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Dougman

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Everything posted by Dougman

  1. Interesting, if they are all registered by name, do you know how mod blocks with the same name will be handled, such as the many copper blocks that we have?
  2. Why do they always have to lock the threads as soon as things start to happen, its really frustrating. I certainly don't remember you saying anything like that, even after looking through the old Slowpoke threads. (Re-reading through these, I found plenty of interesting statements from Slowpoke, such as him insulting you, but I guess that they are all very much old news.) Anyway, I would say that they completely made it up.
  3. What happened with Azanor? I thought he was one of the good ones...
  4. It seems like I am wrong, for now... Although CJ has been causing a few problems lately, this and the tracking blocks, and I don't think that this will be the last of the problems. I hope that I am wrong though, we certainly don't need more of this.
  5. Damn, I thought the MC modding community was starting to get better. Looks like another drama storm is coming... Hopefully it doesn't cause too much damage...
  6. There is a mod which sort of does that. Link. It is an in game NBT editor which uses Forge, meaning that it works with mod stuff too.
  7. Someone else has already remade the project tables, LINK, so you don't really need to make them if you don't want to. Unless you want to improve them, or something.
  8. Well that was off topic... Anyway, while I will probably not be playing the new Tekkit (custom packs are cooool) I am looking forward to trying out these new features and mods, such as Applied Energistics and MFR's rednet. It is missing a few mods that I like to use (the new MFFS, ICBM, that sort of thing), although it looks like it is going to be really good. Also, the website is... well... Amazing!
  9. Red matter can be stopped by antimatter, the missile/bomb as well as the railgun shot will destroy the black hole. I would recommend the railgun if you care about the nearby world, it is much less destructive, just don't miss and don't get sucked in.
  10. "I know the human being and fish can coexist peacefully." -- George W. Bush
  11. Its fine, I had only logged in a few minutes before. I will just delay starting properly for one more day then.
  12. In previous versions of the UE mods they could convert Buildcraft and IndustrialCraft energy with the UE batbox. I do not know if this is still the case though.
  13. I have a custom pack ready with 84 mods for 1.4.7. I would like to test it. PM me if you want it.
  14. There is also a new Universal Electricity wiki which has been made, is is very new and is missing quite a lot of info, but it should help if you are new to the mods. Link
  15. You will have to give more information than just "the teleport pipes dont work" for anybody to help. Also this is not a launcher bug, post in the correct section next time.
  16. Actually Thaumcraft 3 has been released. Link. Technic will probably not be updating to Thaumcraft 3 unless it gets permission. This could take quite a while by the sound of the forum post. Even if they already had permission the launcher is not going to automatically update the mod. The people who make the pack have to update it, make it work, then make put it into the launcher. Do not expect this process to be done within a couple of days (or even a few weeks) from the release of a single mod.
  17. Wow, really? I had that problem with my technic launcher but by following the simple instructions that were on the OP of that thread I fixed my problem easily. Also, what do you mean by "that title is dead"? i never meant to link it if that is what you meant. I can see that you are already banned i see so I don't really know why I am bothering to explain this to you as well as the fact that you will not be able to reply to explain yourself.
  18. Now THAT would be a severe punishment for using a mod pack! It is true though the modders should stop trying to target the people using it and instead find a way to stop the people who are making the mod pack from using their mod. Targeting the users is perhaps the worst option for the modders to take. Trying to communicate should come before any changes to code are even considered. Communicating can easily stop things from getting ugly and worlds getting destroyed.
  19. You really should try to read the stickies before posting a problem. Especially the ones with the title telling you that it has a solution for your problem: ""Update Failed" and a solution"
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