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Zlepper

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Everything posted by Zlepper

  1. Finishing autoupload to FTP will likely happen before this, but I will get around to it at some point.
  2. You will now be asked about unarchieved stuff, at least as long as a .jar file isn't found in the folder.
  3. The crash issue is fixed now. It seems forge decided to suddenly change something in their version 2 json. I will get around to the unarchieved mods soon.
  4. If you redownload your pack from solder you should be able to restore most of the data, and if you would send me a zipfile of what you ran the program on it would help debugging.
  5. Glad to hear! But to be the bearer of bad news, I have just released an update, which to make some things more compatible will break the current install, so before you update I would suggest you to go into the %appdata% directory, look for solderhelper, and delete the files there. If you don't you might end up having a lot of crashes due to missing database information. Changelog: Improved mod detection, now a few more mods should be identified. Permission is now 100% working, though even more improvements are coming. Lots of quality improvements. For those using Technic Solder, the mods file that opens in your webbrowser should now autoselect text in the outputtable. (You might have to force your browser to reload it's cache (shift + F5)) EDIT: Or rather, this will work once cloudfront decides to actually update the mirrored files there. Loads of bugfixes.
  6. This is a revive of tekkit classic, which means the modlist is pretty much the same, so I will not add any more mods to the pack unless I deem it needed.The only thing I really can think of missing is redpowers tubes, but likely some mod are gonna come along to replace those too. And yes, I know the item pipes in mekanism are alike, but that would be adding a lot of extra content, which really isn't what this pack is about. While I have seen the post, it wasn't what inspired me to do this. I have been thinking about doing it for some time, and then while I was watching Vaygrim's lets play I decided to go ahead and actually do it.
  7. As far as I could tell from the logs no one was playing, so I assumed it wouldn't be a problem.
  8. This is the Official server for the >Back to Classic Modpack. (Direct modpack link) The Back to Classic Modpack is a remake of the old and famous Tekkit Classic modpack. The features are mostly the same, with as few changes as deemed necessary. This means that even very slow computers can run the pack, since it's only 30 mod files. The server is for you to play on, so you don't have to fight a singleplayer environment. You can meet people here to play with, or just to talk with while you are playing around. The world is pregened 16.000 blocks in all directions from spawn, so you shouldn't encounter any lag issues because of that. The server is expected to stay online 24/7 with the only downtime being when it's updated between pack version, though this shouldn't take more than a minute after shutdown till the server is back online. It is hosted in Denmark, so people in Europe should have next to no lag, and should you live father away it shouldn't be a problem either, but no guaranties there. No pictures yet, as there really isn't even a single non-villager building on the server, which also mean you have a chance of joining a very fresh world. The server can be found at zlepper.dk If you want to join the server, be friendly and welcoming, and you can expect me and the players being the same. If you are an arse you will be kindly asked to leave, so don't be. This naturally leads us to the more boring part. Rules Don't be a jerk. Be friendly. Follow the rules. Don't grief, don't steal Use proper english, no swearing and try to keep the abbreviations to a minimum. Respekt other people It is possible to disable PvP for you incase you don't wish to play with it, just type "/pvp off". If you want to reactivate it type "/pvp on". But remember you can only change your pvp state every 12 hour.
  9. This is a remake of the Tekkit Classic pack which never got updated. Most of the mods will be the same, with only a very few additions (Opis and Admins commands toolbox) A few features are currently missing (Redpowers item transport system) but else most things are the same. Some mods have chanced (Industrialcraft 2) but contains mostly the same features. Some mods have been replaced with other mods that attempts to reproduce the same features (ProjectE instead of EE2 and ProjectRed instead of Redpower 2) Redpower's frames has been replaced with Funky Locomotion The modpack can be found here: Back to Classic A few EMC values has been changed to avoid infinite loops like the Blaze Rod -> Blaze Power -> Blaze Rod. Also some additional values has been added to allow for more things to be exchanged. At some point IC2 will also get their items added, but that will be later on. Some configs has been changed to make the game a little more fair. Right now the pack is in easy mode, so you shouldn't have a problem surviving. The modlist is pretty much final, with only updates happening, so you can play away in your world without having to worry about finding new chunks. The complete modlist is: Naturally I have permission for every mod: Open permission meaning that they can freely be used in modpacks. Some very cool guys decided to do videos with the modpack. Should you wish to see them they can be found here:
  10. Alright. I've updated the application with full support for making FTB packs. FTB will have their own permission list and even if you make both Technic and FTB files at the same time they will not disturb each other, so you can create FTB packs and Solder or Technic zips at the same time. You can now also find a modlist in the output directory. If you have turned on permissions for Technic you will now also get a complete permission list which you can paste wherever you want to. Both of these features work for both Solder and zip files. Modlist will also generate for FTB. On linux the version list for Solder will now open automatically if you have selected Solder packs. Up to now this only worked on windows.
  11. SirenCraft is a server based on the lightwieght modpack of the same name. Both tech and magic are covered, so you should not have an issue finding something to do. The server is running on vanilla worldgen, however we are in Amplified mode, so expect some challenges getting around. Food has also been tweaked to add a bit more challenge to the game. To download the modpack, follow these 4 easy steps! 1. Download the Technic Launcher here! 2. Once you get that all setup, click "Add Modpack!" 3. Now, paste the link from here!, and no. It's not this link that you are supposed to paste in the launcher. 4. Hit play! Any and all attempts to bypass the item restriction will result in being banned. Hacked clients are illegal and will result in an immediate ban! Don't beg for items. PvP is allowed, but do not actively hunt people. Griefing is not allowed. zlepper.dk Use proper grammar and language. Think before you ask, but ask once you are done thinking. Use common sense. Do not spam. Be respectful to other players. Do not grief. Remember to claim your home. Don't be a jerk! Have fun! There will likely be someone in the IRC channel #SirenCraftat esper.net should you which to talk with us before joining.The channel is also linked to the server, so any chat on the server will go to IRC and vice-versa. 2x Quad Intel® Xeon® CPU E5405 @ 2.00GHZ 6x 176 GB HDD in raid 10 12 GB RAM
  12. Hope you find it helpful I just pushed a patch that fixes a crash on windows with subfolders in the mod directory. You will also get modlists now. Also, if you find anything amiss, just say and I'll see what I can do. More features are almost always welcome
  13. A little background story first: I have been hosting packs and servers for the last few years. A few years ago Technic added support for allowing us to host custom modpacks. This was awesome and I went ahead almost the moment it happened. This was still the time of big and heavy zip files. Then came along Solder. Solder helped us destributing files one at a time. It took me almost a year to get it working from when I started attempting to use it. I did however get it working, back in June I think it was. All was well, though I quite quickly discovered that packing files for Solder was quite the hasle. So being the enormous lazy guy I am I sat down one Tuesday and made a script that could pack all the files for me. Nice i thought, the only problem was that I had to enter modname, modversion and minecraft version for each and every mod... And having a 150 files modpack that certainly wasn't boring So I had what the h**k and turned it into an actual program, that could figure out most of the important stuff like name, version and mcversion. Since then I added quite a few extra things I thought was necesarry, like only packing updated mods, checking permissions, including forge and configs. So enough with the story: Solder Helper The result of all this is something I thought others could make use of, so that's why I decided to share it with you guys here, since i'm likely not the only one who has been pretty bored with updating. Core features: Create packs for either Solder or just normal zip packs. Create FTB Packs and get permission lists Include any forge version you wishes, just choose from the application. Include configs Check permissions if you wishes so (Highly encouraged) Both private and public. Get permission list in a nice text format Get a list nice and simple list of all packed mods Runs on both Linux and Windows Get modlist Include unarchieved mods Include stuff like the script folder from Minetweaker Automatically upload Solder Files to an FTP host Automatically update your modpacks on your solder install Automatically upload Solder Files to Amazon S3 services With all the improvement it's shouldn't take more than a minute to pack all your files for distribution. The program is OpenSource and can be found on github. For Windows the installer can be found here. This installer also included an autoupdater for when I add additional features. This uses about 10 MB of space total. For Linux just do the following and you can find the program in your home directory: curl https://raw.githubusercontent.com/zlepper/TechnicSolderHelper/master/TechnicSolderHelper/install.sh | bash It can be done from from anywhere, though you have to use the terminal, then the installer script takes care of the rest. WARNING: It will use quite a lot extra space, since it requires mono to be installed, about 250 MB. However the installation of mono is included in the script. To run the program just navigate into the install directory and look for the file called "Run SolderHelper.sh" To update it just run the "update.sh" file. Planned features: Support for FTB packs Added Support for AT Launcher packs Autoupload to FTP servers Added Autoupdate of the actual Technic Solder installs, so you don't have to enter versions each time. Added Creation of a modlist you can paste in places like Technic ads Added Creation of a complete permissionlist. Added (Would be nice if we could format things in the pack configs, but that's for another time) Bugs I expect a few bugs here and there. If you happen to stumble into any the program will create a crash report on your desktop. If you could report the issue on github and include the crashlog, and what you were doing I would be very grateful, and will try to fix issues ASAP. There shouldn't be any dangerous bugs, but incase anything goes wrong I'm not responsible for it. Warning: If you decide to use the mysql function of the program, be warned: You have to open a port to your MySQL server, which is a major security risk. It is recommended you create an ssh tunnel to connect to the remote server: ssh -L 3306:hostname:3306 [email protected] The syntax is ssh -L <localport>:hostname:<remoteport> <username>@<servername> The you can point Modpack Helper to localhost and everything should work securely. Contact If you have a question to ask, just write in this thread, or find me on the Technic Discord Server.
  14. SirenCraft is a modded Minecraft server focusing on the technical side of the modding community, while still having some magic. In Siren Craft, you can make a factory or you can be a wandering wizard. Anything you could want in a Up-To-Date modpack is here. Come on, hop in, and have fun! To download the modpack, follow these 4 easy steps! 1. Download the Technic Launcher here! 2. Once you get that all setup, click "Add Modpack!" 3. Now, paste the link from here! 4. Hit play! Any and all attempts to bypass the item restriction will result in being banned. Hacked clients are illegal and will result in an immediate ban! Don't beg for items. PvP is allowed, but do not actively hunt people. Griefing is not allowed. zlepper.dk siren-craft.enjinvoice.com Use proper grammar and language. Think before you ask, but ask once you are done thinking. Use common sense. Do not spam. Be respectful to other players. Do not grief. Remember to claim your home. Don't be a jerk! Have fun! There will likely be someone in the IRC channel #SirenCraft at esper.net should you which to talk with us before joining. The channel is also linked to the server, so any chat on the server will go to IRC and vice-versa. 2x Quad Intel® Xeon® CPU E5405 @ 2.00GHZ 6x 176 GB HDD in raid 10 12 GB RAM
  15. Won't this pretty much make all the mods have the same version in solder, just with a different modname? It won't keep the original versions?
  16. Sorry if this really is long overdue, but i found a solution to the problem. 1) Download this: http://dl.dropbox.com/u/26818073/WorldEditCUI/WorldEditCUI-1.2.5.zip 2) go to %appdata%\roaming\.technic\tekkit\bin and open modpack.jar with 7zip or your favorite program for that stuff 3) then, from the downloaded files, extract the items from the classes folder into the modpack.jar 4) Close all that, and run tekkit! 5) You should now see your selection appear, when you select something with worldedit
  17. I'm sorry, I rembered the wrong name it seems. But as you sat the merc eye are patched, could you maybe send me in direction of the person who did patch it for you, as from what I can understand from the op, he doesn't have any plans to do something about the last few buggy EE items.
  18. overload, any change you might could take a look at the mercurial eye too, and add some kind of blockbreak/blockplace event, since it's impossible to trace it actions, and therefor also impossible to identify griefers? i would do this myself, had i had any idea on how to code, sadly my limited experience with java isn't enough to do this, that and i have no idea whatsoever on how to deccompile the code. And that report about logging plugins i promised a very long time ago: they do indeed work for the tools you fixed.
  19. Can a mod please lock this? Also found the solution, i had to delete my playerfile on the server, so this must have been caused by a corurpted item or something of the like
  20. My tekkit server has suddenly begun doing this, while it before could run for days without end, it now chashes very often and i have to restart it manually. the servers specs are as follows: CPU: Dual intel Xeon CPU 2.00 GHz RAM: 12 GB (10 dedicated to tekkit itself) OS: Windows Server 2012 Java: 7 not sure about what update Error: http://pastebin.com/bkWUmYFt The server keeps giving the error: "read timed out" and "reached end of stream" please say if you need any other info to help.
  21. Try to check for any plugins that claims the area to prevent griefing and the like. If the machines are used within such areas, then they won't work unless the server gives fakeplayer permissions. Also make sure to search, as this has been answered a few dozen of times at least.
  22. http://download.oracle.com/otn-pub/java/jdk/7u9-b05/jdk-7u9-macosx-x64.dmg This should be it, though you may need to make sure the command line fits the installed files, and their directory.
  23. You would need the Java dev kit for that to work
  24. I can confirm that version 311a works with tekkit server version 3.1.2 no error or anything, mostly vanilla server, tested both with and without antigriefplugin. haven't tested with logger as i don't have one setup, or mySQL setup on my pc. and will guess that it also work on 3.1.3 servers as EE remains the same version. Edit: Can also confirm that it works flawless on my heavily Plugin filled server, no errors at all. Haven't been able to test if it also get registered in my logging plugin on the server, but i expect it to work, will report back later when my server become populated again.
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