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SXScarecrow

Crash Test Dummy
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Everything posted by SXScarecrow

  1. This sounds like a Buildcraft issue. Perhaps the mod got corrupted at some point? You can back-up your world, delete the server folder and re-install, or you can use MCedit to delete the filler. That should stop this error. The message 'End of Stream' is very vague in most cases but here it indicates that the filler is crashing the data stream. Are there any specific lines beginning with [sEVERE] in the server log? Because if there is, this might be an API issue.
  2. If you moved the buffers, but not the sorters as well, you've now put the buffer blocking a pipe. Also, are the sorters the right way round? Ok then, back to basics. 1. Make sure each sorting machine is recieving enough blutricity to work. 2. Make sure the machines are recieving a pulse 3. Make sure all the tubes are going to valid destinations. The chests they are going must have space to spare. 4. Ensure that the tubes are coloured correctly (no two colours on one line of tube), and that you haven't panelled one up by mistake. 5. Check to see if you have messed up in the sorting machine interface. Is the sorting mode appropriate? Another cause might be that you have selected 'Any item with default route as your sorting mode. This means that anything not sorted will go to another coloured tube to the next sorting machine. This means you will have to colour the tube in the between sorting machines so unsorted items know where to go. If you still can't figure this out, let me on the server and I will fix it for you, because I'm nice and also extremely bored.
  3. Your main problem is you have put buffers after the sorting machine. You need to put buffers before the sorting machine, and then pulse the sorting machine with redstone (redstone tubes don't like red alloy wire, best to use ordinary redstone). Otherwise, all you are doing is putting something in a chest and then it won't come out because nothing is 'pulling' it out. Put the buffers before the sorting machine, or use a screwdriver to flip the sorting machines around (This will change the direction of travel however; it will go right to left and not left to right)
  4. Also, check out your background processes. Because of the way that RAM works, sometimes background programmes can interfere with Tekkit, even if you have allocated enough RAM. Try closing some, or delaying their start-up to increase memory.
  5. Well, try and get the 64 bit Java ASAP, as that may be causing this. Also, back-up your world to another location, and delete your .techniclauncher folder, and your launcher (be on the safe side), then re-download and re-run it. There may be a problem with one of the mods, but this is hard to tell when its not on a server, as they are no bug reports. (When you re-run the launcher, make sure you allocate enough RAM again) 2 GB should be plenty of memory, unless you have craploads of background programmes/processes running simultaneously. Background programmes may seem innocent, but sometimes they really chew up your memory, leaving so little Tekkit struggles to work correctly. Remember, it has to keep track of so many more variables than vanilla Minecraft does. Bring up Task Manager and check memory usage. I will almost guarantee that there are loads of unnecessary programmes running. You can us Microsoft Management console to restrict which programmes run at which times, and which ones start when you boot up. These solutions should fix your problem.
  6. There are so many problems here that should be obvious. Firstly, a load of your players haven't updated to 3.1.3 yet, so the server is rejecting them, as they are missing the new versions of the ComputerCraft, Railcraft, IndustrialCraft and CC Turtles. Secondly, you say it is not your plugins causing this, but from a look at this log, I would suggest it, and I would suggest it is Tekkit Restrict which is causing this. You can either remove it completely, or a common fix is to disable chunk unloader and inventory throttle. THis should help stabilize your server, but it may still crash for another reason. Network irregularities may also be causing this. Have you updated your hardware/software recently? Also try re-installing your java, and ensuring it has proper firewall access. You can rule this out if you try running the server from another computer, and it still doesn't work. I will try and simulate this server and see what comes up. Hopefully, this is just a plugin issue with Tekkit Restrict.
  7. I don't use ender chests at all. I have no idea what is causing this, so just switch to a teleport system. Sorry I couldn't be more help :(
  8. That's not very helpful. If you want this fixed, you need to give us more info, like error logs for instance. The only thing I can think of from what you've given me is that you haven't allocated enough RAM, to either your launcher, or your server, or both.For adding more RAM to the Technic Launcher, load it up, and before you click 'Login' click the 'Options' button below it. Then select the memory allocation amount from the drop down bar. 2 GB should be enough. Adding more RAM to a server is more complicated. Go to the server folder, and instead of left clicking 'launch.bat' to start the server, right click it, and select Edit. If a prompt comes up asking you what programme to open the file with, select Notepad. There should be two lines of text, looking like this: java -Xmx3G -Xms2G -jar Tekkit.jar nogui pause Replace the '3' in the first line with 4. It should now look like this: java -Xmx4G -Xms2G -jar Tekkit.jar nogui pause Save the file, then exit Notepad. The server should now have enough RAM to run properly, as should your Technic Launcher. It would be more helpful knowing what the exact problem is, but this is what I can think of off the top of head with the very little information you've given me.
  9. Reinstalling worked for me back in November.... Guess i was too lazy to fix it properly. Thanks prolo! Download link to the fix is here (zip file): http://ge.tt/7Gc1l7S/v/1 To fix the IC2 Tekkit 3.1.3 crashing, do the following: 1. Stop your Tekkit 3.1.3 server (if not already stopped...or crashed ) 2. Go to your Tekkit server mods folder 2. Find the file called: "industrialcraft2-1.103-mcpc1.2.5r2.zip" 3. Open the zip file and go into the ic2/api directory (no need to decompress it - just edit directly) 4. Delete ElectricItem.class, EnergyNet.class, and NetworkHelper.class 5. Download the class fix .zip in the above link 6. Copy the 3 classes from the downloaded zip and paste them into ic2 zip api folder where you just deleted the others 7. Close your ic2 zip and start your server. It should no longer crash relating to this specific interface fix. (It may crash for other reasons, however.) [NOTE: This change is only for 3.1.3 installs, not 3.1.2] Thanks to Tekkitopotamus for the fix.
  10. This is a local error caused by the industrial craft mod being corrupted server-side. Please reinstall your server but don't forget to back-up your worlds first!!! If this doesn't work, you need to re-download the server file from http://mirror.technicpack.net/Technic/servers/tekkit/Tekkit_Server_3.1.3.zip (This is the 3.1.3 version) If this still doesn't work, let me know.
  11. I don't mind help either, but if you've found your helper in XmGoD321 that's cool. I have run my own Tekkit server for several months now, and I'm a decent programmer, so I can help with troubleshooting if needs be. My email is [email protected] and my username is ScarecrowKrone. If you want someone else on board, just email me.
  12. The following 'fake' players need to be Opped in order for Tekkit to work properly: [redpower2] [buildcraft] [railcraft] [industrialcraft] [redpower] [equivalentexchange] Yes you do have to op both [redpower] and [redpower2]. If do just one, it may cause difficulties (especially if you op just [redpower2] and not [redpower])
  13. The message 'read timed out' is extremely vague, but what I can tell from the little info you've given me is there is a huge lagspike whenever someone joins. This could be down to not enough RAM allocation to run the server fully, a local issue with one of the mods (I will need the error report in order to confirm this) or your Internet is simply not fast enough to hold the server. Generally, players are rejected when there is more than 1 MB of data pending in stream. What are your upload/download speeds like? Also, stop stalling and post the damn error report! Edit: Also, think about how many programmes/processes are running in the background when you run the server. You may think that enough RAM has been allocated, but if you have loads of programmes running in the background this will chew up enough memory to crash Tekkit. Also, do your players have high graphics settings and low Internet speeds? If the server is playable up until a point where a player joins, it might mean that player has overloaded the server's capacity, thus causing a crash.
  14. Oh ok then. Does this mean that all the new builds won't be released now until they are recommended? Edit: Thanks!
  15. Bearing in mind I am relatively new to having my own Tekkit server, I have no idea but yes, it should work if the world is older. If it is a 3.1.3 world and you are running it on a 3.1.2 server, that will cause problems.
  16. Seriously you do not need to offer a reward for people to help you. We are all nice people. To be able to help you, I need more info, like error reports, what version of java/tekkit you have, what OS you have and suchlike. However, I will say this: are you sure you have allocated enough RAM/memory for your server. If the amount of members you have is increasing, you need to adjust the amount of memory sufficiently. Also, and end of stream disconnect may indicate that your server cannot keep up, as in there is too much to load when someone access your server. Make sure you allocate enough RAM to your server and your launcher, and ask your members to do the same. PS: When I tried to look at your site, my antivirus blocked it on the grounds of it being a 'Malicious URL'. You may want to look into that......
  17. I have just encountered the same problem and now I can't use my server. It seems they've pulled it for some reason or another, probably because of the bugs players have been encountering. Can one of the mods confirm this?
  18. Well, I'll give this a shot, and if it doesn't work I'll do without. Thanks anyway.
  19. I have tried to install the Transformers mod v1.3 to my Tekkit server, using the MC Port Central client here: http://mcportcentral.co.za/wiki/index.php?title=Ports_for_1.2.5#Addons But I cannot find the corresponding version of the v1.3 mod for SMP, to install in my .techniclauncher/tekkit/mods folder. I tried using the transformers v1.3 mod for Technic, then I realised that wouldn't work because its SSP. Does anyone know where I can get hold of v1.3 of the Transformers mod for Tekkit? I tried searching here:http://forum.industrial-craft.net/index.php?page=Thread&threadID=5789 but I couldn't find it, only later versions.
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