Jump to content

keepcalm

Members
  • Posts

    37
  • Joined

  • Last visited

Everything posted by keepcalm

  1. If you use PEX you can use http://pex2gm.cgw.me/ to convert your permissions file and http://gravypod.com:8111/viewLog.html?buildId=lastSuccessful&buildTypeId=bt14&tab=artifacts&guest=1 to replace ModifyWorld. We recommend GroupManager over any other (PermissionsEx in particular) permissions plugins. For a list of reasons why, please read http://bit.ly/QBTtcQ
  2. instead of using BukkitForge or MCPC+ for dynmap, use the forge version of dynmap. Google around, it's available on the dynmap mcf post.
  3. Multiverse DOES NOT WORK. Nor do any other multiworld plugins. Cross-world TP'ing works in the latest builds. Forge and bukkit have very different multiworld implementations. Bukkit has a separate world folder for each world, whereas forge stores them in <worldname>/DIM<number> - DIM0 for overworld, DIM-1 for nether and DIM1 for end. Along with that, each of those dimensions have the same name, meaning that on BukkitForge, worlds are named via their provider's name - overworld, the_nether and the_end. if you want mining ages, use mystcraft for now.
  4. Ok, unfortunately, we support *any* perms plugin but PEX. If you use PEX you can use http://pex2gm.cgw.me/ to convert your permissions file to GroupManager (if you want to use it) and this to replace ModifyWorld. We recommend GroupManager over any other (PermissionsEx in particular) permissions plugins. For a list of reasons why, please read http://bit.ly/QBTtcQ. Any questions, come onto irc.esper.net, #bukkitforge and ask me.
  5. Yes, curse and bukkit are the same. Bukkit wanted that link removed because they did not want to lose revenue from advertising - they wanted the files to be hosted on dev.bukkit.org (or something).
  6. Towny can be downloaded from http://palmergames.com/downloads/. It was removed from Dev.bukkit.org at request of ElgarL in light of some new (IMO stupid) rules they have.
  7. Latest build should somewhat reduce memory usage, I am looking into this.
  8. Because to add blocks you NEED to modify the client. The client needs to know what texture to use, how the block behaves, etc.
  9. they work for me. try reinstalling essentials. Also, as of the latest builds, //regen should be working, but you need to relog before full changes are shown.
  10. I've left it with the default bukkitforge version of S:bukkitVersionString=git-BukkitForge-1.4.5-R1.0-b3000 jnks (Really: BukkitForge for MC 1.4.7) Does anyone know what this needs to be set too, to get coreprotect to accept it as a viable version.. Change it to this: git-Bukkit-1.4.7-R1.0-b2545jnks (Really: BukkitForge for MC 1.4.7).
  11. Using #87+ and PermissionsEx-BukkitForge-2.0 (found here), PermissionsEx should now be working properly.
  12. bPerms might be fixed on build 80, it's definitely worth a try.
  13. Ok. Build #80 fixed PEX a little bit - if you're using ported it should load and some (if not all) plugins will obey its perms. You may also find lots of other little things are fixed. Also, it changed world naming again. The nether is now called 'The_nether' The overworld 'Overworld', and the end 'End'. Mystcraft ages are now referenced by their name, but with "_" instead of " ". Example: Age 15 => Age_15. Bob's house => Bob's_house.
  14. End is 1, not 2, nether is -1, not 1. BukkitForge supports all Bukkit calls, but some of them are less functional than others.
  15. If you're going to add blocks, use Forge for both sides.
  16. Yes, worlds are extremely broken ATM. I'll look into creepers not exploding. I might be doing something wrong.
  17. If the mod is written properly it can be used on both client and server. Main thing is no references to Minecraft.thePlayer and things like that.
  18. Thanks As of the latest build, it looks like PEX is only broken with essentials. So I'll look into that.
  19. Immibis is the author of dimensional anchors. as of build 49, you no longer need to use ported mods. Normal Essentials, WorldEdit, etc work straight out of the box. PEX, on the other hand, is still not working. Sorry.
  20. As of build #36, you should be able to use normal essentials. If it still doesn't work, use the ported one and tell me. But it should work.
  21. Or (shameless plug ), try BukkitForge!
×
×
  • Create New...