Jump to content

PessimiStick

Members
  • Posts

    38
  • Joined

  • Last visited

Everything posted by PessimiStick

  1. Diamond transport pipes. Set the filters on the color facing the engine to any valid fuels you have in the chest it's pulling from, and then loop the rest of the pipe back to the chest. Anything that isn't on the filter or won't fit in the engine's inventory will just keep moving down the pipe back to the chest. There's no simple way to guarantee even distribution down forking pipes that I'm aware of (Edit: I was wrong -- Distribution Pipe will do this), but if you just add more fuel than you'll need it shouldn't be too much of an issue (both will stay at 64 as they keep getting refilled). As an aside, wood is a terrible fuel. Coal/Charcoal (burnt wood) is many times more efficient.
  2. I believe it's a Tekkit patch for the base Sphax BDCraft.
  3. I don't know the exact answer to your question, but I do have a counter question: Why do you need to have it running at full tilt 24x7? I have 4 24-cow Sewer/Composter combos filling two Fertilizers, and while that in no way keeps them stocked, it generates soooooo many mats that it doesn't really matter. I have a surplus of thousands of materials, with 4 Reactors running 9 types. On a 3x3 plot, you'd need a TON of Composters to actually run full-tilt. 3x3 Harvesters are incredibly fast, and I think Fertilizers can burn through 1 item per tick if necessary.
  4. That's not always the best way. Furnace isn't instant, so if you're making something that takes a bunch of Iron, it's faster if your MAC already has bars available. I prefer to have almost all of it smelted except for a small reserve in case I need Invar/Electrum/etc.
  5. Main reason I did it was just because it was less machines in my processing area. I agree that once you're at the fully automated point the versatility is kinda moot since I have hundreds/thousands of everything anyway.
  6. Because they weren't updated/supported. Play Classic if it bothers you.
  7. I meant EI - Energetic Infuser, the item charging block from Thermal Expansion. I only mentioned it because as far as I'm aware, it has the highest power draw of anything in Tekkit (500 MJ/tick). All 3 of my plots (plants, trees, pumpkin) feed into a Tesseract that fills a chest hooked up with 3 precision import buses, and one basic import bus (to pull any random stuff from farm/quarry that I don't have in the precision filters already). Then I just have a precision export and a basic export on each Bio Reactor (8 items from precision, 1 from basic), and they feed the biofuel into tanks/Liquid Managers (from Steve's Carts). I was using tanks before I realized how much you can fit in a LM, and just haven't bothered to update it yet since the tanks are all full and there were other things I was working on.
  8. Numbers-wise, yes it's pretty similar (I think RS has a slightly higher proc rate than extra dust but I could be mistaken), but Rich Slag can be used on *any* ore, so it's more versatile, and could always be used on whatever you're short on, or gold to Minium to Diamonds or whatever. It's just more useful overall than extra dust, and it takes less machinery too. =)
  9. It works all the time. I have a 9x9 plot of Netherwart/Potatoes/Carrots/Wheat, and then another 9x9 plot of 4 different types of trees, serviced by 2 planters, 2 harvesters, 2 fertilizers, 4 sewers and 4 composters (each sewer fed by 24 cows), and a separate plot of pumpkin with just a harvester. This produces *thousands* of materials for the Bio Reactors, which can each power 10 Bio Generators. My current setup has 40 active generators, and can power my EE at full (500 MJ/tick) with my AE system, various support machinery, the farm itself, and a quarry. If I need more power (f.ex. when I update to 1.5.1 and have mining lasers) I will just add more generators/reactors as needed. Honestly, Biofuel is pretty OP and could stand to be nerfed a bit.
  10. The Liquid Manager from Steve's Carts can replace giant tank stacks. 128 buckets/block, compared to 8/block for tanks. Doesn't look nearly as cool, but is massively more compact.
  11. Smelting as ores instead of dust would give you more yield overall via Rich Slag. Any particular reason you pulverize instead?
  12. I thought about trying to work around this, but in the grand scheme of things I decided it didn't really matter. At least with my current setup, I'm still mats-positive at all times, even with 4 Reactors (9 types each) and 40 Generators. Maybe once I switch to 1.1.5 and have some mining lasers to power I'll have to tweak things a bit, but "wasting" 1000 mats is pretty irrelevant when I have 20k+ of everything in my ME system.
×
×
  • Create New...