perpetualgamer Posted May 20, 2012 Posted May 20, 2012 How do you merge all the different mods ore types into a single type. EX. Isntead of 3 different types of copper, you only have 1, but it still works for all of the mods. I have IC2 RP2 and BC2.x All on a SMP server, it's working well but LOTS of different ores.
gotyaoi Posted May 20, 2012 Posted May 20, 2012 That's a config thing, not a modding thing. You just disable the unwanted ores. If you want to know how to use the forge ore dictionary, then that's a topic for here.
perpetualgamer Posted May 23, 2012 Author Posted May 23, 2012 Based on my conversations with the mods, this is the right place to ask this kind of question. So any chance I could convince you to help me figure out how? Or anyone else for that matter.
gotyaoi Posted May 23, 2012 Posted May 23, 2012 Fair enough then. Like I said, you just have to find the right settings in the configs that support it. For example, in technicssp/redpower/redpower.cfg, at the bottom, there's this: world { generate { copper=0 silver=1 tin=0 } } As you can see, for technic, redpower copper and tin do not generate, but silver, which the other mods do not have, does generate. And from technicssp/config/IC2.cfg, we have: # Enable generation of copper in the world enableWorldGenOreCopper=true # Enable generation of tin in the world enableWorldGenOreTin=true # Enable generation of uranium in the world enableWorldGenOreUranium=true So this is where we get the copper and tin in our worlds, as well as the uranium. I don't think buildcraft has any unique ores, but you can disable things like oil spawns. Now even though these ores are from a different mod, they can still be used in each other's recipes thanks to the forge ore dictionary.
perpetualgamer Posted May 23, 2012 Author Posted May 23, 2012 Thanks so much man, your 100% super helpful awesome.
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