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Colindapieman

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Everything posted by Colindapieman

  1. I was reading on the forums that the perm gen is 256 if you allocate over 4gb of RAM. I happen to run a modpack with 131 mods, a 128x sphax texture pack, and GLSL shaders. FTB gives an option for additional java parameters so I can give it 512m of perm gen, allowing me to run at about 30-40 fps. This is inconvenient because I have to manually add the mods to the modpacks that exist. Technic is much more refined, but lacks java parameters. Would it be difficult to add this? With 8gb of ram allocated I assume it gives 256m permgen, which gives me 20-30 fps with lag spikes every half second, making it unplayable. Any workaround or plans to implement this?
  2. You clearly didn't notice, but every possible argument for both has been put forward and the thread died. I'm surprised nobody locked it or something.
  3. It's a pity the pedestals are banned on many servers. Whats the emc/second for one?
  4. I disagree banning of EE, just a lot of the items. Dark matter armor is good for pvp.
  5. If you want PVP definitely limit them from building super overpowered generators, armors, and if you want factions you have to disable things like quarries and other things that place or destroy blocks. Things you probably should ban: 46 TNT 126:3 Dark Matter Furnace 126:4 Red Matter Furnace 126:10 Nova Catalyst 126:11 Nova Cataclysm 127 Dark Matter Pedistal 150:1 Block Breaker 153 Querry 155 Filler 157 Builder 158 Template Drawing Table 179 Teleport Tether 206:5 Priming Track 207 Computer 214 World Anchor 214:1 Block of Concrete 214:2 Block of Steel 214:3 Infernal Brick 216 Turtle 216:1 Mining Turtle 216:2 Wireless Turtle 216:3 Wireless Mining Turtle 237 Nuke 239 Industrial TNT 254:1 Forcefield Underwater Upgrade 254:3 Forcefield Block Cutter Upgrade 4095 Dimensional Anchor 6362 REP 7270 TNT Cart 7303 Anchor Cart 7310 Tunnel Bore 26522 Dynamite (Balkins) 26524 Cannon 27526 Philosopher's Stone Just Banned Hold 27527 Destruction Catalyst 27530 Evertide Amulet 27531 Volcanite Amulet 27532 Black Hole Band 27533 Ring of Ignition 27535 Hyperkinetic Lens 27538 Watch of Flowing Time 27544 Dark Matter Shovel 27547 Dark Matter Axe 27555 Dark Matter Hammer 27556 Catalytic Lens 27564 Red Matter Pickaxe 27565 Red Matter Shovel 27568 Red Matter Axe 27570 Red Matter Hammer 27572 Red Matter Katar 27573 Red Matter Morning Star 27574 Zero Ring 27575 Red Matter Armor (Chest Plate) 27576 Red Matter Helmet 27577 Red Matter Greaves 27578 Red Matter Boots 27579 Infernal Armor 27580 Abyss Helmet EE-Armor Gravity Greaves 27582 Hurricane Boots 27583 Mercurial Eye 27584 Ring of Arcana 27593 Void Ring 27594 Alchemical Tome 30171 Quantum Suit Boots 30172 Quantum Suit Leggings 30173 Quantum Suit Body Armor 30174 Quantum Suit Helmet 30208 Mining Laser 30214 Sticky Dynamite 30215 Dynamite
  6. That is realatively slow. Mine does 97,000 emc per second in a 13 by 13 room. (13x13 room makes approx 1 red matter per 3 seconds) Theoretically if you have space you can get as many as you want. http://forums.technicpack.net/threads/post-your-emc-generator-designs-no-energy-flowers-allowed.26320/#post-210229 THIS IS EXTREMELY OP!
  7. I personally enjoy the speed and jump benefits of quantum legs and boots + the damage protection COMBINED with the lightning, breathing, explosions, lava resistance, and good looks of gem helmet and chest.
  8. Didn't mojang bring in some bukkit devs? Mojang needs to make it so you can natively add mods in an easy to do way and have them automatically be compatible. I'm talking about something like the steam workshop. If there were to be an equivalent to this for minecraft, modding would be much improved in terms of access and installation. Also I'm sure mojang would make it easier to code mods or add a program like the skyrim creation kit. Basically if the minecraft modding community were as well supported by developers as the Skyrim community, we would not only see great mods like we already do, they would be 1 click install with auto-update and zero compatibility issues. I currently have 58 skyrim mods easily but if I wanted 58 minecraft mods it would be a pain in the ass to install if I'm not lucky enough to have them in the technic pack.
  9. Yes I think EVERYONE would be happier if Notch and Jeb focused on modding api instead of adding USELESS CRAP like witches, anvils, and whatever ludicrous devices are in it now. But this is beside the point. I intended this thread for someone to justify the insane price gap between them and nobody seems to be able to. It seems like all we can agree is that both have advantages and it comes down to the skill level of the user.
  10. Definitely advantages to both I was just arguing that gem should be better for what you pay in terms of EMC. I do not believe either is the better armor until you find out that gem is millions more.
  11. Well I'm saying that the flowers are easy to do and while expensive require absolutely no mental effort to build. The other generators, while EXTREMELY OP, take a mind that knows enough about the game to do anything. I believe that the people who take the time and design something should be rewarded in turn. Also that one large investment should be able to pay off in the long run, similar to real life.
  12. If it was overpowered then the good folks developing tekkit would have changed it around. Also you put "uncreative" in quotes for no reason. Sorry but that just really bothers me.
  13. Well most people who play with EE are going to become ultra dependent on Energy Flowers. Check the internet to find out how to do this. However for those of you SMART AND INDEPENDENT chaps, there's many amazing ways to get massive quantities of red matter for little cost. There are tons of designs and you should post them here! Feel free to use sophisticated vocabulary so all the idiots don't get a hold of your top secret designs ! Use mine as a template if you like. No comments about using this to exploit the game since IT WAS ADDED INTO IT AND IS NOT A BUG I'll start: Design I use a blaze rod generator I designed MYSELF. The only thing I got from the internet was that macerating blaze rods make 5 blaze dust. I use (M) as a rotary macerator, (F) as filter with an arrow facing output, ® as red alloy wire, (GF) as glass fiber cable, and © as an energy condenser. (<-F)©(<-F)(M)(GF) ® ® (Wire other than red) How it works Basically, it constantly loops blaze rods out of the macerator, condenses more blaze rods, and macerates those. Use Pneumatic tubes to come out of the last filter and pump it into the top of the macerator. The key to the emc generation is that after the filter you have the pneumatic tube pumping out back into the macerator, you have a restriction tube underneath it. This makes it so that once the macerator gets filled up with blaze rods and can't keep up, the blaze rods start to get pumped into another condenser with red matter. Use ® as restriction tube and (P) as pneumatic tube. (P) (P) (<-F)©(<-F)(M)(GF) ® © The beauty of this machine is that it is one block thick. In a 13 by 13 room, you can fit 26 of these. 3,750 EMC each, so in a 13 by 13 room you can get 97,000 EMC each second. This requires about 5 geothermal generators to power or 100EU/t (not entirely sure, but 20EU/t is enough to easily get 4 running) Size 6 long 3 high or 2 if you use covers between pipes and machines under. 1 Thick Looks Put iron covers between pipes as you stack the machines. This is necessary so the pipes from 1 don't connect to the next one over. It makes it look pretty cool, almost like some electric coil or some such device. If you really don't like that just over the whole thing or put it in your basement. You can use diamond covers if you want...there's no cost problems when you have this. Why it's the best: Mark 3 flower: 15,000,000ish EMC for 1 diamond per 12 seconds This machine: Less than 5,000,000 EMC for more than a diamond block per second. Credit me if you use this design, and if you know someone that has done this before me, post the link. I was not aware of any that work in this fashion when I built it.
  14. I know lots of people that see huge structures at spawn and get overwhelmed. They get confused and can't take it all in. Also they can get lost and big builds make them feel like maybe they aren't good enough.
  15. BUT EVERYTHING ON THE INTERNET IS TRUE!
  16. Notch said mod api would be 1.4 and on the wiki the only thing for 1.4 was modding api.
  17. You seem like you're clever XD. I dont know exactly how an internal server differs from a regular server, but the ability to publish any singlplayer into a multiplayer must mean that there isn't really a singleplayer only mode now and that they've merged.
  18. Oh right well use the noitem plugin and use that to prevent people from using quarries.
  19. THIS IS COMPLETE NONSENSE! Epic spawns make the server look like they're too good for it's players. You don't want to overwhelm players now would you? And seriously who copies buildings PEOPLE WHO CAN'T BUILD that's who.
  20. What you could do is use worldguard to blacklist the placing of blocks but things like mining LAZARGGGHHHHSSSZZZ and gem armor will still be able to bypass any protection.
  21. Startup Minecraft It's one of the first things you see!!
  22. I always give 256 per person. So for two people use 512 and that will allow for 2 world anchors with stuff like quarries and minimal amounts of lag! AT least if you use a desktop windows or linux anyways...
  23. Well 1.3 is going to be pretty difficult to code mods for since it runs a server internally and will therefore need all mods to be multiplayer compatible.
  24. That's true but things like energy collectors and solar panels cost a lot, but give you loads and loads of free energy. Multiple times more than what you paid for.
  25. First all 39 mods need to be updated to 1.3.1, so don't expect a 1.3 version anytime soon.
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