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Posts
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Posts posted by TwoTails
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OK, this is not a FIX you can apply yourself.... This needs to be updated with the launcher itself.
But its the reason why its broke (as far as I can tell)
Technic Launcher FORCES the 2.9.0 version of the Java Light Weight Game Loader (jlwgl.dll) and all its associated files....
It force overwrites it every time it launches the game. (I went to an extent to try to prevent overwrites, and if I got it not to overwrite it simply halted game launches and wouldn't start) It downloads and forces this 2.9.0 version to vanilla minecraft, all modpacks, tekkit, voltz, the big dig... everything.
2.9.0 was a junk version, it didn't work on a large handful of systems for the audio, its why we don't have working sounds!
Verify for yourself! Go download the real vanilla minecraft 1.7.4 from mojang, use their launcher, and then after it loads and audio DOES work, check the file versions of the jlwgl in the folders there, they are running 2.9.1
Can we PHUuuuuuLEEEEEeeeeeaaaase get the technic launcher to run 2.9.1 instead of 2.9.0 !!?!!?
it'll make all of us no-sound whiners really happy.
It changes absolutely nothing that might break the game as far as I know... However I do know that it fixes the audio.
"[06:00:53 INFO]: Client> 2014-01-05 06:00:53 [iNFO] [Minecraft-Client] LWJGL Version: 2.9.0"
right off the default client running unmodded 1.6.4
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make sure that the version of java you are using is 64bit.
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do you have an anti-virus or firewall?
if not, I recomend you scan your PC with mbam.
to be truthful, even if you do, I still recomend you do a scan with it. it will never hurt.
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I got the error log in a screenshot.
"http://forums.technicpack.net/file:///C:/Users/Professor_Ender/Desktop/ServerErrorLog.png"
really.
you have to upload it to a image hosting servce.
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we don't like people signing their posts.
anyway, it is just a ID conflict for a Biome ID.
quick fix, but you will need the same config used my your friends, or else you won't be able to join.
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Hi, I'm creating a 1.6.4 Modpack, running universal Forge 1.6.4. The trouble, is that whenever I open said modpack, it doesn't load Forge? Anyone any ideas?
did you name the forge uiniversal jar "modpack.jar"?
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You have to have a webhosted server and then set up something called "Solder"
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Just an fyi, we can't help you if you don't include the full report. Saying "...29 more" doesn't give us enough if the solution is shown in one of those twenty nine other lines. Just copy the full report and paste it between the following:
["code]paste here["/code]
Remove the quotes.
he didn't make it say "...29 more" the minecraft crash report does that when the crash reason is fucking huge.
He didn't have the modlist there eather...
so, for all we know, it could just be NEI or something of the same sorts crashing the server by the looks of it.
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Hello everybody,
I made a server from the mega mods mix. When I take a buket and want to fill it with oil it kicks players out of the server.
What can I do to fix it?
First, tell us that the hell "Mega mods mix" is.
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Hey guys and girls,
I just wanted to suggest the implementation to have the ability of a pack logo or backround to be an animated GIF file, and for it to be easier for the technic servers, it must be hosted elsewhere.
Last time I checked (or am I wrong?) wasn't that part of the Solder API?
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Play 1.6.4 in the default launcher and then copy everything from C:\Users\(username)\AppData\Roaming\.minecraft\assets\virtual\legacy to C:\Users\(username)\AppData\Roaming\.technic\assets
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I removed those and some others. Still same error. Is there anyway to check which mods are client side, besides going to each of the mods' page?
Heres the new crash report: http://pastebin.com/5FQDXfdg
well, now that I look closer, it isn't even loading MCP.
check to see if your forge install on CraftBukkit is even vaild. (IE: run it without anything in the mods folder to see if it will work)
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I know the problem has to deal with FML but I don't know what exactly is wrong. I have the most recent forge version.
you have client side only mods like Zan's minimap, NEI addons, and dismembermemt mod.
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start 1.6.4 in the default launcher and copy everything from:
Windows: C:\Users\(USERNAME)\AppData\Roaming\.minecraft\assets\virtual\legacy to C:\Users\(USERNAME)\AppData\Roaming\.technic\assets
Mac: ~/Library/Application Support/minecraft/assets/virtual/legacy to ~/Library/Application SUpport/Technic/assets/ (I think that is where Technic is installed on Mac...)
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do you have an anti-virus or fire wall?
if you do, Technic wont work. you have to disable it or set it so Technic is alowed through it.
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Neither worked. I still think it's because I have the wrong version of the modpack. But I can't find the specific one anywhere.
use the one from ATL.
it is a default pack on it, so you can chose the version.
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Bad login means that:
1. you are using a cracked Technic client and should feel bad.
or
2. you need to logout in the launcher, and then log back in.
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Might I ask what the solution to this was?
it was the Technic updated the launcher to fix the error that came with Mojang changing where the MC assets are hosted.
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Or you could give us the following, (ALL of the following!);
Operating system, (Pc or Mac?)
Java version
Graphics card model
Modpack you are using
And a screenshot of what the glitch looks like.
that would help a lot more.
so would a link to said pack if it is not a Technic default.
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Update 'em anyways.
If that doesn't work, then you should file a bug report for the pack you are using, if it's an official pack.
and if not, post on the pack's discussion board and hope the author of the pack sees it.
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it looks like it has something to do with arsmagica2.
try removing it, and see if it crashes.
Misleading Ads on the Site
in Cafe Lame
Posted
Look at what I found on the main site:
It was at the top of the page, and AdBlock didn't stop it from appearing.
I could deffently see how someone would mistake this for the launcher.