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About MasterVentris

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  • Birthday 01/02/1992
  1. It can be set in the config (ModularForceFieldSystem.cfg) I think: #################### # general #################### general { maxDeflectorDistance=10 maxProjectorSize=32 maxTubeRadius=5 refreshSpeed=100 slowGenerate=true # If true, this will use the old names from Thunderdark's version. useOldNames=false } Change the maxProjectorSize to whatever you want. Huge sizes may cause problems and I'm not sure how the power consumption will be with suh a big field.
  2. You have to hold a button to activate the speed and jump abilities of the armor, default is Ctrl I think.
  3. I think you might need to give the system a little kick to get it running. That batbox is outputting upwards so it wont power the link, and the adjacent water mills(?) wont power the link either without any water in them. Try manually loading some water into the mills to get the system generating power and see if that triggers the pump. EDIT: Those are water strainers aren't they? So you cant manually place water in. Change one of them adjacent to the link with a water mill and throw a bucket of water in to get it going. Replace the strainer once the system is running. Just tested
  4. In your server.properties file do you have the line: server-ip= I never set the IP here for my server, I just left it without the numbers and the server starts up fine with "Starting Minecraft server on *.25565"
  5. How is the wiring set up? Do you have a timer constantly running and then a way to connect those pulses to the frame motors when you want to move the door? You might be better pausing the timers (constant signal to the "bottom" side) or using computercraft to wait for a signal and then move the motors. This way the redstone updates are only when the frame is being moved. I can help you with either solution, with pictures or code.
  6. The chest plate can be disabled with several plugins that ban ownership and crafting of items, Noitem is an example.
  7. If I have a perfectly functioning tekkit server, and I copy the config files over to a new server that someone is setting up, will it use all my block IDs and therefore not have any conflicts? This new server is throwing conflict errors all over the place on startup, and altering the IDs enough to make it work then screws with NEI.
  8. It is possible that the block IDs that NEI has stored do not match those assigned on the server and you are trying to spawn an unassigned item. Is it every block that crashes it?
  9. Title: Redpower can't find its own config/lang files Version: 3.1.2 OS: Linux server running multicraft Java Version: 7 Description of Problem: On server startup I get a severe error which states that the config and lang files arent in the redpower folder. This prevents the Wireless redstone loading and the sever hangs. The log reads bottom to top because of how the servers page displays it. There is an identical log that says /redpower.lang instead of /redpower.cfg just after this error in the console. Both files are there, I can see them. I have tried deleting them, copying in f
  10. Somebody made a patch for EE that affected how the tools break blocks. Although im not sure if this means that obsidian stops it, or if it was to make them work with bukkit protection plugins, I really cant remember. Might be worth a look anyway.
  11. Just need to get 1.4 on my server now so I can have a go with crafty turtles! THEY SHALL CONSUME THE WORLD!!!
  12. If a turtle is adjacent to a computer, or possibly another turtle, then on that computer: turtleside = peripheral.wrap("<side turtle is on>") turtleside.turnOn() will boot it. I expect screenshots of your turtle replicating factory within hours Source http://computercraft.info/wiki/index.php?title=Peripheral_(API)#Computers
  13. Yes, if you pipe into the loader using buildcraft pipes then the bucket disappears, but it works with redpower tube. Vice versa, you need build craft to get it out, redpower doesnt work. I might let the railcraft creators know about that fun issue. (I reckon redpower would work to extract, if the filter was on the bottom of the loader as is usual for bottom inventories. However since there will always be a cart there that isn't any use)
  14. Ok I have a workaround for this. First, use Advanced wooden pipes to extract from machines as you can specify exactly what is taken (ie only empty buckets, not full ones). Or use redpower filters, which is my prefered solution as I like how they wont drop if the pipes carry too much. Secondly, to get the liquid out of a bucket, the only way i have found is to use a liquid loader to load a tank cart, then immediately unload the cart using a liquid unloader. Unloaders can have the liquid pumped out in waterproof pipes and put into tanks. This is what im guessing you are using to load
  15. I have noticed that it wont power redstone cable directly, only redstone dust. If you put a bit of dust between the cable and the mfsu does it work?
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