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Meems33

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Everything posted by Meems33

  1. It's a redpower bug. Backup your world. Then try deleting "...\server\<map_name>\players\<yourPlayerName>.dat" This will remove all the items you have in your inventory.
  2. Possible? Yes. Practical? No. Unless you have a huge amount of time invested into an old world you are better off making a new one.
  3. What do you mean by "when I try to put my tekkit lite single player word in"?
  4. On a Windows 7 Machine, your logs will be in these locations: C:\Users\<your_user_name>\AppData\Roaming\.technic\logs C:\Users\<your_user_name>\AppData\Roaming\.technic\tekkitlite (called Forge Mod Loader) Grab the most recent of those files and post them on http://pastebin.com/
  5. Post your log files. Have you modified / added any mods?
  6. It should not be using that much memory. What are you using to determine how much memory the server is using?
  7. Also be aware that some mods may technically require you to obtain permission if you were to alter their files and redistribute them.
  8. The world has likely been corrupted. Redpower frames have been known to do that. They don't play well with other mods. You will have to revert to a backup. There is a small chance that you could recover the world if you used the beta version of mcedit and removed the corrupted blocks (in this case it appears to be related to a cover likely connected to a frame). I can't walk you through how to do that, and in reality it would be a major pain and would require you to be semi computer savvy.
  9. They should be located somewhere in the correspond mod's jars.
  10. I'm going to have to agree that the problem is with the host. I don't have too much experience with finding Minecraft hosts, so I can't help you out there. Perhaps you can find a good one by word of mouth and seeing what other people use.
  11. What exactly are the specs of the server and how many people play on it?
  12. If tekkit lite will be updated (which I hope it will), it will have to be after redpower2 is updated (which may be a while...)
  13. Please post your client and server log files using pastebin.
  14. I don't know. Perhaps several vps's share the same network card. You could ask your host if they could look into the issue.
  15. Try disabling/removing forge essentials and dynmap and see if that helps. Did you run that test during server primetime? A ping of 350 ms is still bad.
  16. You have two blocks trying to use block id 220. Not quite sure how that happened - did you modify the config at all? At any rate, backup your config and map folders. Then download the server for the version of tekkit lite you are using and copy the config folder from that to your servers folder so that the config files are overwritten.
  17. You are somehow missing an opengl library. Copy lwjgl.jar from .minecraft/bin and put it in C:\Users\Tank\AppData\Roaming\.technic\tekkitlite\bin\
  18. It depends on how many people are on the server at once. You could try 2G or so. Maybe allocate 250Mb per player online. Machines and chunkloaders will require more memory.
  19. I am running with optifine 1.4.6 HD u 5D and it works. You could try that optifine version instead.
  20. Yea I meant <your_player_name>.dat. It will be in <your_world_name>/players. The world your server is using will be in the server config file. Restart the server after you do that.
  21. Delete your player.bat file (this will cause you to loose all your items) located in the location where your servers map is stored. This will cause you to respawn the next time you log in.
  22. Some things that could cause: - insufficient/slow computing resources - slow HDD access - slow internet connectivity / insufficient bandwidth - crowded server - too many chunk loaders / chunks loaded - high serial computation in game (like removing 1 water source block causing 1000's more to dissapear) - poor host You could try upgrading your server or getting a new host. Remember that a VPS is shared between many other people and that a VPS runs at suboptimal levels - If other servers on the same physical machine are eating resources, your server will suffer as well. A ping of 350 ms without much load is very bad for real time video games.
  23. A command block would work. So would a spawner with some kind of redstone trigger mechanism. Same with mobs (they should despawn if you are far away, though I don't know if this is true inside of a chunk loader).
  24. I don't think top is reporting the correct information. If you have the jdk installed, you can use 'jstat' and 'jmap.' These should give you a more accurate estimate to verify that this is the case. The JVM should allocate memory as needed starting with 16M (you might want to increase this) and going up to up to 3GB. Are you sure you need to allocate 3G? Does the system have sufficient ram for you to run with (physical not virtual memory).
  25. What are you using to determine how much ram you are using?
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