed how much of a big deal it is will depend on whether the block IDs it currently uses are recycled to a new mod. If they are your map could have serious issues. Probably the only safe way to deal with those blocks is to remove them all from your world before moving the map to a new server.
dracosilv Posted May 2, 2012 Author Posted May 2, 2012 *nods* makes sense. I just wonder if they're potentially going to change the block IDs of any EE/IC/BC stuff along the way as well?
powersthatbe85 Posted May 2, 2012 Posted May 2, 2012 *nods* makes sense. I just wonder if they're potentially going to change the block IDs of any EE/IC/BC stuff along the way as well? With all the releases and updates I've seen they haven't ever changed the block IDs
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