Jump to content

Lothos

Members
  • Posts

    580
  • Joined

  • Last visited

Everything posted by Lothos

  1. Lothos

    Howdy :)

    i blew another up smaller than default using 2 LV panels. any idea what the input limit is on the quarry using the link? tried quarry-link-copper-batbox w 3 panels....still blew the quarry
  2. Lothos

    Howdy :)

    i tried making the quarry smaller and switched to a medium solar panel...same thing :/ maybe a LV panel?
  3. Lothos

    Howdy :)

    nice, that link is handy... I cannot get a quarry going using anything larger than the default area though. Every time I fire it up it blows up the quarry. Is the power requirement/threshhold very low on intial startup?
  4. Lothos

    Howdy :)

    ok, i didn't know that about pipes. does the same apply with redstone circuitry to turn the reactor off? has to hit the core and not a chamber? A few of my friends want me to disable EE on the server since they feel its "cheating" I've not tried it myself but one of the guys brothers uses it frequently. Is there a way to power a quarry with EU without the electric engine from forestry?
  5. Lothos

    Howdy :)

    How do you get ice added automatically though? Same thought problem as it was with water buckets really. My solar setup really is for the intially workshop building consisting really of only 3 macerators, 3 furnaces, extractor, compressor, and a canning machine and the recharging of my mining laser and lap pack :)
  6. Lothos

    Howdy :)

    I think the problem with reactors is the building cost in the early game. I simply can't afford a setup i'd be happy with too soon. I tried a geothermal but honestly couldn't get it to automatically refill. Similar issue today dabbling with a reactor on creative trying to figure out how to feed it water buckets. I also couldn't get the reactor to turn off with redstone, but thats another hurdle. I don't honestly find solar power that hard really, and right about the time I need more power in my base I'm already upgrading the "flower" design I came up with to the better panels. I use 25 panels off a centered batbox ( or soon MFE ) that feeds downward to another batbox/mfe inside the base. Fairly simple 4 spokes outward 3 blocks long for separation with 5 panels each and the top is 2 blocks up for the last 5. I start with tin wire and basic panels and then up them to copper and LV panels ( i only used 3 panels so far per leg to avoid going overboard on the initial batbox input limit ) A bug perhaps I have had in SSP. organics not growing/replenishing such as wheat/flax/rubber. And batboxes/mfe's/transformers stopping outputting power. Both seemed to require an exit and relaunch to get moving again. I'm suspecting java maybe? I have not had much experience yet with any pipes. My friend made the first BC pipes initially and while cool, i avoided them mostly. I'm starting a fresh SSP map now due to lessons learned and a fukishima event :)
  7. Lothos

    Mods

    How about a non-forestry forestry mod not written by SirSengir? :)
  8. Lothos

    Howdy :)

    I figured I'd make a post to say hello to the community here. I run a tekkit server for a few friends and I trying to get them to play more minecraft Some ISP issues have caused grief over the weekend i'm still sorting, but the week now I've had to try and familiarize myself playing in a tekkit powered world has been illuminating. As with any post, can't leave without asking some questions First, rubber. I struggle like hell to keep enough supply coming in. I only just today found out that you can "kill" the tree if you tap it more after the orange dot disappears. And only yesterday did I figure out you could extract from the logs as well as the resin :/ On SSP the resin takes forever if ever to regen on the tree when compared to the behavior on SMP. I dont know why, but 50 trees weren't supporting my needs on SSP and yet 20 were enough for the 4 of us to start on SMP. Next up, power. I only started discovering the benefits of upgrading solar panels beyond the base output units. I dabbled in creative with other sources, but frankly I don't see the point of the other methods beyond fascination given the cost to make them and continued run cost. Don't get me started on reactors :/ Lastly ore collection. Mostly iron is the problem, but copper and redstone are very close behind in consumption rate. We dabbled with a quarry on the SMP the first go round and took a long time to get it to work with landmarks to be placed, but every time we fired it up it blew up halfway thru the framing. It wasn't huge, but about 20-25 by 20-25 blocks. Also ran an auto miner on SSP and the output really wasn't that great even with the upgraded scanner and pre-scanned for 90+ values. Even with macerating the ores the rate I go thru stuff is staggering especially compared to how much I find/take in. Anyway, not so much directed questions as much as its chit chat and a hello Always welcome input on starting out. I've redone my beginning house so many times to try and play around with wiring and transport pipes, its hard finding space in a wall anymore :)
  9. My tekkit crashed an hour ago and when I relaunched it patched/updated and now I have nod mods either.
×
×
  • Create New...