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Jay?

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Posts posted by Jay?

  1. There was a scene like that?

    I completed the game a couple of times but never saw that. Either i have a fixed version or my brain just delete my memory of it the second the scene ended.

    But yeah FFX was the best game only second to Person 4.

    HAA HAA HAA HAA HAA. HAA HAA HAA HAA HAA.

    I don't get why people liked Persona 4 over persona 3. Seems to me that 3 let you connect to people on a much deeper level.

  2. Shin Megami Tensei: Persona 3 FES. HANDS FUCKING DOWN

    That too.

    Essentially, if you see something that starts with Shin Megami Tensei, you can pretty much assume that it'll be fun.

    EDIT: somebody just proved me wrong. Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs the Soulless Army was, in fact, not very fun.

  3. The website's in Dutch, but there's a video attached. Check it out.

    I'm not seeing anything particularly compelling there. PCSX2 gives better visual performance than that on Final Fantasy X, via software smoothing and whatnot. That and the fact that the final fantasy team is very fond of talking about (and making small pieces of) HD remakes of previous games.

  4. I have only ever played Going Commando.
    Up Your Arsenal was the best IMO. The robot butler was one of the best characters in video games for that whole decade.

    Then you are missing out. Severly.

    I'm just going to weigh in here and say that i hated Kingdom hearts. The idea of a crossover game was bad enough, but when they practically took a dump on established character personalities, it turned into a travesty. Couple that with clumsy gameplay in the first entry and you have a recipe for a "kiddy game" without enough substance for older gamers.

  5. For me, Final Fantasy X was my most favourite PS2 experience. I can't wait for the HD remake to arrive. The story was amazing, and the gameplay very solid. Best Final Fantasy I've ever played.

    Coming close in second place would be Ace Combat 5. Best game in the series, in my opinion.

    unfortunately, there probably wont be an HD remake, mostly because of the laughing scene in luca. That scene turned off so many potential players it's not even funny.

  6. Well, it's not action or adventure, but it is horror, a bit.

    My absolute favorite has always been Shin Megami Tensei: Nocturne. It's a turn based JRPG, but it's pretty far from the standard fare in that regard. It's kinda like pokemon on a combination of steroids and acid.

    It manages to avoid a lot of RPG tropes, as well. the combat system, while turn based, is a little more in depth than "i take my turn, then you take your turn" Each side has a number of "Press icons" determined by the number of characters on their side. Each press icon give you the ability to do one action, but critical hits, exploited weaknesses, and waiting only take up half of one icon. two icons are taken when you miss or hit an enemy with something they are resistant to. Your whole turn disappears if you hit them with something they reflect. Remaining half-icons can be used if they are full icons, except that they can't be split.

    That means that if you plan properly, you can take 8 actions in one turn. And if you don't plan properly, you run the risk of giving away your entire turn.

    EDIT: Oh, also, the game begins with the end of the universe, so there's that.

  7. So, here's the thing, buddy. If people are determined to be pirates, Platform is NOT the most effective way to do it, because of the way our launcher handles passwords and logins.

    Here's the workflow for pirating minecraft via platform:

    1) Pirate minecraft

    2) make a modpack

    3) upload modpack with cracked minecraft included, as well as a valid lastlogin file

    4) get your legit account pirated because you're an idiot.

    Here's the workflow for pirating minecraft without platform:

    1) download a cracked client

    And you're done.

    So, no. Nobody is using platform to pirate minecraft by design. Possibly by accident, because they don't understand how platform works, but at its worst, that just means we need clearer instructions on what to do when you upload things to platform.

  8. Oh wow, i never realized that happened. I knew that some of the team joined Mojang but well, didn't know they just abandoned everything... Maybe i was thinking about Craftbukkit though, im really not sure any more they seem to use the word 'bukkit' for many different things

    They do, and me being wrong is always a possibility. As i said, im not particularly well informed about bukkit. But last i heard, bukkit itself was no more.

  9. Thanks for the reply, that clears up a lot.

    So really i just need to convince my userbase to download and run the technic client, but if the client is as easy to use as i remember, that shouldn't be a problem

    And one more question: Is tekkit lite able to run bukkit plugins. From looking at the description on the front page it does not seem like it, but after looking through the forums i found bukkitforge, which seems like a fork of bukkit which can be used on tekkit lite servers. So does this mean that all mod packs are capable with running together with bukkit forge, or are only certain modpacks able to be used alongside bukkitforge. This is rather big for me since all the users on my server use many different bukkit plugins all the time.

    That's a rather sticky issue. Some things run just fine under forgebukkit or whatever, but some do not. I'm not particularly knowledgeable about that, but i'm sure they have an IRC channel you could ask around in. Bukkit is gone. No longer updated because they went off to join mojang. This was a particularly productive choice because.... uh.... Well, they've made a lot of improvements to... uhmmmm...

    Well, bukkit's gone.

  10. Hello. I tried Tekkit out about less than a year ago, around the time minecraft 1.3 came out. Since then i started a new vanilla server and i have been thinking of switching over to Tekkit Lite.

    However i see that a lot has changed since then, and with minecraft modding the way it is right now I'm trying to gather more information before i make any massive changes to my server

    1. Would it be worth switching to Tekkit at this time? What i mean by that is, the minecraft modding API is going to be coming sooner or later, and the recent changes upcoming in minecraft 1.5 point to sooner. So i don't want to end up installing something which may be unable to work with minecraft when the modding API is released. So what do other people think, or will it be possible for tekkit to work alongside mods which use the minecraft modding API in the future (though its kinda hard to predict what the official modding support for minecraft will even be like right now, I would like get some input from other users.)

    The API isn't going to change the way mods work, it's just going to make MAKING them easier. So, yes. It's worth switching, if only to take advantaga of some newer, really fun mods.

    2. Is there an API to develop mods for tekkit? I am interested in building some mods, but the minecraft forums offer little help or documentation, and the community over there is not that great to put it nicely. I do have experience making bukkit plugins, but that's probably comparing apples and oranges when it comes to bukkit plugins and full blown mods
    Nope. You don't mod Tekkit, you mod minecraft, and add those mods to tekkit. The API for minecraft will fix that (if it ever comes out), and some bigger mods include APIs for doing things with their mods.

    3. So from what i understand, the way tekkit works now is that it allows server owners to put together mods, and clients connecting to the server using the technic client have them automatically installed depending on the configuration of the server its connecting to.
    Not quite. We have Platform now, which allows anyone to make a modpack, regardless of server status, and publish it in our index. The benefit of installing a premade modpack is that all the mods and configs will be the same, but that information is given via the launcher and the modpack publisher. Their server doesn't actually push anything.
  11. I remember having problems like that with millenaire. Try deleting the millenaire files from Sigma, and see if that gives you a significant speed boost. If it does, i'll fiddle with my install and see if i can suss out any settings that might help (just in case you want to keep millenaire)

  12. Dear ndm,

    You're talking to the same group that made a massively public modpack (tekkit) without permission from the respected mod developers. Of course they're not going to care.

    They're just offering a service that makes it convenient to make a custom mod pack and send it to people for easy access. It will also allow for hundreds of mod developers to be pissed off that these bros are essentially promoting the usage of mods without permission by making it so easy. THE TRUTH HURTS DOESN'T IT?

    we aren't promoting anything. It's an index. Saying that we promote these packs is like saying that google promotes the piratebay, because the piratebay is indexed by google.

    If mod developers want to be pissed off about permissions, technic is not the direction they should be shouting. Find out where the pack that's breaking your permissions is, and shout at the people who are doing it.

    You're not just indexing already created packs. You're promoting the use/ creation of custom public packs.

    Google indexes sites and you can request the search engine not to do so. So in a way an index is responsible for the content.

    News flash: People have been creating packs, and wanting to create packs, ever since modding minecraft became a thing. All we did was make the tools for ANYONE to publish a pack, and leave the permissions policing where it belongs.

    Let me make this absolutely clear:

    All platform does is tell the launcher where to download a pack from, and how to put it together with minecraft. Modmakers may have absolutely legitimate claims, and those claims should absolutely be brought to the people who those claims are against. We aren't hosting anything for anyone. We aren't telling people to go make packs without permissions.

  13. The Platform still promotes the packs that contain "my" mod. Doesn't matter if it's hosted personally or by the site.

    Platform is just an index. You could stuff anything into a zip and tell platform it's a modpack. YOU still need to host it. It's akin to the torrent argument. Does it get used for piracy? undoubtedly. Are there plenty of legitimate uses for it? Also, undoubtedly.

    Are some people going to misuse it? Of course. Almost everything that's useful gets misused, but that isn't an indictment of the thing itself. As you can tell by the list of modpacks that have already sprung up, there's no reasonable way to police all the new packs even if we wanted to.

    The process would also be the same as for torrents. If you want to complain, you complain first to the people hosting the file, and if that doesn't work, you complain to their hosting service, who makes the decision about whether your complaints are valid enough to intervene with with their clients files. An open index is not responsible for all of the content listed on its index.

  14. so i have got a question i've got it working and im on my save, do you know how i would find the problem ahaha does the crash report say the coordinates of the problem or do i have to find i all by myself?

    You can tell the general problem area, because it has to be an area that's currently loaded when the crash happens. That means that it should be within a certain number of chunks to your character, which MCEdit will tell you.

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