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andrewdonshik

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Everything posted by andrewdonshik

  1. Should I just create an entirely new thread, or would that be pushing the fact that a mod hasn't closed this one already. EDIT: The_DarthMoogle, you must be, because you double posted, and you would be the first one to point that out.
  2. Oh, sure. Minor pranks and setbacks are allowed, so you may steal, BUT griefing wise, nothing major. PvP is only allowed with reason, so if say, you catch someone stealing, feel free to murder them while they are running away. Full EE and there is no plugins, only because I don't see a reason. Nukes must only be used away from bases.
  3. So, gotten anymore confirmations yet? Also, for anyone who wants to join please post here, we have more slots available.
  4. Ouch, I don't start for another 2 weeks.
  5. Work, most probably. It's summer vacation in most of the Northern Hemisphere right now.
  6. I know a couple people, but they're noobs at Tekkit, and one of them can't even figure out the launcher, so that's not happening.
  7. As I said, we need at least 2 more people to start. 3 on each company.
  8. We need more people. We've only got 7 people, and that's not enough for 3 companies.
  9. Sorry, didn't know. I guess your'e confirmed.
  10. I almost forgot to turn it on! Had to kick soneone though..
  11. By the way, when the server is up, the address will be donshik.servegame.com:25566. Just waiting on a port forward and the confirmations. EDIT: Port forward seems to working, and we got an amazing spawn!
  12. Um, Miguel? You can't join if you haven't bought the game. (Oh, its actually a 2006 Mac Pro with 2 old Xeons, and 24 GB.) EDIT: This means that we have one company slot and one player slot open.
  13. Oh, perfect. Just to mention, I'm on EDT also. (Previously on MDT, but that was me on vacation.)
  14. Nope! How many people do we know have confirmed? Should I start another forum post to get a couple more people? Also, my brother will join under the condition that we are on the same team.
  15. Oh, he's fine, this is on his work 50mpbs connection, and he's granted me 10mpbs which is PLENTY for 20 people!
  16. Ok, I'll set it up once my "hosting" (my dad) can reboot the old, but powerful, computer he's letting me use as a server. EDIT: Xylord, if you want to pick teams, go ahead, or I can do it.
  17. So, that's 20 people. If the OP doesn't respond, these are the 20 people I will whitelist. Anyone new, provided the OP is still doing this, is at his discretion. EDIT: We have room for 1 more, because it seems like the OP is out.
  18. Server administration: 3, cause I can run a vanilla server, just haven't done it with tekkit. Skill Level - Probably a 7, because I know IC, BC, and EE fully, some CC and RP, and none of RC.
  19. Oh, well, the thing is with the wooden pipes with the condenser, is that it can either cause major lag, or no lag at all.
  20. IGN: andrewdonshik Age: 12, but mature despite this. Location: USA
  21. As far as I know, using a wooden pipe next to a condenser causes major lag issues. You would be better off using a transposer to suck items into RP tubes, then use a buffer to transfer to BC pipes, and continue with the normal autocrafter setup. Also, that crop system is made by Alblaka in IC2, not by sirsengir.
  22. If he's gonna cheap out, and not put the server up, I may* be able to host it. EDIT: OP, if you don't want me to do this, can you please respond within the next day? Otherwise, I will host a server.
  23. The mod list shows that there is the Charging Bench add-on in Technic, but in the Rec. Build it actually isn't. I find this may confuse some people, so that's why I posted this. EDIT: I just realized that this was the 500th THREAD in this subforum.
  24. "Metadata not found" just means the mod author doesn't provide information about their mod. The mod is still there.
  25. Sorry for resurrecting this thread, but optifine causes entity texture issues. From when I was using Linux, the player model was almost always messed up, and same with many mob textures. The only fix I can think of is removing optifine from modpack.jar, but I'm not positive on how to do that.
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