nexus6 Posted July 10, 2012 Posted July 10, 2012 Dang it. I followed the steps for my yogbox install and it made no difference in-game.
Gizmo Posted July 15, 2012 Posted July 15, 2012 this time needs bo.class copied to modpack.jar from minecraft.jar too. well, I got the installer to patch, and added the shader files, and tekkit still runs! but, no shaders visible... so not working for some reason,
TokenWhiteGuy Posted July 29, 2012 Posted July 29, 2012 If you follow the instructions the shaders do work. The only problem is Tekkit crashes 5 seconds in-game.
Arg0n Posted August 14, 2012 Posted August 14, 2012 I was able to get Sonic Ether's GLSL shaders working with Tekkit just fine for the most part. There's just two areas that cause me to whitescreen when I go to them. One is a large volcano base I built with my friends. The other area is a big volcano with nothing built on it. So far that's it. I've flown around for miles in various directions and been through the Nether without any whitescreen crashes, but once it starts loading my base or that one particular volcano, it whitescreens. I wonder if it has to do with volcanoes? I'm not sure because I found several volcanoes when I was flying around and didn't crash. I don't think it's biome related either since I'm fairly certain I went through every biome on my test flight. My initial suspicion was that it had something to do with some kind of machinery, but I've visited a few other player's bases so far, and they have machinery running, industrialcraft stuff as well as buildcraft stuff and pipes. I could also observe working redpower pipes. No crashes there. I'm at a loss to figure out what the cause is. Any ideas? It may be wishful thinking, but if I can find the cause maybe I can make a fix, or at the very least the information could help someone with more modding skill make a fix. Note that I'm using the 1.2.5 version of the shaders since Tekkit is currently using Minecraft 1.2.5. In the meantime, it seems the best option for those who want to enjoy Tekkit with these shaders is to just have two versions of modpack.jar. One with the GLSL stuff modded onto it and an unmodded one. If you run into an area that GLSL causes you to whitescreen on, swap modpacks and reconnect. When you're out of that area and want the pretty visuals again, swap back to your GLSL modpack. Not convenient, but it works.
Arg0n Posted August 17, 2012 Posted August 17, 2012 Update: I think I've figured out what causes GLSL to crash in Tekkit. I think it's the miniblocks (when you cut up certain blocks with saws). If there are too many in one chunk, GLSL crashes when it tries to render the chunk. I think this is the case because GLSL crashed when I was making a large floor out of quarter blocks and then was stable again after I removed the floor using a non-GLSL build. As long as I don't use more miniblocks in that chunk, I can run GLSL without crashing.
raul1212 Posted August 20, 2012 Posted August 20, 2012 I have added the 1.2.5 shaders, but the shaders still didnt appear, could you tell me if you took any extra procedures ??? And if you didnt what did you do to make it work???
Huidibro Posted September 25, 2012 Posted September 25, 2012 White crashes are still ocurring for me, tested in single player and microblocks didnt seem to make a difference, but as soon as i log into the mulitplayer server, 8 seconds later i get a white screen. I've tried to move away from any source of machinery or similar, but it remains the same. Ideas?
Arg0n Posted September 25, 2012 Posted September 25, 2012 Make sure your detail level is set to Fast. If it's still crashing, try disabling the shaders and logging in, then moving away from the chunk in question (preferably into the wilderness far enough that the chunk doesn't load anymore), and then activate the shaders and relog in. If it doesn't crash for a few minutes, but then crashes if you go back to the chunk you were in when it did crash, it could be some other block in Tekkit causing it, or someone might have used alot of microblocks underground. Even if you don't actually see them, underground blocks still get rendered by Minecraft.
Carno_Con Posted October 20, 2012 Posted October 20, 2012 I have the same problem and even with the shortest render distance it still crashes
Arg0n Posted October 20, 2012 Posted October 20, 2012 No idea. Try using other builds. Tweak the settings, see if that makes a difference. I'm using the Ultra shaders and not having any trouble unless I put down too many microblocks.
DaSoul Posted October 22, 2012 Posted October 22, 2012 When installing this shaders my minecraft crashes randomly (white screen). My pc is strong enough i5 @4,5ghz 8gb ram, gtx 470 SLi but still can't manage to play with shaders...any ideas?
GuitarMasterDan Posted December 30, 2012 Posted December 30, 2012 This is a pretty old post, but I'm pretty set on getting this to work: So is it confirmed that the shaders modding is incompatible with a tekkit version such as 3.1.2 [MC 1.2.5] (the current Rec. Build) ? I've followed the steps that call for moving the class files from the minecraft.jar to the modpack.jar, but in case I'm doing it incorrectly, this is my process: -Open both minecraft.jar and modpack.jar with Archive Utility (I'm on a Mac) -Rename the original .jar files as "minecraft(/modpack)BACKUP.jar" -Copy the designated ".class" files from the "minecraft.jar "into the "modpack" folder (the archived folder containing the files from the "modpack.jar") -I then go into the "modpack" folder, select all files, and compress them; this creates a "Archive.zip" file, which I then rename as "modpack.jar" and place in the "bin" folder. -After these modifications, I open the Shaders "INSTALLER.jar" program thing I downloaded and select "File: Import.." where i select the MC 1.2.5 version of Shaders.n2 file I downloaded from the other page. I target the new "modpack.jar" I created and it seems to install. But when I open the game I see absolutely no change...*sigh* Please let me know if I've done anything wrong or if I'm just wasting my time and should wait until it's an included option for the game.
Gizmo Posted December 30, 2012 Posted December 30, 2012 why not just go with feedthebeast launcher? direwolf20's pack has all the mods from technic and more, and it's minecraft 1.4.6 and shaders work. you can disable any mods you don't want in the launcher too (and they got forestry, with permission)
GuitarMasterDan Posted December 30, 2012 Posted December 30, 2012 why not just go with feedthebeast launcher? direwolf20's pack has all the mods from technic and more, and it's minecraft 1.4.6 and shaders work. you can disable any mods you don't want in the launcher too (and they got forestry, with permission) Haha, after posting this I decided to try Feed The Beast (which I've played before and like a little better.) Have you done this? If so can you tell me briefly how you installed the shaders?
GuitarMasterDan Posted December 30, 2012 Posted December 30, 2012 On another note it's kind of funny that you happen to be advocating the use of another modpack on this forum.
Gizmo Posted December 30, 2012 Posted December 30, 2012 well it's outdated... basically what I did to get shaders working... I got the RC6 zip from Sonic ethers fb page, I got kryonix's latest zip from minecraftforums, and the right version of optifine. then I merged the shadermod into optifine zip, then I got the shaders from the shaders folder into the shaders folder now in optifine zip (fsh and vsh files) after this all you need to do is put the final zip into the instMods folder in the modpack you choose (probably direwolf20 as thats 1.4.6 which the latest shadermod is for) then you apply the texture pack and change settings to whats in the readme from the shaders rc6 zip, or you get blue/red tint all over.
GuitarMasterDan Posted December 30, 2012 Posted December 30, 2012 well it's outdated... basically what I did to get shaders working... I got the RC6 zip from Sonic ethers fb page, I got kryonix's latest zip from minecraftforums, and the right version of optifine. then I merged the shadermod into optifine zip, then I got the shaders from the shaders folder into the shaders folder now in optifine zip (fsh and vsh files) after this all you need to do is put the final zip into the instMods folder in the modpack you choose (probably direwolf20 as thats 1.4.6 which the latest shadermod is for) then you apply the texture pack and change settings to whats in the readme from the shaders rc6 zip, or you get blue/red tint all over. I'm having trouble finding the "kryonix" zip file. All I find when I search "kryonix" in the forums is someone with a pony profile picture. With this aside I followed those directions and I'm still getting no results. There's a good chance my graphics card won't be able to handle it, but my game isn't crashing or anything, because the game isn't recognizing that it's installed. :/
Gizmo Posted December 30, 2012 Posted December 30, 2012 the problem I had was that it would detect and install the optifine zip but the shader zip wouldn't work cause it overwrote files already existing(or loaded in the wrong order?) so I merged them http://dl.dropbox.com/u/6760207/OptiFine_1.4.6_w_seus.zip just put this in instMods folder, only other thing in there should be title.zip and forge
Octo Posted December 31, 2012 Posted December 31, 2012 having read the 3 pages i still dont get if it's possible to run this with actual tekkit version or not... Could any of you confirm if the shaders work with tekkit? If yes, please a step by step description, or even better a packed modpack.jar or optifine+shaders or anything needed to run this in tekkit, i and others would love that!
DaSoul Posted January 4, 2013 Posted January 4, 2013 So yesterday i started again getting stuff together to run shaders with tekkit and i don't know if i made something different but my client runs stable now. Shader Installer: https://dl.dropbox.com/u/35031629/Shaders%20Mod%20v10%20for%20Tekkit.zip Shader V08: http://www.minecraftforum.net/topic/940974-125sonic-ethers-unbelievable-shaders-glsl-shaders-dynamic-shadows-more/ Important: I had a lot of visual glitches running the V10 shaders from the zip file, so i decided to try/use the V08. V08 runs perfect! Step 1. Backup of modpack.har Step2. Open minecraft.jar and extract bk.class bo.class eq.class ew.class ey.class fe.class Step 3. Open modpack.jar and put in the *.class files Step4: Go to Installer folder and open /mods/shaders/contents/files/shaders/ Replace everything with the files from Shader V08 Step5. Go back and run the installer. Go to "Options" tab and instead of the minecraft.jar, select the modpack.jar Go to "Local Mods" tab and hit the "Install Mods" button. I played for 5 hours straight without any issues! Before it always crashed like 20 minutes after launch or something like that.
Miles Collins Posted January 5, 2013 Posted January 5, 2013 · Hidden Hidden I don't know what differences there will be for PC/Linux users.
greenfox Posted January 11, 2013 Posted January 11, 2013 This dropbox package 404'd on me. Also, is there any chance this could be made into a ZIP with tekkit's new zip install feature?
Alex_Milo Posted March 23, 2013 Posted March 23, 2013 I am unable to locate the bk.class in the Minecraft.jar. Any ideas why this is not showing? All the others are.
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