PessimiStick
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Pretty sure 1.7 is required.
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Any Redstone signal, so lever, CC, PRC, rednet to a switch, etc.
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I have a 2x3 piston door on Tekkit 1.1.5 that's doing something wonky as well. Pistons with the following layout: 1 4 2 5 3 6 My behavior is even stranger than your seems to be. I have them all set to blue, hooked to a PRC in T Flip Flop mode. When triggered by a pressure plate on a rednet cable, Pistons 2, 3, and 5 behave as expected. Piston 6, however, only toggles when the pressure plate pops back up. Pistons 1 and 4 do absolutely nothing. I'm pretty close to just scrapping it entirely and just using Reappearing Blocks even though they don't quite fit the aesthetic.
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You have to create a linking page (inkwell I think), and a blank book (binder?). Gives you an unlinked linking book, which you can right click to set location.
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The server can't keep up warnings are rarely because of a lack of RAM.
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AE v12 works fine on 1.1.5, I assume it would in 1.1.6 as well.
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I've never really monitored the traffic specifically, but I find that *really* hard to believe. That would be some of the worst netcode in the history of online gaming.
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Yes, yes, none, and because there are none in Tekkit. (The one you have is a module for either MPS or Steve's Carts)
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If you're using BC pipes, you need to put a Wooden conductive on the engine. Gold only transmits once it's in the pipes to begin with. For actually playing though, I would switch to conduit ASAP.
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AE query and storage of physical items
PessimiStick replied to mrcavallol's topic in Tekkit Discussion
That's the same solution I use. Precision or fuzzy import for high volume blocks, then a basic to clean up the rest. -
FWIW, you don't need to pump the sludge out of Harvesters at all, they work perfectly fine with a full buffer.
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Config option for Energy Conduit limit?
PessimiStick replied to PessimiStick's topic in Tekkit Discussion
I'm 99% sure that it's ~500 in my 1.1.5 world (upgraded from 1.0.6). I had 1 Tesseract (with limit set to 10000) powering 16 Laser Prechargers, 4 per face, 4 faces total. Using the multimeter, I was seeing ~5.9x MJ/tick on 8 of the prechargers, and ~54.x MJ/tick on the other 8, for a total of ~485 MJ/tick total. I disconnected two faces, and was still only seeing 480-490/tick on the 8 that were still connected. -
Does anyone know if there's a config option in TE for the limit on conduits themselves? I edited my config to give Tesseracts essentially limitless throughput, but now the conduits are my bottleneck. Each section of conduit seems to only be able to handle 500 MJ/tick, and Tesseracts seem to "bridge" different sections by acting like conduit themselves. i.e.: Having conduits coming out of two faces of a Tesseract, but *not* connected directly to each other, the total output of both sides combined is still limited to ~500 MJ/tick. While I could design around this, it seems needlessly cumbersome, and I'd rather just edit the config to fix it, but I haven't seen an option for it anywhere.
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AE query and storage of physical items
PessimiStick replied to mrcavallol's topic in Tekkit Discussion
Simplest way to get things from Chests --> AE System is to build 1 basic import bus, and then just move it from chest to chest until they're all empty.