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j2ther

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Everything posted by j2ther

  1. meta-data check works just fine in PEX 1.18 which I am using on my Tekkit server.
  2. Getting back on topic then Time to get the ED ball rolling http://youtu.be/ABw03gnW9hA
  3. If your game for trying anything then perhaps delete those specific region files (mcr's) in the world's folder and let the chunk regen. If the lag is still there after that then something is corrupting those chunks. If you got world edit you can even save your warehouse as a schematic and paste it in after the cunks regen. If the lag is gone when the chunk regens and then back again when you paste the warehouse back in, then you know its the warehouse causing it. Also if you got world edit you can just try "//regen" ingame to regen the chunk. If that doesn't properly regen it then just delete the region file. To get the region that your in (again with world edit) type "//chunkinfo" ingame it will tell you the exact .mcr file that your standing in.
  4. Seriously, seems like there is a new PEX/ModifyWorld thread every day, and yes there are examples. http://forums.technicpack.net/index.php/topic,10455.0.html page 2 of this same forum http://forums.technicpack.net/index.php/topic,10078.0.html page 3 of this same forum Also the wiki really does tell you all you need to know.
  5. http://dev.bukkit.org/server-mods/openinv/
  6. http://forums.technicpack.net/index.php/topic,10078.0.html Make sure your ModifyWorld Config is set up correctly, like for example the "itemRestrictions: true" setting ... Also it reads permission files from top down, so all of your negative nodes need to be ABOVE your positive nodes if you want them to be read first. I would also run your file through a online yaml parser as it looks like the very first node "- modifyworld.chat" is not spaced right. This wiki here https://github.com/PEXPlugins/PermissionsEx/wiki/Modifyworld is now your best friend, give it a read.
  7. If you have world edit you can try fixing it by going to the area that was rollback/edited and do //removenear 166 radius Replace radius with however big of an area you want the //removenear to effect. If your using LogBlock to rollback griefs then you can also prevent this by adding the item id 166 to the "do not rollback" list in your LB Config.
  8. I know a lot of people on my server want to see industrial credit used as currency, but I've had a hard time thinking up a great way to use them and giving them any kind of real value since they are cheap. We use iConomy 6 to set up a fiat currency and have installed the ChestShop plugin to allow players to set up shops and trade among eachother with it. Right now its a zero-sum economy with players setting their own prices for their shops and its working alright. iConomy 6 (The latest version labeled 7.0 works fine with CB 1.1 R4 / tekkit) http://dev.bukkit.org/server-mods/iconomy/ ChestShop http://dev.bukkit.org/server-mods/chestshop/ Not sure if this is exactly what you were looking for but hope this helps!
  9. http://forums.technicpack.net/index.php/topic,9579.msg68765.html#msg68765
  10. Well if you want a perfect server then your going to have to do the work yourself ... and actually read. Everything you just asked about has already been posted and answered in these forums. Do some research if you actually want to make a good server, don't expect others to do it for you. You can prob start here http://forums.technicpack.net/index.php/topic,4645.0.html and here http://forums.technicpack.net/index.php/topic,4144.0.html
  11. Getting back on topic, if all you want to do is remove the transmutation table (or any other item in EE) then go into the mod_EE.props file and set TransmutationGUI=0. Setting the GUI to 0 will disable it all together without any harmful affects. Any further customizing can be done with PEX as Sp0nge already said.
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