Psicraft
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- Birthday 01/01/1900
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Technic Team foolishly forces updates of platform instead of ASKING
Psicraft posted a question in Technic Launcher
Launcher Version: all of them Operating System: Window 7 Pro 64b Java Version: 1.7_04 Antivirus Program: Description of Problem: The problem is that you don't have major software company levels of Quality Assurance, yet you force-upgrade Technic Launcher without any notification, warning or (ideally) user input! This is a cultural problem within your group. Please accept you're not infallible! Error Messages: Error Log: -
Launcher wont launch (look like java is crashing)
Psicraft replied to mbbkraft's question in Technic Launcher
Just delete launcher: buildNumber: 213 buildNumber: 253 buildstream: beta from settings.yml. That way you keep your existing modpacks. -
Tekkit version is actually 1.1.8. The bug report form doesn't allow this number to be specified. Also, the bug report form seems to double escape html entities. Possible resolution: Find someone who speaks Japanese to let Rei know about this issue. :D
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Title: Rei's Minimap unable to load waypoints for Dimension ID > 9 Version: 1_0_3 OS: Win 7 Pro 64-bit Java Version: 1.7 _ 04 Description of Problem: Rei's Minimap is unable to load waypoints for Dimensions with IDs greater than 9 due to an issue with the code. This applies to the version [1.5.2]ReiMinimap_v3.3_06 that comes with Tekkit 1.1.8. An enterprising fellow at this post found the issue (probably with jd-gui) http://forum.feed-the-beast.com/threads/reis-minimap-waypoint-bug.2238/#post-369806 The file with the bug is reifnsk\minimap\ReiMinimap.class I used a hex editor to change the file, replacing the following text with the following substitution: \.DIM(-?[0-9])\.points \.DIM((-?\d+))\.points This change fixed the issue. MystCraft was the main cause of dimensions with IDs > 9. The extra brackets are only included to ensure both strings remain the same length. Error Messages: N/A Error Log: N/A
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The big draw for this is definitely making single player less tedious. Before customised metallurgy, ender pearls were so very annoying. I think the point was that it is too much fun for multiplayer? So what? There's so many hours to just make half the items in this pack.
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Why? Isn't this a suggestion thread? It's not like I would criticise mods that suck. Even if you think your jetpack is the best thing ever there's no need to behave like that.
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Request A simple mod that increases the flower weights for growing red roses and yellow flowers using bonemeal. The mod would allow the vanilla flowers to be prioritised over mod flowers. The mod should be configurable so the weights of the red roses and yellow flowers can be adjusted as mod flowers are added to the collection. MineCraftForge.addGrassPlant() public static void addGrassPlant(Block block, int metadata, int weight) Register a new plant to be planted when bonemeal is used on grass. Parameters: block - The block to place. metadata - The metadata to set for the block when being placed. weight - The weight of the plant, where red flowers are 10 and yellow flowers are 20.
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My opinion was more along the lines of Notch seeing the behaviour and thinking to himself: "Yep, works great." Thereafter it's intended behaviour.
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All this is based on my experience with the 1.4.7 version. Okay, so this is the suggestion thread? My suggestions is that the keyboard/mouse handling are really counter-productive. Looking below the horizon even slightly while flying (with flight control mode on) and pressing W will cause you to slam into the ground. This does not happen with left or right (A, S). If I'm flying, Shift doesn't need to control the parachute or the glider. Shift could just as easily be down instead of Z given that the parachute and glider don't function wile the jetpack is on. When facing down and pressing W, turning off the jetpack doesn't stop the thrust, preventing the parachute from deploying until W is released. Shift+scroll wheel is a very bad combination for cycling power tool modules. Shift is often used in game, and using my scroll wheel to change items causes the game to get stuck on the power tool. Especially annoying as I only have one module equipped. It shouldn't be possible to take falling damage with the jetpack and flight control mode both on. In short: The jetpack taking the player in the direction they're looking is a very bad design choice. It especially makes no sense when there is a down and an up button as well.
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Ah, I'm sorry that I forgot to mention this in the previous post: Dimensional Doors The version of Dimensional Doors you have has a serious bug. As soon as you visit a pocket dimension, hostile monsters stop spawning in the overworld. That's fixed in DimensionalDoors-1.4.7 v1.3.2 Secret Rooms + MystCraft Secret Rooms can cause a crash with MystCraft when a MystCraft dimension is the parent of a Dimensional Doors pocket dimension. It appears reproducible. Worse, pocket dimensions from the overworld can and will link themselves to unstable MystCraft ages. What does Secret Rooms have to do with any of these? I have no idea. java.lang.ClassCastException: com.github.AbrarSyed.SecretRooms.common.FakeWorld cannot be cast to in at com.xcompwiz.mystcraft.world.WorldProviderMyst.updateWeather(WorldProviderMyst.java:350) at com.xcompwiz.mystcraft.world.WorldProviderMyst.calculateInitialWeather(WorldProviderMyst.java:328) at yc.a(World.java:2961) at yc.<init>(World.java:331) at com.github.AbrarSyed.SecretRooms.common.FakeWorld.<init>(FakeWorld.java:31) at com.github.AbrarSyed.SecretRooms.common.FakeWorld.getFakeWorldFor(FakeWorld.java:40) at com.github.AbrarSyed.SecretRooms.client.SecretRooms_client.onWorldLoad(SecretRooms_client.java:80) at net.minecraftforge.event.ASMEventHandler_5_SecretRooms_client_onWorldLoad_Load.invoke(.dynamic) at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35) at net.minecraftforge.event.EventBus.post(EventBus.java:103) at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:244) at StevenDimDoors.mod_pocketDim.dimHelper.generatePocket(dimHelper.java:641) at StevenDimDoors.mod_pocketDim.dimHelper.teleportToPocket(dimHelper.java:339) at StevenDimDoors.mod_pocketDim.dimDoor.a(dimDoor.java:103) at lq.D(Entity.java:1011) at lq.d(Entity.java:955) at iv.a(NetServerHandler.java:348) at eb.a(SourceFile:136) at cf.b(MemoryConnection.java:80) at iv.d(NetServerHandler.java:136) at iw.b(NetworkListenThread.java:57) at bec.b(IntegratedServerListenThread.java:108) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599) at bdz.q(IntegratedServer.java:123) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497) at fy.run(SourceFile:849) I opened a bug report for you. https://github.com/AbrarSyed/SecretRoomsMod-forge/issues/75 with Secret Rooms. It's equally possible that MystCraft is at fault, as I don't know what the intended purpose of the World object in question is. Ore Dictionary There seems to be a lot of errors with metal dusts that pop up. I believe it's the fault of IndustrialCraft. (Removing that prevented the problem) Side note: It appears that registering a recipe multiple times can duplicate the output, leading to problems like 1 copper dust = 2 copper ingot or 1 silver dust = 2 silver ingot. Resolving Rearranging the loading order of the mods can't completely fix this issue. The closest to working I managed to get was 1 silver dust = 2 silver ingots by making IndustrialCraft and its dependents load last. Possible complication When exiting to the main title, the world won't unload properly. After loading it again, more dust -> 2 ingot problems can appear. Ender Tanks There's some sort of bug with Ender Tanks. I pumped fuel out of one and then it started filling itself up again. I now have infinite fuel. :/ Weee! Flowers After investigating a bit, I think you should consider removing this mod. It makes spawning yellow and red flowers so difficult - whereas there are other methods of getting all the other dyes. Instead of a red rose having a 1/3 chance of spawning with bonemeal and a yellow flower having a 2/3 chance, they now have a 2.63% chance and a 5.26% chance respectively. (Actually it's lower because Redpower also adds a 10 weight flower) Now I've gone and created a creative mode test work and spammed bone meal everywhere and I simply cannot get any red roses to spawn. MinecraftForge.addGrassPlant(pamFlower, 0, 25); MinecraftForge.addGrassPlant(pamFlower, 1, 25); MinecraftForge.addGrassPlant(pamFlower, 2, 25); MinecraftForge.addGrassPlant(pamFlower, 3, 25); MinecraftForge.addGrassPlant(pamFlower, 4, 25); MinecraftForge.addGrassPlant(pamFlower, 5, 25); MinecraftForge.addGrassPlant(pamFlower, 6, 25); MinecraftForge.addGrassPlant(pamFlower, 7, 25); MinecraftForge.addGrassPlant(pamFlower, 8, 25); MinecraftForge.addGrassPlant(pamFlower, 9, 25); MinecraftForge.addGrassPlant(pamFlower, 10, 25); MinecraftForge.addGrassPlant(pamFlower, 11, 25); MinecraftForge.addGrassPlant(pamFlower, 12, 25); MinecraftForge.addGrassPlant(pamFlower, 13, 25);
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I'm very sure that MC-4631 is intended behaviour rather than a bug. However, it is a crappy feature and I am using your change. Thanks for making it its own file.
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Flowers Under config/forestry/apiculture.conf you have species.blacklist=1232 when it should be beekeeping.flowers.custom=1115 Of course, you already know that that's forestry -> 'wee flowers' compatibility. EE3 Additionally, the game crashes if I pick up a minium stone from my inventory with an advanced crafting table II GUI open. However, picking up a minium stone that's already in the crafting table doesn't cause any crashes. The stack trace isn't very helpful, it's a ArrayIndexOutOfBoundException from within MC's code.
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how do you fix that problem with the items not being able to be placed into the area I choose it too. {on minecraft} Items just move to the next spot on my intevtory thing and I cannot move an item to the crafting part
I would like to talk over a phone... I'm a nube and I'm pretty dumb with computer stuff
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Launcher Version: 1.0.2.5 Operating System: Windows 7 64-Bit Java Version: 1.7_04 Antivirus Program: None Description of Problem: When TechnicLauncher updates it gives you an option to backup your saves. However, the per-world customisation for Rei's Minimap is currently stored in the mods/reiminimap folder, and this is not backed up at all. While I tested this for the 7.3.4 -> 7.3.6 dev build, I think this has been an issue since forever. Error Messages: N/A Error Log: N/A
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Slowpoke (Feed the Beast creator) on the Technic pack
Psicraft replied to killerx09's topic in The Whale Box
Hmm, see you say this as if it's just a matter of respect. However, I am (and possibly others are?) of the opinion that any developer that keeps their free mod based on Minecraft as closed source is disrespecting us. Thus, this debate cannot end because there is no way to resolve this in any binding manner. Edit: Oh and please don't make me laugh by implying that 'secret mod functionality' is a valid reason. Java is so easily decompiled, and the only people that will understand open source are the same people that will understand decompiled source. What do you think we have been doing to Minecraft all this time? (E: clarity) Decompiling, extending and otherwise modifying Minecraft's closed source, then they have the temerity to keep their own code closed source? This is the worst hypocrisy, and I believe these people deserve no respect whatsoever.