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PessimiStick

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Everything posted by PessimiStick

  1. 1.1.7 is not on 1.5.1 The last version of Tekkit on 1.5.1 was 1.0.6
  2. Any Redstone signal, so lever, CC, PRC, rednet to a switch, etc.
  3. I have a 2x3 piston door on Tekkit 1.1.5 that's doing something wonky as well. Pistons with the following layout: 1 4 2 5 3 6 My behavior is even stranger than your seems to be. I have them all set to blue, hooked to a PRC in T Flip Flop mode. When triggered by a pressure plate on a rednet cable, Pistons 2, 3, and 5 behave as expected. Piston 6, however, only toggles when the pressure plate pops back up. Pistons 1 and 4 do absolutely nothing. I'm pretty close to just scrapping it entirely and just using Reappearing Blocks even though they don't quite fit the aesthetic.
  4. You have to create a linking page (inkwell I think), and a blank book (binder?). Gives you an unlinked linking book, which you can right click to set location.
  5. The server can't keep up warnings are rarely because of a lack of RAM.
  6. AE v12 works fine on 1.1.5, I assume it would in 1.1.6 as well.
  7. I've never really monitored the traffic specifically, but I find that *really* hard to believe. That would be some of the worst netcode in the history of online gaming.
  8. Yes, yes, none, and because there are none in Tekkit. (The one you have is a module for either MPS or Steve's Carts)
  9. If you're using BC pipes, you need to put a Wooden conductive on the engine. Gold only transmits once it's in the pipes to begin with. For actually playing though, I would switch to conduit ASAP.
  10. That's the same solution I use. Precision or fuzzy import for high volume blocks, then a basic to clean up the rest.
  11. FWIW, you don't need to pump the sludge out of Harvesters at all, they work perfectly fine with a full buffer.
  12. I'm 99% sure that it's ~500 in my 1.1.5 world (upgraded from 1.0.6). I had 1 Tesseract (with limit set to 10000) powering 16 Laser Prechargers, 4 per face, 4 faces total. Using the multimeter, I was seeing ~5.9x MJ/tick on 8 of the prechargers, and ~54.x MJ/tick on the other 8, for a total of ~485 MJ/tick total. I disconnected two faces, and was still only seeing 480-490/tick on the 8 that were still connected.
  13. Does anyone know if there's a config option in TE for the limit on conduits themselves? I edited my config to give Tesseracts essentially limitless throughput, but now the conduits are my bottleneck. Each section of conduit seems to only be able to handle 500 MJ/tick, and Tesseracts seem to "bridge" different sections by acting like conduit themselves. i.e.: Having conduits coming out of two faces of a Tesseract, but *not* connected directly to each other, the total output of both sides combined is still limited to ~500 MJ/tick. While I could design around this, it seems needlessly cumbersome, and I'd rather just edit the config to fix it, but I haven't seen an option for it anywhere.
  14. Simplest way to get things from Chests --> AE System is to build 1 basic import bus, and then just move it from chest to chest until they're all empty.
  15. Steam engines require water, and no redstone signal by default. Combustion engines require fuel, which I'm presuming you don't have. Use Sterling.
  16. So update it? It's not that difficult.
  17. Place 3 landmarks (with LoS to each other), up to 63 blocks apart, right click two of them so you get the red outline, then place a quarry touching one of the landmarks (on the outside of the outline). You can clear 64x64 that way.
  18. Generally, yes and no respectively, but the best way to find out is to just try it.
  19. http://wiki.technicpack.net/Vine_Scaffolding from MFR
  20. Have you tried using Drives instead of Chests? I've been using Drives in 1.0.6 for a long time and have never had an issue with storage disappearing.
  21. In a 23x23 space 8 blocks high you could output like 18,000 MJ/tick with Bio Gen/Reactors (or less if you include the farm in the space). =( I think I might actually stop using Bio because it's so broken.
  22. It's probably not better than biofuel since biofuel is completely OP. If bio were tweaked down to a reasonable level, then fusion would be attractive as more than a novelty.
  23. Your tank is only 1568 buckets per layer for 7x7, so for tanks over 8 blocks tall, the LM solution pulls away (and increases the gap by ~1000 buckets every layer thereafter). Of course I'm not sure that really maters, because once you're storing 15,000+ buckets, you've already gone off the deep end somewhere. =D RC tanks definitely LOOK cooler though, for sure.
  24. Or just use Energy Conduits, they're much better. Or put the engine directly on the pump, which is easier still.
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