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caspertheghost

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Everything posted by caspertheghost

  1. The mod throwing off the errors is zimmibis-core48.2.1-tubestuff-48.2.1-mcpc1.2.5-r1. After some more research, it appears that its a combination of RP2, IC2, and tubestuff that causes this problem.
  2. You clearly have no idea what you are talking about. Lion (10.7.4) doesn't even support Java 7 through the software update feature of OS X, so why on earth would Leopard (10.5.8) support Java 7 through software update.
  3. 1. Slam your face into your desk as hard as you can. 2. Repeat. Follow the above steps, and you have a brief understanding of my reaction to your posts. I can almost smell the ignorance in the air, as if it were some ever lasting stench that infests, and dirties everything around you, and your posts. Also, am I the only one doubting that this guy is married, and has kids? I kinda pegged the OP as more of a basement dwelling tard then a semi successful married man with kids. Please understand that if I am wrong, I don't intend to offend, Im just making an inference based off of previous encounters with the type of person I described you to be.
  4. He's on leopard, so he can't install JDK 7.
  5. You need java 6 to be able to run the Technic Launcher, and as far as I know, apple wont release anything beyond java 5 to leopard.
  6. One badass cat II! All jokes aside, don't sign your posts. What you are looking for is the dump id map feature in NEI. Under the options menu in your inventory, click the block/item settings tab. Configure the way your id map will be saved, then dump the mapping. It should get saved into your technicssp folder.
  7. This has been known for a while now. See http://forums.technicpack.net/index.php/topic,1938.0.html Oh, and also on the main page under java downloads click other. It forwards you to a page that has a link to the mac JDK 7 download.
  8. My eyes! Oh god my eyes! In all seriousness, a little investment in grammar goes a long way.
  9. This, although for my server I prefer to use multiverse core in tandem with Voxel Port. Just me though.
  10. Its most definatly not a block ID conflict. Op, your computer seems to be running a bit slow. Go down to your local coffee shop, and grab yourself seven cups of good ol' java. Re-fill the coffee resevoir inside your computer, and give it a good shake. The 6 more error you are getting is nothing more then a warning from your computer saying it needs at least 6 more cups of coffee for it to run properly. Follow the above steps and you should be set.
  11. Its all one giant grey zone. Not all of the mods in Tekkit are used with permission from their respective developers, but then again, those mods are modifications of minecraft code without permission on Mojang's part, which is illegal. In the end, no one can bust you for anything except for Mojang, and I would love to see how that court case would go. Mojang going after individual users of mods is NOT going to happen. I wouldn't worry about getting in legal trouble over hosting a Tekkit server OP. No one will give a two penny fuck about your rinky dink Tekkit server, and the legalities revolving around it .
  12. Never install mods into the minecraft.jar when using the technic pack. The minecraft.jar, and the modpack.jar merge on launch, so installing anything into the minecraft.jar will just fuck stuff up. TL;DR Install any base class editing mods into the modpack.jar. Last but not least, back your shit up! Im totally not responsible for your stuff breaking.
  13. Since you were already made fun of by an admin, and a mod I wont even bother. The Technic Pack doesnt work on OSX 10.5.8 and lower. Partially because the launcher tool I made was written with Lion in mind, not Leopard, and also because the jar file itself requires at least java 6. Upgrade, or perish. Sorry bud.
  14. Technic 7.x has mods built with Java 7 meaning that you need java 7 installed to be able to run them. Unfortunately, running the Technic pack with JDK 7 installed on your Mac doesn't really work. If my memory serves me correctly, saintnicster was working on a fix for this issue. Im not sure how far he got though, because its still not working for me. TL;DR Shits broke for us Mac users.
  15. You Do Know That You Don't Need A Capital Letter At The Beginning Of Each Word In A Sentence Right? Its actually incredibly difficult to type like that. Clear up your post, then you might find the help that you are looking for. Ill give you a hint though. Tekkit uses build 1.1 R4.
  16. Red Power 2 has been ported, but not released officially. As for Industrial Craft 2, there has been a stable 1.2.5 Bukkit port out for a while now.
  17. You guys clearly don't know what the OP is talking about, but I can't blame you he didn't exactly say. The OP is talking about the Mac version of the launcher. When I made it, I totally spaced on an offline mode, someone mentioned it, and I fixed it. The only problem was that the updated version never made the home page. If the OP downloads the fixed version that I posted a link for he will be fine. Either that, or he grabs the jar version. OP if your reading this, its up to you which version you choose, but keep in mind that the application I engineered keeps your launcher up to date. If you grab the jar, you need to come back here and re-download the jar every time something updates. Just something to keep in mind.
  18. >suddenly spaghetti falls out of pocket >tried to clean it up >not working >runs away >ohgodwathappened.jpg
  19. [img width=800] Thats why. Buildcraft hasn't been ported past 2.2.14. As for the power converter mod, I'm not entirely sure.
  20. Ehh... I tried to push out an update for this, but It never made it to the front page. Go ahead and download this version. http://www.mediafire.com/?r3qa4v7gf3twzy5
  21. All of those plugins work just fine with GM, and the time it takes for writing the perms really depends. You can also change all aspects of the config YAML files in game, so you can always change stuff on the go.
  22. PEX is an alternative to GM. As well as bperms, and a few others. In the end it really just boils down to personal preference, and since I've been using GM for a very long time, I like it more then some of the alternatives. Also GM comes with Essentials permission nodes pre-defined for some of the groups since its made by the same dev(s) as that of Essentials.
  23. Group Manager works well with Essentials, and is pretty easy to set up. the GM wiki can be found here.
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