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cerevox

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Posts posted by cerevox

  1. I doubt that will happen. There are renewable fertilizers in forestry. However, only the non-renewable apatite based fertilizer works in the multi-farms. That is clearly intentional and I suspect that any workaround will mysteriously break on the next forestry update should it gain any real popularity.

  2. That's kind of funny. I always consider bees to be a fun thing, not a utility thing. If you approach it was an amusing mini game to just mess around with, then it is much more relaxing. I just make a dozen hive building things and just lob bees in at random. I treated the biofuel chain and the farms as the utility things, but with MFR having such a sexy biofuel thing and forestry's multifarms moving to DRM land with apatite as its lock, it is just not worth it for the amusement of random mutant bees.

  3. I thought I agreed with you on the prereleases status, guess I skipped that part? Considering TC2 was in previous packs it would only make sense for Azanor to give the okay once he is done making a full release.

  4. That actually seems like a pretty useful function. Redstone energy cells hold a lot of power. Perhaps we could have an upgrade to the MPS to allow it to drain from different types of batteries so we could configure it in-game? Or is that even feasible? Or is that in your department, so to speak?

  5. Forestry has some really cool bits, but a large portion of it is just irritating. Recently, the irritating bits have been creeping into the cool bits. See multi farms. Multi block programmable farms should be awesomely cool. And are. Except they require a, finite, forestry exclusive, ore in order to work thus making them non-renewable. Making automated farms nonrenewable was an interesting design choice, and by interesting I mean infuriating. TBH I don't even bother with forestry anymore since they made that change. It just doesn't have enough cool to make it worth building up forestry tech in my worlds.

  6. IIRC Azanor is fairly permissive and he only gave a few mod packs permission to use the mod because he wanted to limit the volume of bug reports coming in as suggested above. Plus he has seemed to indicate that he is overhauling some large parts of the mod. I don't think TC's low mod pack list will stay that way once a full release it out. Not that TC would go into tekkit right now even given permission. It has(or had) some pretty serious bugs to do with chunk corruption and it getting some overhauls in its world gen stuff. Not the kind of thing you want in your pack if you are looking at long term stability and consistency.

  7. Much of UE is very stable. It just has a few segments that are bug farms. Also, the pumps you listed, don't extend downwards, they only pull from the block directly below them. Doesn't work on oil well. Or really any kind of well.

  8. Bread and Butter power doesn't explode. Combustion engines are upper tier and you shouldn't be running them early game.

    Also, didn't gain as widespread usage? BC was just as heavily used, if not more so, than IC. Keep in mind that the whole of forestry also runs off BC which is another massive mod.

  9. Most BC and TE doesn't explode. There are only a few things that in some situations explode.

    we still need to accept the fact that some people enjoy IC2 and some enjoy other mods that can do similar things.

    Everything IC2 could do, can be done with other mods. Also, whether you liked IC2 or not is becoming irrelevant because IC2 itself is dying with no updates for months. Ic2 power is no easier to set up than anything else. The only real difference between IC2 and every other power system is that IC2 has the cheapest starting battery block. That is pretty much it.

  10. UE is adding on a section called "complex blocks" that appears to have a similar block to frames, but it has much less functionality so far.

    Edit: It is also buggy as an ant farm. If you are going to mess with it, do it in creative. Not worth it in survival.

  11. Even if he had a full cheerleading squad out here chanting "Use that beta IC2!" it would of made no difference. If the server owner can't evaluate mods and doesn't keep backups and such, then it is inevitable that his server will go down in a giant pile of flaming ducks. Providing information should always be a positive. It is up to him what he does with that info.

  12. If you own a server, and you don't look into the mods you are adding and just toss in anything that you get linked to because it seems to have the right name, I just can't find any sympathy for you. Linking him to the quasi-updated IC2 seems perfectly reasonable. He can evaluate it himself.

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