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charles-t70

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Everything posted by charles-t70

  1. Millenaire would work, it just takes a fair amount of block ID changes. You can get any mod you want working with a tekkit modpack setup, it just requires patience to look through configs and change conflicting IDs. If it's updated, there's always a way to make it work. Edit: As a suggestion, there are people out there (I can't for the life of me find this one guy's spreadsheet containing universal configs for pretty much every mod out ever...) that attempt to do the job of fixing conflicting IDs for you: http://www.minecraftforum.net/topic/1523869-universal-configs-v25a-metallurgy-2-patch-updated/
  2. ...I sense this may be in the wrong section. EE3 is in Tekkit Lite and that version of EE doesn't include Red Matter tools/weps, so I assume you're talking about Tekkit Classic, which: http://forums.technicpack.net/forums/general-tekkit-classic.12/
  3. As a side note, if you go into the "data" folder in you "world" folder, there's all of the associated data files for the ages that you can delete as you delete the corresponding DIM_MYST#
  4. Well if you're talking for SSP, just remove it from your modpack. Forestry's been out of Tekkit for some time now, but if you really want to remove Treecapitator type: CTRL+R and enter "%AppData%" open "techniclauncher" then your "tekkitlite" folder and finally the "coremods" folder Delete Treecapitator If you're talking server-side, just remove it from the server's CoreMods. It's all a matter of preference, my friend, whether you choose to keep the it or not :D
  5. As far as I know, this doesn't have any features resembling economy or vault, but you can certainly protect large areas of land like with worldguard and lock chests/single blocks of any time (as in, anything pretty much. Only problem are workaround like using Buildcraft pipes to pump items out of locked chests, but otherwise it works perfectly) http://www.minecraftforum.net/topic/1484373-146smpfihgus-command-mods-for-vanilla-server/ Also (I guess depending on interests ), the most interesting mod I've stumbled across recently has been MineChem 2. It's been a blast messing with: http://www.minecraftforum.net/topic/1611745-minechem-2-pr61-now-with-chemistry-turtles-8th-jan-tue/ Another suggestion would be Ropes+
  6. So you distribute the minecraft.jar (whatever it happens to be named) with your modpack?
  7. Sorry, but what you're looking for won't be in EE3. Hate to break it to you, but if you want go hit up Pahimar's twitch channel and see if he keeps his past broadcasts saved online, he actually goes into detail about it (condenser) being OP, how he's aiming for balance, and how/why that means removing things like the condenser, collector, and relay - what you're looking for is Creative (Vanilla feature, if you weren't aware). Even x3n0ph0b3 states in his new mod that he'll be aiming for balance, so I wouldn't get your hopes up there - Don't be a child on forums. Best idea I've seen so far was a tree farm (steves carts, not forestry) which would have the logs transmuted into obby then to iron -> gold -> diamonds. Once you have the tree farm going with a cart that runs off of the saplings that drop, while going around a track felling trees and subsequently replanting, then you've essentially got a steady supply of resources.
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