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y0b

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Everything posted by y0b

  1. 1.0.5 fixed the slow tree chopping bug and updated OffLawn. Feel free to update your clients, our server supports the update.
  2. It looks like we need to purchase DDoS protection, we are getting hit by 6gb/s floods. Please donate any amount to us so we can afford this DDoS protection. We plan on getting a 10gb/s plan. Click here to donate any amount
  3. Unfortunately, we are experiencing some large scale DDoS attacks. Our IP was recently null routed. Please be patient while we sort this issue out.
  4. Updated server to Hexxit 1.0.4! Please update your clients.
  5. Upgraded our hardware to 16GB of RAM and a brand new SSD Less lag now <3
  6. Fixed crashing issues. Server hasn't crashed in 2 days! Changed a forge config option regarding tileentities and ticking entities.
  7. Listen Claw, I honestly didn't mean any harm to take away the players from the server in ANY way. I guess I was just excited.
  8. Claw, this server is truly amazing. The plugins are configured with care, the staff are helpful, great server. ~y0b
  9. Sweet server, highly recommended The staff are amazing, the spawn is boss, plugins are epic.
  10. Baha, I copied nothing. Your server has poor management, thats why ours is thriving at the moment. Learn how to run a server. Thank you, I appreciate the support.
  11. Hexxit, why don't you get along well with MCPC+?

  12. Sorry for the delay guys. We are adding BetterDungeons and Generating our Normal and Twilight world. This will mean no more lag spikes! The world will NOT be reset, this is just to generate new chunks. Thanks, ~y0b
  13. This is odd. Are you running regular Hexxit or are you using something like MCPC+?
  14. Yes, though I can't logon at the moment. Come on my server, talk there. IP: hexxit.co
  15. Matt, I have been on your server numerous times saying I have a fix. Every time you ignore me. Why is this? I own Hexxit.co.
  16. Ok, I believe this issue can be fixed by a WorldBorder fill. The issue is coming from World Gen, therefore generating the world will cease this.
  17. Ok, I believe this issue can be fixed by a WorldBorder fill. The issue is coming from World Gen, therefore generating the world will cease this.
  18. There is an issue with BetterDungeons and World Gen. It would be helpful if you give me some basic information such as MCPC+ version (if you use it).
  19. Yes, warlordbme has been demoted. Thank you for your feedback.
  20. Hi, this is what has happened on my server. We were running just fine at around 50-60 players when all of the sudden a crash occurred. The report is here: http://pastebin.com/qssbvGF9 It was a ticking entity error with construct, and it crashed when someone went in the area the entity was. So what I had to do is remove construct from the server, tp to the corrupted area and remove the block, then re-added tconstruct. Its obviously fixed now, but the questions are: how did this happen? will it be fixed? Can anyone tell me how these ticking errors occur in the first place? I just want some peace of mind as I don't want this happening again. Thanks in advance, y0b
  21. All staff spots are currently full. I will let you know when there are spots available again.
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