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Posts
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Everything posted by perpetualgamer
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Does your http://www.whatismyip.com/ and the IP inside your no-ip account match?
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Neither can I, but I want to be here when hes kellered ;p Google Bukkit Plugins
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Same way you install them on a minecraft server, drop jar in plugins folder, or read the readme if it's more complicated than that.
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Equivalent Exchange on Tekkit Servers
perpetualgamer replied to Dijego's topic in Tekkit Classic Discussion
Just thought I'd leave this here. I spoke with the developer and he told me that hes gutting and rebuilding the SMP side of EE, and adding into config the ability to modify individual EMC values for items, as well as make things impossible to transmute. So server admins will soon be able to balance EE how they wish. So soon you will have 3 options: Disable, Enable, Balance. Yay! -
Thread Recycling - The Eco Posters Wild Jungle Of Topics
perpetualgamer replied to player21's topic in Off Topic Discussion
Re: Is there a version of the technic launcher that..... Thats what I used to tell myself, then I drank... Now I can't help but want to... Although I only drink hard liquor, beer makes me sick. -
What do you want from a tekkit server?
perpetualgamer replied to xxmatthewo's topic in Tekkit Classic Discussion
Meaningful and fair PVP. It's hard to do with things in the packs, but would still love it. -
Do they have a nice server package like tekkit or do i need to install all of their "mods" into a minecraft vanilla server.
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I was thinking more if I wanted to build a some stuff in my world for MY server, could I do that in VoxelBox then just import the creations to my world?
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In 1 paragraph or less, can anyone describe the primary appeal, and purpose of these modpacks. Why would I want to play Yogbox over Technic for example. Also on the topic of packs, voxel is for world creation?
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@Jay? the Issue is that IC2 is programed to use NEI 1.1.3 or seomthing stupid like that, so yes the issue is 100% IC2, but they wont fix until 1.2.4 however everyone says rolling back to 1.1.3 fixes issues. @Beer viewing the recipe of a IC2 item, you should get a error.
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TBH i'm flabbergasted, everyone seems to know this is the issue, and there are several people who say it works cause they are doing it, but no one has shared a download...
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Anyone got such a copy? It's needed to fix Dev build 6.1 of Technic NEI + IC2 issues.
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Random crash and now i cant start server!
perpetualgamer replied to tryy3's question in Tekkit Classic
Use Pnuematic Tubes, problem solved. -
Random crash and now i cant start server!
perpetualgamer replied to tryy3's question in Tekkit Classic
Im not 100% but Im pretty sure there are known errors with builcraft pipes and condensors... MCedit into your world delete any pipes touching condenser see if that fixes it. EDIT: try this http://forums.technicpack.net/index.php/topic,5663.0.html -
Infinitely (I think) scaling diamond generator.
perpetualgamer replied to Pyriell's topic in Tekkit Classic Discussion
IS this faster than a 17/5 array? -
TBH I never did figure out how to fix that... I gave up and like 3 weeks later after playing on a couple servers was like... Why did I ever wanna use factions, and installed Towny. Sooo I dunno, sorry.
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Two things, I've used both, and seen both in action, Towny Advanced seems to be the far superior plugin, that being said. http://dev.bukkit.org/server-mods/factions/files/33-1-6-6/ Tekkit uses 1.1-r4 so if you want to use a plugin, you need to make sure its compatibile with that version.
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So I am aware that blueprints are BC 3.x and that Tekkit SMP is BC 2.x, so instead of bothering everyone with a "when the fuck do i get BC 3.x" I figured i'd ask if anyone could help me come up with a valid solution to my issue. So on the server that I am creating I currently have multiverse setup, there is a "flatland" world that has creative enabled and inventory separate from the real world. I have this world for "events" and for people who want to plan out buildings, and then build them in the real world. The way I wanted to do this was allow them to use blueprints to make the building, remeber the building, then transfer it to a builder in the real world and provide the resources. Obviously, this didn't work... What with Blueprints not being BC 2.x, so my question to you guys. How would you do it? It = Allow players to build a building and then allow them to (in the easiest fashion) transfer it to a separate location, but having to provide the materials for it.
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Any simple way to disable EE once its been implemented?
perpetualgamer replied to Naturam's topic in Cafe Lame
Im in the middle of building a server, but I can tell you. I have Collectors +Transmutation + Condesors + Anything that destroys blocks disabled, I kept the rest of it for now. Alot of it doens't break the game to much and provides some cool opportunities, example... Trying building an underwater city without that cool water breathing ring, its not required but it helps encourage people to do it. -
IC2 Advanced Machine Errors Game Unplayable 2.1
perpetualgamer replied to perpetualgamer's question in Tekkit Classic
Final bump for anyones help, I want to be able to play on SGTekkit when other server is down, but can't because of this bug. -
IC2 Advanced Machine Errors Game Unplayable 2.1
perpetualgamer replied to perpetualgamer's question in Tekkit Classic
I play on your server which has Advanced Machines disabled so not really. But If you ever take down your server, i'll have issues. -
IC2 Advanced Machine Errors Game Unplayable 2.1
perpetualgamer replied to perpetualgamer's question in Tekkit Classic
Didn't solve anything Sad days. -
Launcher/pack Version: (Insert here) Operating System: (Insert Here) Version of Java: (Insert Here) Description of Problem: When I go on a server I only stay on for a minute before my game crashes. Error Messages: (Insert Here) Link to pastebin of log: pastebin.com