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watsonj11

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Everything posted by watsonj11

  1. they had a point I felt a bit sarcastic that day
  2. I guess the tekkit team made a good modpack but I think that you should not forget about all those brilliant mod developers that produced all these amazing mods!
  3. Yes Unless your on Yogbox in which case it crashes if you try to update to 1.2.5 which is stupid because 1.2.3 is awful
  4. Voltz+Tekkit? that is not going to happen! although that would be kind of fun
  5. Fair enough it just works with mine
  6. I'm pretty sure the zepplin mod is programmed to accept any block apart from things you have told it not to in the config and so me and my brother tested it out with some block breakers, pipes and transposers and the only problem was that the block breakers did not work while it was moving
  7. not true I put it on but it just did not work
  8. using the custom modpack option
  9. I don't know if this is the right place to post this but here goes I have tried to create a version of tekkit (1.2.5) with the Zeplin mod (not traincraft) but have experienced crashes to do with IC2. I have read on other threads that this can be resolved by merging the "wu.class" folder but have tried this and could not even find this folder can anyone help me with this?
  10. Honestly you think he would listen, it's been sugested about a million times
  11. the best way to get it to work is too remove ic2(industrial craft 2) and then fix the block id conflicts that you get from it I have it working on my pc right now in fact it's really cool if you do get it working because you can even set red stone to enable the blocks
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