Logge Posted May 17, 2012 Posted May 17, 2012 I wonder if it's able to release a Tekkit Server version without Bukkit, because I never played Bukkit and Tekkit can't be released, because the ports for Bukkit aren't all done. And if the Tekkit team waits untill all is updated we have already 1.4 untill all the ports are done. We have 1.2.5 and Tekkit is still on 1.1. That makes me sad.... Sorry for bad english, i'm german ;)
Revelator Posted May 17, 2012 Posted May 17, 2012 Running a Tekkit server without Bukkit would be foolish really, no protection whatsoever in vanilla, where as in Bukkit you have several logs, / admin / anti-grief systems. (Which also do work with Tekkit items) since a simple /kick / ban won't really do it on a tekkit server.
Milk Posted May 17, 2012 Posted May 17, 2012 It's possible, since all the mods in tekkit are SMP anyway. Though I doubt the team would be willing to put in the extra work. Also, they're just waiting on the redpower2 port, which shouldn't take long. (My guess - about a week)
HalibutBarn Posted May 17, 2012 Posted May 17, 2012 It's not generally the Bukkit porting phase that's holding things up anyway. We'd be just as stuck waiting for Redpower since the current pr5 release is just too buggy, Bukkit or not.
Logge Posted May 17, 2012 Author Posted May 17, 2012 Thanks for your time guys And I only wanted to play Tekkit with my friend and I didn't want to make a public server^^ I hope the Redpower port will come soon.
Yuriy Posted May 17, 2012 Posted May 17, 2012 Thanks for your time guys And I only wanted to play Tekkit with my friend and I didn't want to make a public server^^ I hope the Redpower port will come soon. Have you tried to manually build a server the dev client can log into? The client shouldn't care about the type of server it's logging into as long as all the mod versions match (and probably stuff like item ids).
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