Dougman
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About Dougman
- Birthday 04/25/1998
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[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Dougman replied to jakj's topic in Modders Metropolis
Interesting, if they are all registered by name, do you know how mod blocks with the same name will be handled, such as the many copper blocks that we have? -
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
Dougman replied to jakj's topic in Modders Metropolis
Why do they always have to lock the threads as soon as things start to happen, its really frustrating. I certainly don't remember you saying anything like that, even after looking through the old Slowpoke threads. (Re-reading through these, I found plenty of interesting statements from Slowpoke, such as him insulting you, but I guess that they are all very much old news.) Anyway, I would say that they completely made it up. -
What happened with Azanor? I thought he was one of the good ones...
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Why Mekanism will not feature BuildCraft integration for 1.6
Dougman replied to aidancbrady's topic in Mod Makers Market
It seems like I am wrong, for now... Although CJ has been causing a few problems lately, this and the tracking blocks, and I don't think that this will be the last of the problems. I hope that I am wrong though, we certainly don't need more of this. -
Why Mekanism will not feature BuildCraft integration for 1.6
Dougman replied to aidancbrady's topic in Mod Makers Market
Damn, I thought the MC modding community was starting to get better. Looks like another drama storm is coming... Hopefully it doesn't cause too much damage... -
There is a mod which sort of does that. Link. It is an in game NBT editor which uses Forge, meaning that it works with mod stuff too.
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Redstone In Motion now in full release as of June 23
Dougman replied to jakj's topic in Mod Makers Market
Someone else has already remade the project tables, LINK, so you don't really need to make them if you don't want to. Unless you want to improve them, or something. -
Well that was off topic... Anyway, while I will probably not be playing the new Tekkit (custom packs are cooool) I am looking forward to trying out these new features and mods, such as Applied Energistics and MFR's rednet. It is missing a few mods that I like to use (the new MFFS, ICBM, that sort of thing), although it looks like it is going to be really good. Also, the website is... well... Amazing!
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Red matter can be stopped by antimatter, the missile/bomb as well as the railgun shot will destroy the black hole. I would recommend the railgun if you care about the nearby world, it is much less destructive, just don't miss and don't get sucked in.
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"I know the human being and fish can coexist peacefully." -- George W. Bush
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In previous versions of the UE mods they could convert Buildcraft and IndustrialCraft energy with the UE batbox. I do not know if this is still the case though.
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I have a custom pack ready with 84 mods for 1.4.7. I would like to test it. PM me if you want it.
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There is also a new Universal Electricity wiki which has been made, is is very new and is missing quite a lot of info, but it should help if you are new to the mods. Link