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Posted

How do you merge all the different mods ore types into a single type. EX. Isntead of 3 different types of copper, you only have 1, but it still works for all of the mods.

I have

IC2

RP2

and BC2.x

All on a SMP server, it's working well but LOTS of different ores.

Posted

That's a config thing, not a modding thing. You just disable the unwanted ores. If you want to know how to use the forge ore dictionary, then that's a topic for here.

Posted

Based on my conversations with the mods, this is the right place to ask this kind of question. So any chance I could convince you to help me figure out how? Or anyone else for that matter.

Posted

Fair enough then. Like I said, you just have to find the right settings in the configs that support it. For example, in technicssp/redpower/redpower.cfg, at the bottom, there's this:

world {

    generate {

      copper=0

      silver=1

      tin=0

    }



  }




As you can see, for technic, redpower copper and tin do not generate, but silver, which the other mods do not have, does generate. And from technicssp/config/IC2.cfg, we have:




# Enable generation of copper in the world

enableWorldGenOreCopper=true

# Enable generation of tin in the world

enableWorldGenOreTin=true

# Enable generation of uranium in the world

enableWorldGenOreUranium=true

So this is where we get the copper and tin in our worlds, as well as the uranium. I don't think buildcraft has any unique ores, but you can disable things like oil spawns. Now even though these ores are from a different mod, they can still be used in each other's recipes thanks to the forge ore dictionary.

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