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Everything posted by ApacheChief
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how do i make big dig/technic run faster or smoother
ApacheChief replied to DJ_NaWt_NiCe's topic in Big Dig Discussion
I wouldn't suggest an alienware computer like... ever. Build your own computer! It's easy, fun, and is way cheaper than buying a prebuilt one. Also, use optifine ultimate D5 build. That one works for me. (1.3.13) -
Combustion engines need to cool down before starting operation again, unfortunately!
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how do i make big dig/technic run faster or smoother
ApacheChief replied to DJ_NaWt_NiCe's topic in Big Dig Discussion
Turn your laptop to high performance? -
Someone please sticky this.
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I can do anything I want to it as long as I don't distribute it as my own work.
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Repeatedly crashing client, stable server.
ApacheChief replied to Snoweh's topic in Big Dig Discussion
You're stuck inside a block or something unfortunately. Ask a mod to move your position. -
Well I'd love to retexture it but I have no idea how. Advise?
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Dude, You have to power the liquiduct with redstone. Use a lever or something. Water pipes extract water (and water only) that's one block away from them at a 1 bucket/second rate. No power required.
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I'll take my chances
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I'll take my chances
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I'm not sure if it would be better with it as it doesn't really add much value to the gameplay at all.
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Word, thanks. Then perfect, it deserves to be shunned and cast into the shadows. Didn't know he was such a whiner.
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I feel like there should be a way to turn off the animations for mekanism items. If you know how, lemme know.
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Does anyone else think Greg Tech should be added? I mean there's a ton of content and seems appropriate to add to big dig. Not sure if big dig used to have it r anything. but it seems like a great choice for this kind of modpack
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If you want mo creatures, put it in yourself
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[bug] forestry Farm (actually managed)
ApacheChief replied to 1joachim1's topic in Big Dig Discussion
Go to startup and type %appdata% then hit enter. You should be able to see it now. -
-Assembly tables placed next to thermal expansion machine crashes the server/internal server when finished it's product (I can reproduce if you want a crash report, probably just easier to do it yourself...) -If logged out in a mystcraft age, the player gets another starting inventory (Leather armor and the like) when logging back in. -Adding more than one chocolate frame to an alveary bricks a world until the offending frame housings are removed via mcedit. -Minechem's fusion reactor is way buggy in that the inventories don't work well at all. I end up pulling my power suit off when I'm trying to pick up some beryllium... What gives? -I get "Already tessellating!" errors when I try and break an ME cable near Lux Capacitors (http://pastebin.com/z9xaZbXs) That's all I got so far...
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Similar to the 1.3.9 bug hunting thread, this is for the latest build. So far I've got 3: -Assembly tables placed next to thermal expansion machine crashes the server/internal server when finished it's product -If logged out in a mystcraft age, the player gets a starting inventory again when logging back in. -Adding more than one chocolate frame to an alveary bricks a world until the offending frame housings are removed via mcedit Help me build this list, friends. I trust CanVox will use the list to improve the next build.
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Update: When universal cable is actually carrying power the green animations cause heavy fps drops for many users. Got any advice stone? (Might be a necro, but it's not worth starting a new thread)
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I'm currently using the RECon segments as a kind of temporary quick fix until I can switch every over to mekanism. My frame rate is going up so I'm just excited to stop using RECon.
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So, really, the better alternative for pumping power long distances is not RECon but Uni cables? (Assuming I'm using UEC's) I ask this because there is no documented loss, and they cause less graphical distress than RECon. Expense is not an issue. Another thing after testing. It is exactly 5% loss per stretch of RECon. Using one full energy cell and running multiple tests I found that for each run of RECon (let's call it n) the function of energy is a simple exponential function of: f(n) = [starting energy] * 0.95^n. I like math don't judge me. After running 60000MJ from a full REC, I received just under 46500 back. It seemed right to me so I ran a few more "n"s and it all worked out mathematically. I do notice a large amount of FPS droppage and stress when coming into populated and technically advanced areas (Areas using RECons) Perhaps I'll encourage a switch over to UEC's and Uni cable to prevent lag. Also any way to break the suckers faster?
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Hey all, What's the upside to using universal cable from mekanism over redstone energy conduits. REC's have a 5% loss per run, does universal cable have anything like that?
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Stone Rhino, this is because the sides of an REC act as both an input and an output. Redstone conduit uses a system to prevent it from losing all it's power like that but universal energy cable doesn't and continuously pull and push power into/out of the REC, losing power each time.