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Everything posted by j2ther
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While its not in the config (and I agree it should be) you can decompile EE and edit the class file with the EMC Values in it. You can completely set them to what you want then recompile when done. Goes without saying you should know what your doing before decompiling the mod and messing with the class files. We tailored the EMC values to our taste and it does make EE more bearable from a survival/grinding aspect. It also allows you to get rid of exploits like blaze rod/bone > macerator > condensor exploits as well as the soup/milk exploits.
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To keep it clean you can set up a seperate group for the mod faux users and give them modifyworld.* Here is an example permissions.yml for you, the mod users are under the plugin group. http://pastebin.com/GNDuv8pv Also what version of PermissionsEx are you using? Version 19.2 currently has a problem recognizing the mod fake users, try 19.1 if you are not already.
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Grey listing (meaning players can log in to be promoted but cannot destroy anything right away) your server with PermissionsEx/Modifyworld (or whatever permissions plugin floats your boat) is one of the better routes to take to protect your server from people logging on and griefing. You can also get a logging plugin that will allow you to rollback griefing done by players for example LogBlock. and what a shady few they are.
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http://www.technicpack.net/forums/forums/open-servers.28/
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[3.0.3/3.0.4] Error Console Spam (Custom Craftbukkit related?)
j2ther replied to DurtyFree's question in Tekkit Classic
Tekkit doesn't modify any of bukkits API. If this was bukkit/mod related then you would probably see other plugins that listen for BlockBreakEvents failing as well. Only thing I can suggest is making sure that the user [buildCraft] has all the proper permissions to break blocks. So OP [buildCraft]. If its not that then it is most likely something on the plugins end. -
[3.0.4] Another Dupe bug :D this time its with an Alch. Chest :D
j2ther replied to SyberianKitten's question in Tekkit Classic
No matter how many times or different ways I try to reproduce this I'm simply not able to dupe with this method. While the GUI does stay open for me, only 1 item out of the stack(s) remains in the chest and the rest drop on the ground. After all the items are collected from both the GUI and the ground they always add up to the original amount without any duplication occurring. Any chance you can record a vid of this dupe successfully happening? -
Most of the items now require an X in front of them. If you use "pex toggle debug" in console then try to use an item it will show you exactly what the permission is it checks for. So instead of "- -modifyworld.items.have.27573:41" it'll most likely be "- -modifyworld.items.have.x27573:41" pex's debug feature is your best friend. Also I would recommend using PEX 19.1 instead of 19.2, as there is a known problem with 19.2 not recognizing the faux mod users like [RedPower] and also missing some checks as well.
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Looks like a Java error, I would try uninstalling Java and re-installing. Have to ask, but are you sure your using Java 7 update 4? Can you type "java -version" into console and confirm. Debian has a bunch of different packages for Java such as OpenJDK, GNU's GIC/GCJ, and Sun Java releases. Did you install the latest Java 7 linux package from the Oracle/Java website or from a Debian package? Also is it correctly 32-bit or x64 depending on your kernal?
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No need to bump, and why not combine these threads since their literally the same http://forums.technicpack.net/index.php/topic,12075.0.html As I asked in that other thread, what does your modifyworld config look like? Also why don't you want to OP the fake users? OP'ing the fake users most of the time removes constant permissions checks and give the mods the freedom they need to work (which is a good thing). I would recommend OP'ing the mods over relying on * and having pex constantly checking permissions for those mods.
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Re: Block-Breaker not working Whats your modifyworld config look like? Also this thread is asking literally the same thing as this other thread, coulda just asked in there instead of starting a new thread http://forums.technicpack.net/index.php/topic,12040.0.html OP'ing the fake users will let them do what they need as well.
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[FORMATTED]cant use plugins like treeassist/Chop tree (mcMMO tree feller)
j2ther replied to CaelThunderwing's question in Tekkit Classic
Are you getting that same exact error for all 3 plugins? What version of each plugin are you trying? and finally, this may be a silly question but needs to be asked, are you trying them 1 at a time or do you have all 3 or even 2 of them installed at the same time? Also can you link a pastebin of your server logs during the time of the error instead of that small paste. -
Anyone using Factions on their server?
j2ther replied to theSodMonster's topic in Tekkit Classic Discussion
http://dev.bukkit.org/server-mods/factions/files/38-1-7-5-beta/ Loads just fine with Tekkit 3, this question has also been asked and answer quite a few times in the past coupla days. Can prob just search the forums next time. -
In the IC2.cfg there is "# Enable crafting of Industrial Credit coins enableCraftingCoin=true" Change that to false to disable the crafting of IC2 coins. Alternatively, or for any other recipe, you can try http://dev.bukkit.org/server-mods/disablecraft/
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Tekkit is running on the wrong world, (I think).
j2ther replied to SmiggieBalls's question in Tekkit Classic
In your root directory open up "server.properties" make sure that "level-name=" has the correct name of the world you want. By default its set to "level-name=world", which will either read the folder world or create a new one. -
Crafting Table II duping Tin, Bronze and Copper
j2ther replied to Teraku's question in Tekkit Classic
It's even posted in big Red letters on Tekkit's download page http://www.technicpack.net/tekkit/ -
In a perfect world people actually read sticky posts, know how to use the proper format, and read the forum rules. http://forums.technicpack.net/index.php/topic,4645.0.html http://forums.technicpack.net/index.php/topic,4903.0.html Oh to dream of a perfect world
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You do relize Tekkit is a modpack for BUKKIT. The permissions.yml is generated on a clean BUKKIT install for use with PermissionsBUKKIT. It took you all these posts to actually read that wiki page, if ya'll would've done that in the first place ya'll woulda already relized that.
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I planned on going to work, but then I started playing Tekkit. A month later and now I don't have a job ... Tekkit owes me an unemployment check.
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That default permissions.yml file that is generated with Bukkit (and subsequently Tekkit) server is used for PermissionsBukkit. It is the only "default" permissions there is. Again http://wiki.bukkit.org/Setting_Up_Bukkit_Permissions Details exactly how to set up permissions for Bukkit. No way around installing a plugin for permissions, and seeing as its one of your most important plugins I would not skimp on it either. I also would not recommend PermissionsBukkit.
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Probably because Tekkit has nothing to do with permissions ... What did you think Derpy meant by "default permissions" ...
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are you serious ... http://wiki.bukkit.org/Setting_Up_Bukkit_Permissions
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Launcher/pack Version: Tekkit v 2.1.1 Operating System: Debian 6 "Squeeze" 64-bit Version of Java: Java 7 Description of Problem: When placing blocks in the nether the number of blocks in your inventory does not decrease. This seems to happen sporadically and with multiple players. Error Messages: None Here is a youtube video showing the duplication problem http://youtu.be/wm0CfwLw5UQ Any ideas on whats causing this let me know! Searched around and haven't read of anyone else experiencing this problem.
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Looks good to me, test it out on a test sever ...
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Here is an example of my Permissions yaml http://pastebin.com/GNDuv8pv Also your Negative permission nodes need to be ABOVE your positive nodes, for example the permission node "-modifyworld.blocks.place.46" needs to be above "modifyworld.*" Also give the Mods OP status, so for example in your console type "OP [buildCraft]"
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Using google translate so here it goes ... Each mod pack acts like its own user and needs to be given permissions in PEX. So for example to allow quarries to work you would need to give the user [buildCraft] the permission modifyworld.* As for disabling items in EE, just go to your servers root directory and find the "mod_EE.props" file. Open the file and find the items you want to disable, change their numbers to 0 then save. After that restart your server and they should be disabled. Google Translated to french Each mod pack agit comme son propre utilisateur et doit être donnée autorisations en PEX. Ainsi, par exemple pour permettre à des quarries à travailler vous devez donner à l'utilisateur [buildCraft] modifyworld.* Quant à la désactivation des éléments dans l'EE, allez simplement dans votre répertoire racine des serveurs et de trouver le "mod_EE.props" fichier. Ouvrez le fichier et trouver les éléments que vous souhaitez désactiver, changer leurs numéros à 0 puis sur Enregistrer and redémarrage