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Everything posted by planetguy
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Game: Why the Avatar above you should be a Moderator
planetguy replied to poryy's topic in Off Topic Discussion
Theprolo should be a moderator because owls are a symbol of wisdom, and some people (see Whale Box) could use some more. -
Phantomsight is banned for ripping off jonjon1234's avatar.
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Game: Why the Avatar above you should be a Moderator
planetguy replied to poryy's topic in Off Topic Discussion
Markarthian should be a moderator because he has a very big weapon, so clearly he can handle the Technic Forums Humilitizer, which is how moderators deal with idiots. -
You can use tables efficiently in Computercraft. Everyone wonders what on earth dan200 was thinking when he added furniture to his computer mod. I wish I had the part I need.
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You receive an abacus. I wish it wasn't so late.
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Terminator2906 is banned for blowing up my backyard with a nuclear bomb.
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You discover that NBT is actually using you as a method of self-replication. I wish to learn how to change data in the Minecraft protocol with Forge mods.
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I was thinking of replacing the hidden player's name with their disguised counterpart in packets sent from the server, and not transmitting the fact that the player is wearing a disguise. The Bukkit plugin DisguiseCraft does the player name changing part. Come to think of it, if my mod is GPL I can use code from DisguiseCraft and Bukkit, and my mod could use a proper license anyway. GPL it is.
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GreenWolf13 is banned for having a question mark on his avatar. Avatars are supposed to give some information about the user, not raise questions.
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Oh yes, it would hide the name. The server would tell clients that the disguised player really is the disguise (except with the non-disguised player's inventory, of course.) That would take quite some time and the code would be messy. :(
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Markarthian, your idea: vanilla minecraft (a great idea relative to other games). Good thing too, because your modding skills vanished. The wish genies needed part them because apparently there aren't enough obsidian tool mods, and they were clumsy enough to take all of them. LazDude2012, your fish sticks are prepared so deliciously that World War 3 breaks out over who gets to eat them. It isn't you. I wish I could write code completely free of bugs.
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You get nothing and everything at the same time. This is accomplished by transmuting everything (the entire universe) to nothing and giving it to you. I wish people would stop wishing for food. It isn't very original anymore.
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My avatar is the texture I used in my mod for the excavator bomb. It falls and explodes whenever it hits the ground. (Hopefully it should be clear what it does from the texture.)
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The lens is a nice idea for the spy lab, and maybe I could use it for disguises ("L L", " C ", " ", L=lens, C=leather makes a glasses and mustache wearable disguise, and to any other player (except maybe ops) you look like the person named in the disguise. Yet another thing bad for servers.) I always thought of the spy lab as a midgame item, because it could double a player's storage space. Buildcraft gears wouldn't exactly work, because I'm trying to make this stand alone and I wouldn't want to interfere with Buildcraft's gears by adding my own with the same recipe. "LWC" "III" "B B" L=lens W=crafting table C=chest I=iron block B=wood block is more what I'm thinking in terms of cost.
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Best way to store additional data with an item?
planetguy replied to planetguy's topic in Mod Makers Market
Probably a better solution, but at the moment I'm doing my mod quick and dirty because I have lots of ideas and not enough time. I did figure out how to not overwrite other people's NBT tags (I hope, haven't tested...) by checking if the existing tag is null before adding my own tags. I have the whole block reading additional data in a try block, and if it errors attempting to read the item there must not be an item, and erasing the old data happens at the end, after it has successfully read an item. (The reading safety is in v0.2, write safety will probably be in v0.3. In the mean time, be careful what you try to hide stuff in.) -
Best way to store additional data with an item?
planetguy replied to planetguy's topic in Mod Makers Market
The spy bench allows you to hide items inside other items, for example hiding a diamond block in your stone pickaxe to smuggle it around. You will be able to as soon as I figure out how to get rid of the horrible hack I used, which erases all existing custom NBT tags when you put spy gear in. You can even include it now, it should work just fine with vanilla tools that don't have spy gear in them. (Spy gear will simply be erased by it, not likely the end of the world for anyone) -
Best way to store additional data with an item?
planetguy replied to planetguy's topic in Mod Makers Market
Lethosos A word of warning, the Spy Bench stomps any other data stored in an item's additional NBT tags when you put in or remove a hidden item. It's a time bomb if any other mods use that data. I suspect several mods do, maybe IC2 for its seeds and MMMPowersuits for its upgrades. In short, I should probably fix that as soon as possible, maybe over the weekend. -
Version 0.2 now available! Edit: I realized that the Spy Lab has no recipe, and that it's because I can't think of a good one for it. Any suggestions?
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Best way to store additional data with an item?
planetguy replied to planetguy's topic in Mod Makers Market
I got it working, although it probably will seriously screw up anything else that uses a similar method. (It removes items from its storage by writing null to the NBT tag.) If you want to see how I make it work, check my mod Gizmos v0.2+, source is included in the download. -
I considered using enchantments, but I think it would get very ugly if I tried to hide the enchantment from the client. I'm currently looking at adding my own NBT tag to items, but I'm worried it will cause massive breakage throughout Minecraft or with other mods, and I haven't figured out how to do it. Any thoughts/tips for me?
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Note: The Minecraft Forum post is more up-to-date with Gizmos releases. I still will provide support here, but I won't necessarily update this post. For the very latest info on what I'm up to and source code for everything, check the Git repository. Gravity Bomb: If there is air below it, it falls until it hits a block, and then explodes. Craft 3 of them with 3 TNT along the top, one blaze powder in the middle and 3 iron ingots on next to the blaze powder. Excavator Bomb: Functions much like a gravity bomb, except after exploding continues falling and exploding for a set lifespan. To craft, line up 3 gravity bombs vertically, put iron on the middle sides, and put iron pickaxes on the bottom sides. Inserter: When opened, reveals the following GUI: Place a tool (or other non-stacking item) into the slot marked with a pickaxe outline. To put something in, put it in the slot with the down arrow and the tool below it. To take it out, put the tool in the slot below the up arrow. Note: Tools with gunpowder explode when used, and tools with a fermented spider eye poison the player who uses them. Craft it by placing a lens, workbench, and chest along the top, 3 iron blocks along the middle and planks in the bottom corners. Accelerator: Entities on top of this (players, mobs, XP, items, etc.) are accelerated in the direction of their current motion. Not legitimately obtainable. Launcher: Entities INSIDE this are accelerated up. Not legitimately obtainable. Time bomb: A time bomb. (What else?) The red bar is the fuse (set in the mod config). When the fuse runs out, it creates vanilla primed TNT at its location. Craft it from one clock and one TNT. Fork bomb: Almost exactly like a time bomb with one crucial difference: When it is right- or left-clicked (but not when it is sneak-clicked), it places fork bombs (with the same fuse as itself) in any available spaces adjacent to it. Note that it looks exactly like a time bomb: this is intentional. To make it, surround one time bomb with end stone. Deforestator: Burns logs, leaves, vines and tall grass more or less as fast as the server can tick. To craft, put a flint and steel in the middle, blaze powders at the corners and saplings at the sides. Miner's Lighter: Instantly burns gravel and lava. For world safety reasons, does not work in the Nether as of v0.7. Craft like a deforestator, except substitute gravel for the saplings. Temporal Dislocator: This is for anyone who has ever been stuck waiting to craft something, having all the parts needed except for one little thing smelting in the furnace. When you sneak and right click a block, it causes the future version of the block to be pulled back in time to the present. NOTE: I haven't tested it on all mod blocks. Use at your own risk. If you wonder if something is safe, try it in a test world first. In my test it worked just fine on HV solar panels as found in Tekkit Lite, dumping hundreds of thousands of EU into an MFSU instantly. To craft, surround an iron ingot with clocks. Spy Lens: A piece of precision optics used to make the inserter and defuser. It is made by crafting 4 iron around a glass block. Defuser: Instantly removes blocks listed in the mod's config. (Put in all the explosives in your pack or it won't work on the ones you miss. It only works on blocks so far.) It is the only way to neutralize fork bombs. In doing so you need to sneak, upon pain of having 6 times the problem on your hands. Nothing, shears, lens, nothing, stick, shears, stick, nothing, nothing. Carry one on SMP. You will regret it if you don't. Build tool: This is a time- and space-saving utility item. It is effective against blocks as a diamond pickaxe. Load things into it with the inserter, and when you right-click with this tool it has the same effect as right-clicking with the thing you put in. (Warranty void if used to launch projectiles.) It also automatically refills itself from your inventory. It is not exempt from exploding or poisoning its user as any other tool does, depending on what you put in it with the inserter. It is made with a diamond pick in the bottom left, piston in the middle and chest in the top right. Invenswappers: These two closely related blocks move your inventory quickly without the hassle of opening GUIs and shift-clicking or related shortcuts. When placing them, make sure that you can walk on top of them and that directly above is air. To use them, walk on top of them and sneak for a moment. On the blocks, the red arrow in the arrow pair is the one that marks the flow of items. Right click them to see what is inside them. They are made like so: ICI LPL LHL where I is an iron pressure plate, C is a chest or hopper, L is a lapis block, and H is a hopper or chest. You can also convert between in and out invenswappers by putting them in any crafting table. Fire extinguisher: Extinguishes blazes of all types, from the hostile mob (2 hits to kill) to fireplace building mistakes, prize sheep burning and even deforestator or miner's lighter fire if you're really fast about it. Made with one iron ingot on the top center, two water buckets below, and rose red in the four slots beside the water. Flower fix: Allows increasing the generation of vanilla flowers. Someone asked me for it because with many mod flowers taking over bonemeal flower spawns, roses and dandelions were almost unobtainable. The weight added to each flower is configurable. By default, roses are weighted at 10 and dandelions 20. This can only increase weights, not decrease them! Item containment: Gizmos is with many things a destructive mod, but has some other useful stuff. In ye olden days, this would mean that a sensible admin wanting a peaceful server would remove the entire mod. However, Gizmos has an item banning system that removes only parts of the mod you don't want. It is probably impossible to get banned Gizmos stuff on SMP, even with all the hacks in the world or access to /give or creative. As of version 1.0, the system has undergone a complete rewrite to allow more extensible and longer tech trees. The method of banning items has also changed: Instead of toggling booleans in the config, one puts the names of unwanted modules (see ModuleNameList.txt inside the mod for the list of names) into the banned items list in the config. As of version 2.0, it's been reworked again. I've probably broken all your configs; I'm sorry about that. Download: Minecraft 1.6.x: New release downloads will be on my CurseForge page, since it doesn't have a traffic limit and Dropbox does. Latest build (Whatever I'm doing at the moment. See the commit log for what that is.) Minecraft 1.5.x: Gizmos v1.0 (Added invenswapper recipe, rewrote loading for item banning system with dependency management) Gizmos v0.9 (Added invenswappers) Gizmos v0.8 (Allowed the build tool, fixed the hungry spy desk eating items) Gizmos v0.7.1 (Fixed stupid bugs in inserter and lighters) Gizmos v0.7 (Miner's lighters and forest lighters can no longer destroy/crash the world) Gizmos v0.6 (Added time bomb, fork bomb, bomb defuser and build tool. Flower fix included in download, it's a separate mod from Gizmos.) Minecraft 1.4.7: Gizmos v0.4.2 (Backport of Gizmos v0.7.1 to run on MC 1.4.7) Gizmos v0.4.1 (Fixed bad file copy leading to no mod loaded) Where did the other versions go? They never worked. I took them down lest someone download them and then discover they were broken. The mod is licensed under the GNU GPL v3 or higher, at the user's option. Source code is included in the download, or there's a git repository. Known issues: -In 1.6 versions, the fire blocks display with the default texture. I'm pretty stuck on this one, so any ideas would be appreciated.
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Where and how to upload a .zip to Technic Platform (Mac)
planetguy replied to FAM17's topic in Platform Pagoda
Sorry, my apologies. -
Simple Vanilla modding questions! Please answer!
planetguy replied to RockLegend2's topic in Cafe Lame
Delete the META-INF folder in the minecraft.jar and drop in the Forge version of that folder. If that doesn't work, delete the Forge META-INF completely.