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typer_monkey

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Everything posted by typer_monkey

  1. Thanks for the update mate, that's all us impatient players need is a "Shut up, we will be back to it" We're busy". A Voltz update sounds kool though.
  2. As far as I know I think it may be the Dungeon pack mod.
  3. Been away awhile, is BigDig still being regularly updated? I know managing multiple modpacks is a lot of work.
  4. G'day, I've been away from BigDig for quite awhile and was wondering is it still being Updated and Worked on? I also noticed there is a new Mod Pack Hexxit, and am unsure on what it covers?
  5. Microsoft has removed the start button in Win8 >.< If that's what you meant hehe, I'm using classical start menu for my Win8. It's atrocious otherwise. My opinion anyway, not that it's wanted haha.
  6. Yes, from what I've read about it so far is that it has it's standard features and then adds in ore depending on what other mods you have installed. So in the case of ThaumcraftBees you needed thaumcraft, not the case with it's successor Magic Bees. Looks awesome.
  7. Do any of the wrench or sledge tools break them, right and left-click?
  8. Had the same thing happen but it was a eucalyptus, looked very odd.
  9. I've been testing Bees in .13 on SSP and haven't had any crashes or Hiccups so far, I can't speak for multiplayer of course. Awesome to know you're also on it. Also the successor to Thaumic Bees, Magic Bees is also now available.Not now as BigDig is so close to the new recommended, Possible for a future build of Big Dig? http://www.minecraftforum.net/topic/1627856-magic-bees-magic-themed-bees-for-forestry-the-successor-to-thaumicbees/ Link to the Forestry home Magic Bees Thread http://forestry.sengir.net/forum/viewforum.php?id=11
  10. start making glass and use it to make coils and circuits? It is also useful for stained glass for making builds look nice. Also sand is used in the thermal smelter to smelt double ingots. Make some Aquess(Spelt wrong) Accumalators to kool combustion engines for early power creation. Make MFSU storage blocks(I think that is what they are called), they can store upto 2billion of one type of block. Store your sand in them. You'd hate to realize you need sand later and you'd chucked it. Start growing wheat for early use in a squeezer until you get automatic farms. There is a ton more stuff, but I'm in a hurry. Hope you enjoy Big Dig, I'm loving it. :)
  11. I usually halved the Cluster/size and it works out great. :)
  12. Optifine currently does some weird things to Big Dig when it's managed to be installed.
  13. Hmmm, this is all very weird. As I'm only using a Win8 4GB Asus laptop with 64bit Java and I've never suffered any performance issues. I'm not saying any of you aren't, Might be something in the .9 as I went upto .10 rather early/quickly. Hopefully CanVox can give some insight when he has time. :)
  14. I think unfortunately I shall concede, The problems have most likely come around from the update changes on multiple fronts of the mod. Causing weird behavior, I tested the bees on a new world, went back to .9 then up-to .12 no problem. I also tested the carpenter problem with the same process. A casualty she shall be, no huge loss though. T'is the fickleness of modding. Happy to help :D
  15. The biggest hindrance to reproducing a bug/crash in Forestry is it a longterm use Mod, that needs a large amount of time with all the vast amount of combinations and varieties that can be produced in the Bees it could take awhile to get the right circumstances. I've got an hour to mess around in it so I'll update this post when I get something. Unsure on the galacticraft problem, Crazybud may need to tackle that one if he has the time or feels inclined. :)
  16. Isn't the whole style of MC, to play the game and acquire whole stacks of crap to make random things and physical builds of crap to marvel at the fun we've had playing with and building with said acquired crap? Crap Crap Crap. I like my game of Minecraft and I say each to their own. :)
  17. I understand completely mate, Not so much a game breaking bug as just a bit of a nuisance. I'll just insert the liquids as I need em, and not fill it completely. The bee crash is probably the biggest problem. It's just the nature of modding MC currently I guess. Edit: Thought I may aswell post yet another Forestry crash from the bees in hopes it might help with it alittle :/ http://pastebin.com/aQHcUbBM
  18. I also seem to be having another problem, the carpentry problem I commented earlier seems to be on world load it doesn't want to recognize I have the right amount/missing resources and I have to break my carpenter and replace it down for it to work as intended. Losing whatever Liquids I'd had put in it etc. Frustrating indeed. The bee crash I think has to do with an error on the cave dwelling Allele? Atleast that is what is coming up in the crash logs on the bees I place.
  19. My Carpenter is no longer making Impregnated casings, Seed oil is inserted, logs in the right recipe shape and in Carpenter inventory and power supplied yet it says that there are ingredients/recipe missing. I've done it exactly the same as previous times OR I may simply be blind and I've stuffed up, thought I may as well post the screenshot for others too see. http://imgur.com/tA2mKyZ Recieved this crash after accidently placing ironically an impregnated casing in a carpenter. Crash log: http://pastebin.com/T4Vst7hD ;)
  20. Unfortunately I've had it happen from Imperials, Industrious and cultivated. Very frustrating. I don't really want to have too start a new fourth world, but if it is the only solution it may be my only choice.
  21. Well time to go put my foot in my mouth, haha.
  22. I was unable to replicate the crash on a new world in .12 after 10mins testing, I will note I can still use my main world I just can't place bees in apiaries without it crashing. Build .9 was the build I started the world on that now crashes on the Bees. I do apologize for the big posts, I've not been using Pastebin because it refuses to let me use it unless I allow it access to facebook, which I will not do. But I will use google docs as the alternative from now on. :)
  23. Redstone, Sterling and combustion engines now need to return to Zero energy and and No heat(I think start heat is 20c now) before a re-activation is possible if they've been De-activated. Edit: I miss the Forgotten cartoons, that is my childhood right there
  24. I've manually added Chisel Mod and am loving it. Adds a HUGE variety of new blocks, very easy to use and an absolute breeze to install.
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