bradenhelmer Posted October 28, 2014 Posted October 28, 2014 i am using my custom mod pack and i am getting crashes every time i place an object down that is not a solid block e.g: in icbm i can place the turret platform down because it is a block but i cannot place the actual turret on top. if anyone has experienced this issue can you please help?
Moderators Munaus Posted October 28, 2014 Moderators Posted October 28, 2014 custom pack help belongs in Pagoda, moved
Discord Moderator plowmanplow Posted October 29, 2014 Discord Moderator Posted October 29, 2014 Please provide a link to your custom modpack details page or the API URL (the URL you paste in the launcher).
bradenhelmer Posted October 29, 2014 Author Posted October 29, 2014 http://www.technicpack.net/api/modpack/feeble
bradenhelmer Posted October 29, 2014 Author Posted October 29, 2014 now it just crashes when it gets to the mojang screen
Discord Moderator plowmanplow Posted October 29, 2014 Discord Moderator Posted October 29, 2014 You have no config files in your modpack archive. For most 1.6.4 packs with more than a few mods this is usually fatal. This post on using my BareBonesPack to create a modpack has more information on config files: You are using a Mac to build the pack and seem to have allowed the OS to automatically extract the ZIP format mod file into the mods folder. This is not the proper way to deal with the mod files. The individual ZIP format mod files provided by the authors should be left alone and simply placed into the mods folder. I would suggest using the BareBonesPack to build your pack. The link I provided has details on a reasonable, tested method for assembling a modpack.
bradenhelmer Posted October 30, 2014 Author Posted October 30, 2014 You have no config files in your modpack archive. For most 1.6.4 packs with more than a few mods this is usually fatal. This post on using my BareBonesPack to create a modpack has more information on config files: You are using a Mac to build the pack and seem to have allowed the OS to automatically extract the ZIP format mod file into the mods folder. This is not the proper way to deal with the mod files. The individual ZIP format mod files provided by the authors should be left alone and simply placed into the mods folder. I would suggest using the BareBonesPack to build your pack. The link I provided has details on a reasonable, tested method for assembling a modpack. ok so i have used your bare bones pack to make my pack and i have the config in the config folder but the issue of placing non blocks down is still apparent. Also re zipping the folders and putting them in the mods folder did not work but when i unzipped them it did?
Discord Moderator plowmanplow Posted October 30, 2014 Discord Moderator Posted October 30, 2014 If the pack doesn't start when the mods are installed correctly (i.e. not unzipped) you need to examine your ForgeModLoader-client-0.log file for the cause of the problem. I downloaded the latest 1.6.4 versions of the mods you had unzipped and tried to start the pack. There was an ID conflict between GeoStrata and RivalRebels. This post on ID conflict resolution may help you: . The catch here will be that you must change the IDs in the GeoStrata config file (change the IDs from 100xx to 99xx) because RivalRebels just overwrites anything you change with the default value (lame). After making these changes the pack starts just fine and I was able to place modded blocks in SSP.
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