keepcalm
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Everything posted by keepcalm
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PermissionsEx is broken on BukkitForge at the moment, so you'll need to use Essentials' permissions manager
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BukkitForge - Getting Bukkit plugins on Tekkit Lite
keepcalm replied to Suolakeksi's topic in Tekkit Lite Discussion
Use the WorldEdit from here Yes, it''s a known (and very annoying) bug. -
BukkitForge - Getting Bukkit plugins on Tekkit Lite
keepcalm replied to Suolakeksi's topic in Tekkit Lite Discussion
Put the BukkitForge JAR in your coremods folder, then all plugins go in the plugins/ folder, just like normal Bukkit -
What flying plugins did you try? Did any generate errors? If they did, can you create an issue here?
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Once the rest of BukkitForge is stable, I will begin looking into workarounds for this.
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BukkitForge - Getting Bukkit plugins on Tekkit Lite
keepcalm replied to Suolakeksi's topic in Tekkit Lite Discussion
Are you using coreprotect 1.63? -
BukkitForge - Getting Bukkit plugins on Tekkit Lite
keepcalm replied to Suolakeksi's topic in Tekkit Lite Discussion
Should be fixed as of most recent builds. Also, we have a change, thanks to the technic team, we have jenkins here: http://build.technicpack.net:8080/job/BukkitForge EDIT: Apparently Grief Prevention 7.2 works to some extent (don't right click with the golden shovel/string and it will look like its running fine), and CoreProtect 1.63 is working, with build 20 from the link above -
BukkitForge - Getting Bukkit plugins on Tekkit Lite
keepcalm replied to Suolakeksi's topic in Tekkit Lite Discussion
Can you add a link to this page for when Jenkins is down? I will post builds there if I notice Jenkins is down. -
BukkitForge bug (known). No point bugging the tekkit team about it :P
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ForgeBukkit IS dead. ForgeBukkit != BukkitForge. The two are completely different. ForgeBukkit put, well, forge on bukkit (ala MCPC), but BukkitForge does the opposite.
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BukkitForge - Getting Bukkit plugins on Tekkit Lite
keepcalm replied to Suolakeksi's topic in Tekkit Lite Discussion
That's because bukkit has many more events than forge - so I need to go through and re-implement them - and it's not easy keeping out of the jar. Each event takes about 30 minutes to implement, going through the code, finding a unique point to insert the code, and then writing something like this -
BukkitForge - Getting Bukkit plugins on Tekkit Lite
keepcalm replied to Suolakeksi's topic in Tekkit Lite Discussion
Now you need to refer to worlds by dimension (-1 for nether, 0 for overworld and 1 for the end) to use them in commands. I had to change this to make plugins work properly (on bukkit, world names are unique- you have world, world_nether and world_the_end, whereas on vanilla, all three dimensions have the same name and are differentiated by dimension ID. So I had to change that.)