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Zlepper

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Everything posted by Zlepper

  1. I have prepared an alpha release of the new solder helper (dubbed Modpack helper). It can be found at the following url: http://zlepper.dk/modpackhelper/publish.htm and installs just like the old version. It is not backwards compatible, which means it will not use any old stored information, so you have to reenter most things again. It however doesn't break the old version of solderhelper, so you can keep using that until this version enters proper release. Noticeable changes include: Data is now saved in flatfile json instead of SQLite. FTP upload now has a progress dialog. UI elements has been moved around and grouped differently, though the basic gist is still the same. Modpack settings are now saved per modpack. This means that you can switch between modpacks with different versions of forge, different permission checking and other fun stuff. Solder integration no longer works directly in the database, but uses the normal solder interface. This makes it quite a lot slower, but it should be a lot easier to setup and use. This also means that files have to be uploaded in some way before solder can be updated. You should get a message about uploading them manually if you haven't enabled FTP upload. Binaries are only 1/8 the size of the old version. No longer has any dependency on 7zip or zip. The application now has it's own zip handler, which is a lot faster, and produces more stable results. Dropped support for creating monolithic packs. Might make a return of enough people request it Dropped support for asking as it came across mods. You get a popup interface with everything in the same place after all mods have been analyzed All the heavy lifting is now multi-threaded, which means the UI should no longer freeze when the application is doing stuff. servers.dat will no longer be packed. If you need this functionality use http://minecraft.curseforge.com/mc-mods/232791-its-the-little-things It can save servers without breaking peoples own server list. Features that is not yet in: Generating permission files. You can enter permissions already, but files are no generated yet. Any sort of FTB pack handling. Handling sub folders in the mods folder. I need to find a smarter way of handling this. Handling other folders in the Minecraft root. I also need to find a smarter way of doing this, as I'm not exactly happy with the old checkbox system (It was a mess to maintain) Probably other stuff I have forgotten about.
  2. I think that was caused by a broken dependency. I could not replicate it because it only happened on new installs, but it should be fixed now anyway. And sorry for the very late response, apparently the forum stopped notifying me of changes.
  3. Can the current users of Modpack Helper please answer this: http://strawpoll.me/5061700
  4. ​You should be able to use the linux download, though you will have to install mono yourself. Modpack Helper can be downloaded here: http://zlepper.dk/solderhelper/TechnicSolderHelper.zip Mono can be downloaded here: http://www.mono-project.com/download/ Or you could try with the .net beta, though I have no idea how well that performs on mac.
  5. ​It's likely you forgot to open the ports on your VPS or allow external access to the MySQL install.
  6. ​The data you would use to login to the MySQL service either from the console or from MySQL workbench.
  7. I added a little checkbox if you have Modpack Helper configured to use Solder which will force Modpack Helper to pack all the mods again and put them on solder, no matter if they are registered there already. This should at least allow you to get around some of the issues with Modpack Helper not always packing the correct mods, which I still haven't located the exact reason for.
  8. ​I just released a new version which should be a bit more informative about what it's doing, and shouldn't hang that much. EDIT: You can also resize the application window now, and the box with the additional folders will increase in size to show them all.
  9. ​The issue with the odd files should be fixed in the latest update, which you can download by starting the application. The directory listing is more of a cosmetic issue, and I'll fix it once I have a bit more time.
  10. Can I have a screenshot of that? Since it should give you the file name. And maybe the a list of all the files in your mod directory.
  11. ​When using port 21 to connect you don't need to specify it, since it's default. And the "Invalid Hostname" message is due to missing the protocol like: ftp://zlepper.dk I added a change so the protocol is automatically appended to the box when you start typing, so that should work around the issue. I have experienced the first issue you mention with the files, sadly it's not something I can reproduce constantly, so it's very hard to debug. The issue shouldn't happen, since Modpack Helper is told to skip files already on solder, though that doesn't always seem to be the case. I have changed a few things, in hope that it'll fix the issue, but I doubt it.
  12. From what I can understand you saying it should work just like you it to. Say you have modpack A with the mods: "Mod A", "Mod B" and "Mod D". And you create that in solder and upload all the files. Then when you create pack B with mods: "Mod B", "Mod C" and "Mod D" only "Mod C" will be uploaded to solder. "Mod B" and "Mod D" will just be assigned to the new pack. Or at least that is how it should work if nothing is wrong.
  13. ​Surprise update since i needed a break from school work. Also I'm running out of interface
  14. ​I'll see what I can do once my finals have me a little less stresses (Which means in about 2 weeks) ​I'm pretty sure that has nothing to do with this program at all, but I have send a message to some of the technic guys, and I hope they can look at it instead.
  15. ​There is forgeessentials on the server, but other than allow some basic teleporting and keeping backups it doesn't really do much.
  16. NEI is already in the pack, however sometimes it refuses to work. Going into singleplayer then rejoining the server usually fixes it. Also there should be a mod which does something akin waila harvestability.
  17. ​I started playing when I was young, so I think people should have a fair chance. I have added you to the whitelist.
  18. Modpack: http://technicpack.net/modpack/zleppers-pack-of-worlds.590639 Ip: zlepper.dk Server rules: Be nice Be friendly Be respectful Be chatty Don't grief(This includes stealing or just being a donkey hole) As the time of writing I'm the only player on the server, but would really like some more people to play with, since that always makes the experience a bit more fun If you want to join the server make sure you live up to the 4 first rules, and then post you IGN here and maybe some other information about yourself so I can see that you actually join to be social. I expect the server to be running 24/7 with only the occasional downtime for updates and such. This is by no means an industrial sized server, it's more for the casual players who likes to play with others and know who they are playing with.
  19. I changed some internal working in SolderHelper, so it should run a whole lot faster now, especially if you were using the auto solder features. And hidden knowledge, i now block the interface instead of making it hang, so you can see that the program hasn't crashed, but i just busy with uploading.
  20. The start button gets grayed out when it's updating forge versions or permissions. I'll see what I can do about the FTP to make it a bit more informative.
  21. For those who though the loading of new forge versions and the loading of permissions was to slow it should now be a lot faster. And thanks to Brycey92 the main window now have tooltips on most things.
  22. I just released a version with that issue fixed. Please update and try again. Also, you shouldn't use forge versions that you haven't tested, it's generally a bad thing.
  23. No it's not, it has no way of detecting the ftp feature. Also ftp and s3 are completely seperate features of the program. The program it is complaining about is what the .Net framework uses to install ClickOnce application. Also, should you happen to delete this file, good luck installing Google Chrome, which is just one of the many applications which uses the .Net installer. It should print out all stored information, but I recently broke the database, so it's likely it doesn't have any information stored at all right now, other than the open permissions. But i'll see what I can do about adding some kind of error. Latest version will now print make a list of files it doesn't know permissions for, and a list of files it knows nothing about at all.
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