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Everything posted by hoho
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But wow also has some nice people Once during late WotLK I logged on to my L28 baby ele shaman to do the daily dungeon run. I landed in a already in progress SM library run. Apparently the old group wasn't able to even get to the first boss and 3 people left. So we got a holy priest and prot warrior with us and off we went. Oh and did we rock. Prot warrior was pulling 4-5 groups at a time, holy priest was chasing him around with holy nova spam and I tried to keep up with my aoe totems. The other two DPSes lagged behind looting stuff. Basically we finished the run in mere minutes. We talked a bit after the run and decided to do some more. I went to respec to proper aoe dps mode and we continued running stuff. We ended up running them from late Friday night to late Saturday night so nearly 24 hours in a row. By around L35 the priest and warrior were pulling around 2k DPS on groups, I at 2.5 (glyphed magma totem is OP). At around L57 when running BRD priest and warrior were at 3.5k and I was pulling up to 5k on groups. It was insane and hilarious at same time considering people were bitching on forums when people weren't able to pull 1k DPS at L80 heroic 5-mans Of course once we moved to TBC stuff we had to start pulling "only" 3 groups at a time so the DPS dropped a little but it was still well in thousands. By the time we finished we were all at L60 just from chain-running instances. Another funtime was in Cata beta where we were doing 5-mans before gear for >L83 was added and heroics before those instances were half-decently itemized. Basically when first heroics suggested around ilvl 320 we were often at around 280-300. Doing the stuff for very first time with no idea about strategies and being severely undergeared was friggin awesome. We had TotalBisquit in our beta guild and we did tons of runs for him as well. It was quite regular that first run of any instance took us 4-5 hours. Seeing tanks drop to <10% HP just from one special hit was amusing. Raids were similarly fun. Together with my shadowpriest, TB's mage and another mage we pulled off some incredible stunts such as kiting several bosses to death from 30% after both tank and healer had died. Agro ping-pong, invisibility, fade, dispersion tanking, iceblock and rocketboots are simply amazing when used right. We also occasionally had a holy pala with us that was quite likely the best healer I've seen in my entire wow carrieer that was often able to keep us alive through some really nasty stuff while at the same time the wow forums were filled with whine about how holy palas are so weak that they could be considered broken. Though as I said after living in wow beta for 4 months I was burnt out and the actual Cata release was a pale shadow of the awesomeness of beta so one day I simply decided I won't play any more and next month 1.5 years will pass from that. I'll probably try out MoP beta if I manage to sneak myself a beta key for being an admin in shadowpriest.com but I highly doubt I'll ever get back to it.
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Re: [MC 1.1/SSP 6.0.7] JAKJ's "Fair Trade" 0.1.0.0 (Apr. 8, 2012) Thanks a ton once more. Unfortunately I can't test it for some 16h or so as I'm just about to go to sleep but I'll surely do it tomorrow after work. Btw, does it require a new world or can I just use it on an existing one without having to find a place with unloaded chunks to make the "new" liquids work?
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I HEARD SCREAMING MAKES ALL PROBLEMS GO AWAY. Also this: http://forums.technicpack.net/index.php/topic,3520.0.html
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Re: [MC 1.1/SSP 6.0.7] JAKJ's "Fair Trade" 0.1.0.0 (Apr. 8, 2012) Awesome Self-assembled with magiclauncher. I've got the regular stuff to make RP2/IC2/BC/EE and a bunch of smaller stuff to work.
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Re: [MC 1.1/SSP 6.0.7] JAKJ's "Fair Trade" 0.1.0.0 (Apr. 8, 2012) With the release of IC2 for 1.2.5 the plans for doing the compiling myself got postponed, unfortunately so I'll have to hope you'll do it yourself Though I was wondering if the change also works with BC oil? Obviously the patch to vanilla wouldn't probably have this (unless oil is just a weird version of water or something) and I didn't notice anything relevant in the source.
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Yes, it's the upcoming version. Ready? Hell no :)
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I know it is, just that the dungeons you can run in that level range are rather boring. Though it would still give you some taste of it. Be ready to spend a few days optimizing the software, scripts and hardware setup though :)
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Re: [MC 1.1/SSP 6.0.7] JAKJ's "Fair Trade" 0.1.0.0 (Apr. 8, 2012) Well, I'm sure it'll take me at least another 5-6 hours before I could get anything to work as I'm still at work for a few hours and probably setting up the dev environment will take some time as well. If it really is a matter of a couple of minutes for you then I won't mind and I'm sure there are a few other people that might be interested in it as well. Then again if you rob me of a reason to set up the dev environment then I probably won't do it any time soon :D
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Re: [MC 1.1/SSP 6.0.7] JAKJ's "Fair Trade" 0.1.0.0 (Apr. 8, 2012) Only reason why I want the vanilla version is that IC isn't supported in 1.2.5 yet. Once it is and your mod gets ported I'm going to be using it for sure as the other stuff is quite nice as well. If all it takes is recompiling the vanilla changes files then I can probably do it myself quite easily. No need for you to waste your precious time on it and rather use it to make stuff more awesome :)
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Or you can do it in some F2P MMO and pay nothing Though I'm not sure how well is it supported there. Not having /follow command in-game is a major problem with most of them.
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I actually have three PCs I play MC with The most used one is my work laptop (thinkpad W510): quadcore (+ hyperthreading so 8 "virtual" cores) 1.6GHz/2.8GHz turbo i7 q720 8G RAM nvidia quadro FX 880M/w1G vram (equivalent to GT 220, low end stuff in it's series from late 2009) 320G HDD 1600x900 17" screen I use it the most because I can do it without getting out of bed Next one is my gaming box: quadcore Q6600 2.4GHz 6GB RAM nvidia 5600GTX cumulative of ~1.5TB HDD 22"+24" screens at 1680x1050 and 1920x1200 I use this one when I feel like sitting and not in bed or when I want to do stuff on big screen. And lastly my little Gentoo Linux box: dualcore E8200@ 2.66GHz 8GB of RAM passively cooled nvidia 8600GT cumulative HDD space of 5TB 1280x1024 19" screen + shared 24" with gaming PC. This one is used for running the server and occasionally when I CBA to boot up other machines I also play MC on it using the shared 24" monitor. [edit] Forgot to mention that out of these three boxes the laptop is by far fastest for running MC. I generally turn everything to fancy + use far view distance and laptop can easily stay at 30-50FPS while the gaming box is almost half that, can't remember what the Linux ran at as I haven't used it for gaming for a while but it was about as good as gaming box IIRC. MC must be really horribly coded to be that CPU-dependant. Yes, Java isn't the fastest thing in the world but it is possible to write good code in it as well. [/edit] I've got 150/10Mbit network at home and the Linux box is also hosting a ton of other stuff besides Tekkit (photos, family videos, personal wiki, remote access to my music collection, ...). I also use it as main box for programming. I originally thought to upgrade to some monstrosity (2x 8-core CPU, 128G RAM, 10TB+ HDD + a few SSDs) and make it my photo timelapse editing rig but those plans moved to unknown future as an unexpected trip to Japan came up and it'll take a ton of my resources Another thing I've been wondering for a looong time now is how might it be possible to get minecraft run on my N950 (the "real" thing, not pocket edition). Sure, the phone actually has no official support for Java and it's CPU isn't anything too good but theoretically it should be good enough I think. It even has more RAM than a few PCs listed here :D
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Just like with any bigger community there are asshats everywhere but also nice people. You just have to be lucky enough to bunch up with the latter ones. I played wow from late 2007 to the end of 2009 and generally had nice experience with people with a few pure amazing ones thrown in. I can't really remember ever grouping with serious retards but that's probably mostly due to me not farming instances-raids ad-nauseum and just sticking with progression raiding with my guild.
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Re: [MC 1.1/SSP 6.0.7] JAKJ's "Fair Trade" 0.1.0.0 (Apr. 8, 2012) Heh, I noticed the MC version in the title right after I posted the last message and edited it appropriately. Sucks to have this little problem that I tend to skip most stuff in parenthesis as it's usually not important.
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Re: [MC 1.1/SSP 6.0.7] JAKJ's "Fair Trade" 0.1.0.0 (Apr. 8, 2012) So, any idea when this thing gets 1.2.5-compatible so I can finally start draining oceans properly? If it's not easy to apply yet then how much work would it be to rip out only the fluid changes and port them to 1.2.5 separately? I mean are they dependant on the other stuff in your mod making separating them complicated? I wouldn't dare ask you to do this separation obviously, I'd do it myself. I'd just roughly like to know the scope of the thing that needs doing.
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Science: a way of not fooling ourselves. - Richard Feynman Teach a man to reason and he'll think for a lifetime. - Phil Plait Somewhere something incredible is waiting to be known. There are no stupid people, just those who are unlucky when they think. Common sense - so rare it's a god damn superpower.
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Yes, what jakj said is pretty much exactly what I'd want to see. Conversion from less useful stuff to more useful is good but it shouldn't come for free (except for waiting time). Using some form of energy to do it would be very nice and then I'd probably accept 1:1 conversion ratios. Something like N EU and M ticks per 1EMC converted -> 8196*N = EU to compress 8198 cobble to a single diamond. N should probably be around 1-128, M can probably be at less than 1 tick. If I didn't have my hands full with work and personal life I'd probably code something up myself. Unfortunately last time I actually had time to play MC was about 3 weeks ago. Damn hot weather and girlfriend :(
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So far I've only used the transmutation tablet for converting the mountains I've dug up with 64x64 quarries into something usable. Not quite balanced, sure, but still I'm having tons more fun with that than when I popped down some machines that generated stuff out of nothing. I want everything I create and use to be taken from the environment. I even avoid using solar power as much as possible and am currently trying to figure out how to make water not endless (yes, I know about the mod). Obviously it's a personal choice and not everyone will like the same. Though I do wonder if it would be possible to take out the "equivalent" part out from EE and have the transmutation table to have losses when doing conversions. While it's somewhat fun to empty a few chests of cobble to get a couple of diamonds I would probably have even more fun if I simply couldn't "compact" everything to diamonds and "break them up" to cheaper stuff as needed. Yeah, I could set myself imaginary limits of what I can or can't convert but simply having losses would feel much better.